snwh
Full Member
Posts: 121
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Post by snwh on May 21, 2019 4:49:55 GMT -6
I'm really curious as to what turret layouts people like to use, and their reasoning behind using them. Do You use all forward? Quadruple turrets? triple turrets? Do you like to have two in front and two in back? Do you ever use midship turrets on modern battleships? how about wing turrets?
Lately I've been experimenting with cheap turret layouts. I've made a couple BC's with eight guns all forward, in two quad turrets. They terrify me, because If one of those turrets jams, the ship suddenly has half the guns. at the same time, thats what let me even somewhat adequately armor them, while still keeping them smaller and cheaper. But, the whole point of an experiment is finding out new things, so we'll see if its an issue.
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Post by janxol on May 21, 2019 4:58:41 GMT -6
Depends on tech. I use double turrets whenever possible early on, toa void extensive jamming issues. Then switch to triples as they become reliable. Quads are a risk-reward thing as you noticed. I use all-forward when I want to save weight, but otherwise prefer to have at least one turret aft. As I ten to keep far away from enemy, and enemy often wants to close in, i want to shoot as I bravely run away.
For mid-early layouts I usually go for ABXY or ABQXY, sometimes something different, because why not. As I go to triples my most common layout becomes ABY.
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Post by dougphresh on May 21, 2019 5:07:10 GMT -6
I really like all-forward quad turrets. I can't tell if France has a bonus for this as in RTW 1.
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Post by director on May 21, 2019 5:20:50 GMT -6
There is a tonnage savings for all-forward layouts; when I play Byzantium or one of the other 'tonnage-and-cash-constrained' powers, even a small tonnage savings makes a difference, so I use that a fair bit. Generally, I like triple turrets and I prefer ABY (for smaller BBs and BCs) or ABVY/ABXY for battleships. The number of turrets really depends on caliber size; in my current game the first good gun I researched was a 13", so 9x13" BCs and 12x13" BBs were my default. These were good against the early enemy capital ships that mostly have 6 or 8 12" guns. Now that I have a good 14" gun I've moved up to 9x14" BCs and 12x14" BBs. A 12-gun battery, with good fire control and crew quality, and gunnery training, can deliver a satisfying number of hits. Early triple turrets do experience some mechanical jams but losing one turret still leaves my ship equivalent to the enemy, so I don't think the risk is excessive. Quad turrets... I have rarely used until late game, when I want at least 8-18" guns on a ship with good armor and speed. I have had good success with an ABP or ABR layout for BBs; for BCs I prefer ABY for the small benefit of having some covering fire if I have to run. dougphresh - pull up a quad turret design and change it to have the same number of guns in twin turrets, then look at the tonnage savings. I believe the French get a benefit toward discovering the quad turret earlier in RtW1, but I'm not aware that they get a tonnage bonus too.
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snwh
Full Member
Posts: 121
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Post by snwh on May 21, 2019 5:24:42 GMT -6
I really like all-forward quad turrets. I can't tell if France has a bonus for this as in RTW 1. I don't know if they have a bonus, but in my game they just started building an all forward quad design that is shockingly similar to mine. Actually a bit better cause its faster Also, i tend to use aby and abxy quite often. Usually aby. However ill upgrade to triples as soon as possible. I personally feel like the payoff is worth it, and the reliable triples tech comes soon enough
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luna
New Member
Posts: 25
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Post by luna on May 21, 2019 6:48:16 GMT -6
I almost always use 4 turrets with 2 guns each (abxy, abvy). Which is not efficient as far as bringing firepower to the field goes, but it is very hard to disable the ship from battle damage. I'll use 3 turrets with 3 guns each (aby) if I really need to save weight, mostly on battlecruisers. On my early game dreadnoughts if I don't have superfiring I'll just use 2 guns in 3 turrets with the layout aqy. My early game dreadnoughts are usually very small and numerous. Late game monsters like this one are usually in a series of two, or one offs. This one was a series of 2, but one of the 2 was scrapped mid way through building.
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Post by southkraut on May 21, 2019 8:03:11 GMT -6
Long-term, I'm always tempted to go for all-forward quadruple turrets. Those ships also get 8 secondary guns in two quadruple turrets, with a caliber only slightly smaller than the main guns. These battlecruisers are used to chase down enemy vessels while bringing their entire non-tertiary firepower to bear at once.
Obviously not the most balanced or generally useful loadout, and entirely useless in many situations, but it is very satisfying to watch when it works.
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Post by warlock on May 21, 2019 8:13:40 GMT -6
I am a fan of the standard triple turret, 6 guns forward, 3 rear design overall however I also find myself use the all forward facing design quite often since that is now available. At first I thought it didn't make much sense but the advantages seem to outweigh the disadvantages. I also find myself often using 1 Quad turret forward, 1 Quad turret rear on my BCs. It has its risks but the weight and overall cost savings tend to allow me to either have a more powerful and/or well armored BC or just generally a much cheaper one allowing me to allocate funds to other things like CVs. Also I haven't really found them to be all that inferior in practice.
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Post by janxol on May 21, 2019 8:14:44 GMT -6
I really like all-forward quad turrets. I can't tell if France has a bonus for this as in RTW 1. I don't know if they have a bonus, but in my game they just started building an all forward quad design that is shockingly similar to mine. Actually a bit better cause its faster Also, i tend to use aby and abxy quite often. Usually aby. However ill upgrade to triples as soon as possible. I personally feel like the payoff is worth it, and the reliable triples tech comes soon enough There is a tech in RTW2 called "all forwarf armament" or soemthing like that. When you research that you get a weight saving on ships with all forward layout.
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jma286
Junior Member
Posts: 97
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Post by jma286 on May 21, 2019 9:29:35 GMT -6
I'm building some all-quad turret BBs as Germany in the 30s to catch up with everyone else and the results have been mixed. I make sure the turrets are heavily armored so they are unlikely to be destroyed but they jam constantly. On the other hand I put all of the extra weight into armor and the ships are basically invulnerable to sub-16 inch shells at medium and long range, so it's a tradeoff.
In more typical games I really like triple turrets since they're a mix between weight saving and firepower distribution without having a high jam rate. Plus, early game triple 12 or 13 inch turrets can be rebuilt into doubles of something more useful in the late game, whereas ships with double 12 and 13 inch guns are basically useless after 1930. The new option to improve deck armor in rebuilds makes this planned rebuild strategy even more appealing.
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Post by ramjb on May 21, 2019 10:08:09 GMT -6
Triples for me. As soon as I get them I go ABXY triples in battleships. My design practice is to design BBs and BCs in pairs with the main difference being the Y turret being present in BBs and removed from BBs. Other than that I remove 0.5-1 inch from the deck (I go really deck heavy pretty soon in my BBs) and a further inch on the belt, leaving them still very well protected.
The freed tonnage is used for machinery to bring the speed as much avobe the 22knot standard I set for my battleships as I can. I usually aim for 28 knots but I'll settle for 27 knots if that's the best I can get.
Weapon size is designed by what I have available and the size I can afford, but I try not to go under 14'' if ever possible, nor above 16'': for me more than that forces unjustifiedly expensive and massive battleship at a time where air power is rising to preeminence. Once I hit the wall of not being able to put up with it because the BC designs are forcefully reclassed as BBs by the designer, I drop the BC class alltogether, stop building slow BBs and standarize and begin pumping out fast battleships while I begin working on heavy cruisers instead.
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Post by brygun on May 21, 2019 10:45:04 GMT -6
For raiders and fast BC they tend to use their forward ammunition alot more than their rear guns. Chasing ships like raiders or interceptors benefit from the number of ships built so this favors smaller or mid size ships to generate more encounters.
Thus a triple turret forward and a dual aft (3a, 2y) tend to appear in my navies.
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Post by Procopius on May 21, 2019 11:08:59 GMT -6
I generally go for 3 x 3 main turrets, all forward once it becomes available. In general past nine guns, I value more armour over more guns.
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Post by mycophobia on May 21, 2019 11:10:39 GMT -6
2x7,it’s OP’s profile picture waiting to happen Also got tired of my all forwards 4x2 getting knocked out all day
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Post by owe166 on May 21, 2019 12:09:19 GMT -6
Personally i jump between double and quadruple turrets based on how much tonnage i need to save or how many barrels i need.
Calibre plays a big role here. Since i find that once you start to get past 14" your pretty much limited to double or triples.
I'm a sucker for super firing so my usual arrangement will be 4 turrets 1 superfiring fore and aft. Then i'll use midship or aft centerline, kinda like the Fuso-class, to fill out the rest of my main battery.
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