|
Post by christian on May 28, 2019 9:30:09 GMT -6
you are a godsend thank god now i can finally make properly armored ships (also not sure if you noticed but armor penetration seems to be lower than it should particulairly with larger guns) How can you make properly armored ships now? What setting are you changing? I'd like to do the same! Thanks Alexbrunius for figuring this out! Much appreciated!most reffering to when this gets fixed below 19000 tons stuff is just wonky and makes absolutely no sense for example 2200 ton ship armor weights almost the same as 18000 ton ships armor ?
|
|
|
Post by dorn on May 29, 2019 3:38:32 GMT -6
Pre-dreadnoughts at start of 1900.
In both cases armour is same, I have only change tonnage and speed.
As you can see HP per tonnage of machinery is same no matter of ship dimensions, only speed matter. It is quite strange as it seems that for same machinery output of different ships dimension you have different quality of machinery.
I expect that over 20 knots increased of armour weight is done to not allow fast pre-dreadnoughts.
Another thing is that for 21 knots pre-dreadnought 10000 tons ones get much heavier armour than 15000 tons. From 21 knots HP needed is higher for pre-dreadnoughts than armoured cruisers. Expected giving beam to lenght ratio.
But I expect that issue is that calculations are extremely complex and to do something like that is quite difficult. As there is a lot of simplification I think that calculations try to discourage uninteded settings but it has probably some other not expected behaviours. It could be interesting to compare it with Springsharp - not numbers but principles.
Conclusion for players (at least for predreadnoughts): Not building faster than 20 knots, calculation are going to be strange.
|
|
|
Post by emperoroffinland on May 29, 2019 6:40:16 GMT -6
The most interesting fact of this is that Belt,Belt Extended,Deck,Deck Extended and Conning Tower Armour become lighter when going from 13700 tons to 18000 tons for all of them. This is not a problem showing itself on RTW2 only it also exists on RTW1 so this has been only now been found that armour first becomes heavier, then it becomes lighter starting at 13700 tons and starts to become heavier again at 18000 tons. Reaching the weight of the 13700 displacement armour at somepoint between 20000-40000 displacement depending on the armour thickness youre using.
I tried looking for the armour curve in the gamefiles but could not find it to see how it manages things since the curve is first going up, then down and back up again. This leads into things like you can have double the armour at certain displacements if you go up from 13700 tons to 18000 tons in displacement.
So the whole armourweight curve would need a rebalance on it but i think that it might break alot of the current designs depending how they are currently made by the AI
|
|
demol
New Member
Posts: 13
|
Post by demol on May 29, 2019 7:12:55 GMT -6
I assume that lenght of main belt (boilers&machines protection) increases with decreasing of BE/DE portion of hull/
|
|
|
Post by emperoroffinland on May 29, 2019 7:19:24 GMT -6
This all happends with displacement change so nothing else changes than displacement, speed stays the same and machinery weight goes up linearly, in order it to work properly it should keep raising up the weights for armour since the resulting ship would be larger due to displacement change since the shipshape seems to be uniform between the displacements
|
|