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Post by dorn on May 20, 2019 14:24:45 GMT -6
Just some quize.
Do you know if some fleet carrier fire her guns in anger to another surface ship in war?
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Post by klavohunter on May 20, 2019 18:29:51 GMT -6
I put 250 rounds on my 16,000-ton CAs just to fill up room that a later CVL conversion could use for planes. If you cut them to 15,500 tons you can bulge them when you convert them instead. A tempting idea because I want anti-torpedo protection on my carriers, but I'm not sure if it's worth losing speed over. I don't install new engines on my CVLs if I can avoid it, too much extra expense.
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Post by nuclearmoose on May 20, 2019 20:22:46 GMT -6
I tend to go for 120 rounds for BBs/BCs, 150 rounds for CLs/CAs and 200 for DDs. I had a battle early in the game where my brand new BB ran out of ammo so I closed in to finish off with a torpedo only to get torpedoed myself, so now I always add a little bit of extra ammo.
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Post by gimlet on May 20, 2019 20:42:51 GMT -6
In rtw1 I would always shoot for 150-160 rounds early years, accuracy is so low that I would regularly get the 20% warning message. Then drop it as accuracy increased, and to trade it off for installing better fire controls. 100 or so late years for large caliber ammo. In rtw2, I don't have an SOP yet, just "less" right now...
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Post by southkraut on May 21, 2019 2:39:46 GMT -6
The full 250, unless I urgently need to free up some tonnage.
I always run out of ammo. Maybe it's because I mismanage my naval development and end up with too few ships, maybe it's because I happen to get a lot of shore bombardments, or maybe it's my few-big-guns designs, but I've never not run dry and been forced to rely on secondaries.
I can never have too much ammo.
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Post by bcoopactual on May 23, 2019 11:02:37 GMT -6
One of the items in the miscellaneous changes planned for RTW2 was extra ammo was going to have a higher weight penalty than in RTW1 but I haven't gone back and compared equivalent ships in the two games to see if that actually made it into the game or not.
The first time I saw this topic brought up in the RTW1 forum it was because somebody was asking why AI designs captured as prizes carried so few main gun rounds. Fredrik chimed in pointing out that they were equivalent to standard historical loads for the day and he asked us what we normally loaded. The answers were similar to this thread if not a little higher on average. I'm pretty sure he was sitting at his computer with the "surprised Pikachu" meme look on his face.
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Post by dorn on May 23, 2019 11:26:07 GMT -6
One of the items in the miscellaneous changes planned for RTW2 was extra ammo was going to have a higher weight penalty than in RTW1 but I haven't gone back and compared equivalent ships in the two games to see if that actually made it into the game or not. The first time I saw this topic brought up in the RTW1 forum it was because somebody was asking why AI designs captured as prizes carried so few main gun rounds. Fredrik chimed in pointing out that they were equivalent to standard historical loads for the day and he asked us what we normally loaded. The answers were similar to this thread if not a little higher on average. I'm pretty sure he was sitting at his computer with the "surprised Pikachu" meme look on his face. In RTW amount of shells was proportional with weight.
In RTW it is no more like that. It is proportional up to 80" shells than every shell weights more, about 2 times more than the first 80, depends on caliber.
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Post by southkraut on May 24, 2019 3:26:16 GMT -6
Yeah, large ammo stores in RTW2 often weight nearly as much as the guns themselves.
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Post by JagdFlanker on May 24, 2019 4:28:04 GMT -6
The first time I saw this topic brought up in the RTW1 forum it was because somebody was asking why AI designs captured as prizes carried so few main gun rounds. Fredrik chimed in pointing out that they were equivalent to standard historical loads for the day and he asked us what we normally loaded. The answers were similar to this thread if not a little higher on average. I'm pretty sure he was sitting at his computer with the "surprised Pikachu" meme look on his face. i remember that - at the time i always went for the full 250 while many other averaged perhaps up to 200, and Fredrick was very surprised players added so much ammo to ships
to be fair though i never had a clue how much ammo was stocked in real life. i went by the fact that it was possible to have up to 250 rounds per gun so why not, plus the ai would often run out of ammo and run away and since i built all my ships fast it was always a great opportunity to chase the enemy down and sink them when they couldn't really fight back
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Post by rimbecano on May 24, 2019 5:06:07 GMT -6
I haven't had the opportunity to purchase RTW2 yet, but my habit in RTW1 has been a base of 150 RPG for capital ships, down to a minimum of 120 if I'm not satisfied with what I can fit on a design. If I am satisfied, it will often balloon to 180 or so, rarely to 200 or more. If I cannot fit 120 RPG on a capital ship, that generally triggers a revaluation of the feasibility of the specification I have in my head, and I may delay construction to wait for new tech/docks, or pare down my design requirements (often speed is reduced by 1 kt). Contributing factors are that my build doctrine favors low gun counts and my tactical doctrine favors range.
Cruisers generally have a minimum RPG of 140 or so, average around 170, though this is somewhat flexible with respect to the fact that they are more likely than my capital ships to have high gun counts.
Destroyers are highly variable: On average they have maybe about 215 RPG, but I am more likely to use ammo as a source or sink for extra weight on DDs than any other type, so the ammo count can be as low as 140 RPG or as high as 250.
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Post by dorn on May 24, 2019 7:53:55 GMT -6
I have around 95-110 shells per 15-16" gun after my 1920 start and I am quite fine with that. Sometimes it happens I use all storage however more times it happens that shells are not used as gun is destroyed. As shells weight too much, it has no reason to have so much shells especially with increasing power and abilities of aircrafts.
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