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Post by roeben on Aug 8, 2019 2:58:00 GMT -6
I would play the hell out of a pirate republic (Brethern of the Coast) mod nation with a holding in madagascar and/or one in the Antilles.
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Post by Super Trouper on Aug 17, 2019 20:42:51 GMT -6
AVE
The Byzantine Empire requires brave and prestigious admirals to lead it into a new glorious era of reconquest!
Due to our venerable engineering skills our ships will be able to withstand whatever the barbarians can throw at us; however the basileus is a proud man and although he does not wield absolute authority he has been known to espouse our roman virtues quite vocally.
Edit:Version2
BYZ.bmp goes in flags folder the rest goes in the data folder. I used the warinfo file from austria-hungary because Im totally not messing with that.
The naming conventions are generally as follows with a few exceptions. BB- Roman Emperors\dynasty names and the most badass of roman generals BC- notable cites and historic greco-roman battles CA- Roman province names, impressive greco roman characters (generals or philosphers etc.) and important government position names in ancient Rome. CL- various greco-roman characters, lesser roman generals and famous hero's from mythology DD- initially names of historical byzantine\roman admirals then after running out of ideas various characters\monsters from mythology AMC- randomly generated byzantine names CV- great works of roman engineering\town locations of aqueducts etc. and gods from greco-roman mythology CVL- Roman equipment, inventions and a few ancient tribe names
Aircraft Names- birds and constellations
I have tested the scenario up to 1950, so far everything seems to work.
Enjoy!
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Warspite
Full Member
Sky of blue/And sea of green
Posts: 230
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Post by Warspite on Aug 18, 2019 17:18:48 GMT -6
AVE
The Byzantine Empire requires brave and prestigious admirals to lead it into a new glorious era of reconquest!
Due to our venerable engineering skills our ships will be able to withstand whatever the barbarians can throw at us; however the basileus is a proud man and although he does not wield absolute authority he has been known to espouse our roman virtues quite vocally.
BYZ.bmp goes in flags folder the rest goes in the data folder. I used the warinfo file from austria-hungary because Im totally not messing with that.
The naming conventions are generally as follows with a few exceptions. BB- Roman Emperors\dynasty names and the most badass of roman generals BC- notable cites and historic greco-roman battles CA- Roman province names, impressive greco roman characters (generals or philosphers etc.) and important government position names in ancient Rome. CL- various greco-roman characters, lesser roman generals and famous hero's from mythology DD- initially names of historical byzantine\roman admirals then after running out of ideas various characters\monsters from mythology AMC- randomly generated byzantine names CV- great works of roman engineering\town locations of aqueducts etc. and gods from greco-roman mythology CVL- Roman equipment, inventions and a few ancient tribe names
Aircraft Names- birds and constellations
I have tested the scenario up to 1950, so far everything seems to work.
Enjoy!
Thanks. The Game Naval Budget of 38,000 seems a little overly generous. That's only 2,000 less than the UK and 6,000 more than the US.
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Post by Super Trouper on Aug 18, 2019 18:53:16 GMT -6
Yeah after playing it through I believe I will reduce the budget to be equal to Germany at 36,000.
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Post by mycophobia on Aug 19, 2019 2:05:06 GMT -6
Yeah after playing it through I believe I will reduce the budget to be equal to Germany at 36,000. Maybe I’m more influenced by director’s AAR, but I feel Byzantine, if it still existed, would at most be a fairly powerful Mediterranean power. I feel something along the French level might be more appropriate.
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Post by Super Trouper on Aug 19, 2019 16:37:08 GMT -6
Byzantine Empire Version 2 -Added turkey region as new home area -reduced budget to 34,000 -changed blockade modifier from 9 to 8 -added a few more ship names
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rak
New Member
Posts: 10
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Post by rak on Aug 26, 2019 6:06:45 GMT -6
Hello everyone! I'm new to the game and to the forum, but I just knew I need to make this mod:
Introducing Czechoslovakia!
This resurgent and progressive 'first republic' Czechoslovakia follows an alternate timeline where Austria-Hungary ceased to exist sometime before year 1900, and Czechoslovakia was able to retain its access to the Adriatic sea. The newly established democratic federation in the heart of Europe boasts modest size, but strong economy, craftsmanship and determination to prove their worth.
The sun never sets over the Czech lands
Leader: President Government type: Liberal democracy Build area: The Mediterranean Game naval budget: 28,000 Historical naval budget: 8,000 Cautious Rapid economic growth Attention to detail Undeveloped shipbuilding industry Inconsistent naval policy Dock size: 11,000
Battleships are named for patriotic symbols and events Battlecruisers are named for Slavic gods, major cities and rivers Armored cruisers are named for significant historical figures such as kings and commanders, as well as legends and victorious battles
Light cruisers are named for minor cities and rivers, mountain ranges, and occasionally storms or winds
AMCs bear somewhat random assortment of names, with girls' names prevalent CVs boast birds of prey names CVLs are named for water reservoirs
Contains a set of flags (national, naval ensign) as well as a set of heraldic coat-of-arms of Bohemia, Moravia, Silesia, Slovakia and Carpathian Rus - all the counties of the Czechoslovak federation.
Notes:
Czechoslovakia is playable in both 1900 and 1920, although historically it was only established in 1918.
A few ship names may not be historically accurate - for example, a ship in 1899 may be named for the battle of Zborov, which took place in 1917, and so on.
This mod was inspired by the alternate history novel 'Nad českými zeměmi slunce nezapadá' ('The sun never sets over the Czech lands') by author Jan Kotouč. Several ship names are references to this book.
This is my first mod, so please have patience and report any and all issues you encounter. I will be happy to hear your suggestions!
Also, let me know if the balancing is good and Czechoslovaks aren't too over or underpowered.
To do: Assign research bonus to Turret and Naval Gun production to reflect the country's developed heavy industry (Czechoslovak Škoda works supplied Austro-Hungarian dreadnoughts' guns)
Remove Dalmatia being owned by Austria-Hungary in 1900 start
Balance the budget...
Have fun!
Attachments:Czechoslovakia.rar (27.44 KB)
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Post by dizzy on Sept 12, 2019 8:46:41 GMT -6
ROC Version 2. I've put an revised and fixed version of the ROC custom nation mod here to fix some of the glaring issues. Notable features. 1. No more "mountain" for CLs that use the mountain naming convention. This is still a work in progress, but some mountains have been Sinified, and others are called Shan instead now. This is still WIP as I need to use Chinese names for several of the mountains. 2. ROC is now a limited democracy that should change to a liberal Democracy, similar to how Base Germany will get an event that fires to bring in the Fascists. Maybe we could use more flags to reflect this (Five Color?). What I really want is the ability to have more than one change (Autocracy->Limited Democracy->Liberal Democracy) 3. Income has been adjusted to better reflect reality. This makes the early game very tight, but the Rapid economic growth for all periods should eventually mitigate that. This means that standard resource amounts is now 4000 lower than Japan, instead of 6000 above. I am quite embarrassed by this oversight. This is subject to more balancing for playability as I get some feedback. I've run a few years on this and it is dicey, but survivable. 4. Made more progress for a 1920 start, but currently I realized that the 1920 warinfo/battles file needs an update to accomodate the Soviet Union, so it is still not finished. 5. Several corrections, removals and updates, especially to the AMC naming list. I've left a few more flavorful names as English ( the mythological creature Horse-face for example), but Sinified the rest. Historically, and also in the present, Chinese cargo ships largely follow the same naming convention as the other military ships (Yang Ming for the mountain, Foo-yang, Hai-Foo). But if anything is going to get playful/colorful names it is the civilian ships, which is why they largely use animals. I've added a few higher profile historical civilian ships into the list, such as the Taiping (Great Peace), which was an ocean liner that sank with great loss of life, probably the Chinese Titanic or Lusitania. Further work would be a possible extension to play against ROC as the 6-7 main nations, as well as the 1920 start. I am also somewhat dissatisfied with the CV naming conventions. which are largely ROC land generals, which would probably be an anachronism. Given that the Bs and BBs use provinces (as well as the two historical Battleships) already, a good alternative might be Anti-Qing revolutionary martyrs (Huanghuagang) and any ROC early period martyrs (Northern Expedition or Eastern Expedition Killed in action lists). I have good lists of both, but they are in Chinese, and no English lists seems readily available. The good news is that since I am translating it, I can directly Wade-Giles the whole list. As usual, you can download from the repository here or from this post. Unzip, place all files except the flag under /Data within the Rule the waves 2 folder, and the ROC flag under the /Flags folder. ------------- I am wondering about the point of the XX ship class and its shipnames. When do these get used? In addition, currently Italy and Austria-Hungary are non playable, yet they still exist on the map, but it seems the only way to take that off is to edit the mapdata1900 file, which affects all other nations. Is this harmless? Also, does anyone know or remember an indigenous Chinese prototype airplane made sometime in the 1930s to 1940s that had a gull wing design similar to the Corsair used by the United States Navy? All my sources say the Chu XP-0 was the only local design, but I recall reading somewhere about a gull wing design which also crashed on testing. Forgive me if this has been asked, but is there 1920 data for ROC for a 1920 start? I looked at one of the files and all thats in it is CSA. So... will ROC work, for example, if I use cv10's Japan2 on a 1920 start? Just wondering...
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Post by felixg92 on Sept 13, 2019 17:27:01 GMT -6
Since we have the CSA sorta odd but here is another odd suggestion, what about their more successful cousins.....the Draka? Yeah I know they are fictitious.
It might be interesting to have a great power thats not allied or friendly with any other and in control of Africa.
They are mostly a land power in the books and we dont see a lot of their navy but they have airship bombers and subs and destroyers.
A pirate republic would be cool as well.
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Post by dizzy on Sept 18, 2019 10:25:26 GMT -6
Byzantine Empire Version 2 -Added turkey region as new home area -reduced budget to 34,000 -changed blockade modifier from 9 to 8 -added a few more ship names
Very cool mod. I replaced Russian and the USA with Spain and Austria-Hungary. Makes for a more nerve wracking contest in the Mediterranean! Thanks for this!
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Post by dizzy on Oct 13, 2019 12:03:52 GMT -6
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Warspite
Full Member
Sky of blue/And sea of green
Posts: 230
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Post by Warspite on Oct 13, 2019 18:32:15 GMT -6
Thanks for the mod Dizzy.
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Post by dizzy on Nov 13, 2019 6:26:41 GMT -6
dizzy Will have to look closely into why that is happening. On my todo list. ROC Hotfix, including Hotfix for Japan versus ROC. Here is a new version with 1. Play as ROC in 1920. 2. Using CV10's mod as a base, I've made a few tweaks to better match the scenario title (Convoy attack should reflect Japan attacking ROC, so I've switched the flag for attacker and defender). I've also changed the blockade point to reflect a better point where Japan would hang out to catch Chinese blockade runners. 3. One extra battle for Japan versus ROC, allowing for a Surprise attack on Chinese possessions on war start. 4. ROC ship name fixes, mostly typos. ------------------------- As usual, grab from this post, unzip, place all files into /Data, except for the ROC.bmp file, which goes under /Flag in the Rule the waves 2 directory. Or grab from the repository here using "Download zip" . If you just want to update the Japan files for an existing game, that works as well. Simply add only the new Japan files for now. ------------------------ As for the Naval Jack sources, wikipedia was my main source, although the authority on the subject, the ROC navy, has a page (in chinese ) here that explains the situation. In short, the Blue Sky White Sun flag was used 17 years before the 1911 revolution. In 1906, Dr. Sun Yat Sen suggested using that as the base and adding more red to represent the blood of dead revolutionaries, thus creating the Blue Sky White Sun and whole Red Earth flag. The Navy used the one with Red as its Banner in 1910, but later this was switched, with the Navy using the Blue Sky White Sun as Naval Jack (which we use here), and the other flag became the emblem of the ROC (the country). I will share some of the Aircraft design bureau sources once I have that compiled. What is this Northern China fix that everyone is talking about? If I read this correctly, there might be some want for Northern China area to be able to be occupied. Main fix would be to remove the possession for China, and then some editing of the Base game files (likely MapData1900 and mapdata1920) to make Northern China appear as a conquerable province. Northern China is a special province that appears on the map once a Custom Nation is defined to own it, but does not otherwise. BE AWARE, this mapdata changes affect your base game, so keep backups! ROC Budget is wrong. You have: GGP:1 RGP1:1 RGP2:2 HBR:12 Should be GGP:0 RGP1:1 RGP2:2 HBR:5
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Post by dsilva44 on Aug 22, 2020 12:24:05 GMT -6
I just added my South American nation files in a separate post, and wanted to add it here too for continuity. Over the last few months I have been slowly going over the nation files necessary to create these three nations, all based loosely on data created by u/parrot for RTW1 in 2017, but have extensively reworked much of the files. All the needed files are in a .7z compressed file, which can be opened with 7zip if you are unfamiliar with the file type. Just unzip the files and add them to the Data folder and away you should go! I now present you all with Argentina, Brazil, and Chile, which should all be working, though I haven't had much chance to play test it myself as of yet. Their enemies are each other, Britain, the USA, Germany, and France. I do know that for some reason, part of the warinfo files for Chile isn't reading Patrolwaypoints3 data for the position data properly, and I haven't yet figured out why, but aside from that I don't anticipate many issues. If there are issues, please let me know and I will try to get them fixed, and if anyone has a fix for the issue I'm having with Chile, please let me know. I haven't created legacy fleets for any of the nations, but didn't want to withhold potential new games for people while I slowly get around to that. I hope you all enjoy, and again, please let me know of any issues. Also, at some point I plan to create an alt-history nation out of Gran Colombia to compete with probably the USA, CSA, Britain, France, Spain, and someone else I haven't decided. It may be a while before that comes out, but it'll be there eventually.
Now with flag files! Sorry for the error.
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