|
Post by Fredrik W on Nov 8, 2014 4:52:00 GMT -6
Just a quick note. Merchants will always have 1% ammo, and ships that suffer ammo explosions or turrets knocked out may sometimes show more than 100% ammo. For the others, I will try to check on this.
|
|
|
Post by julianbarker on Nov 8, 2014 9:09:14 GMT -6
The battleships I recently noticed with 1% ammo but having fired no shots might have been emergency activated.
|
|
lixma
New Member
Posts: 43
|
Post by lixma on Nov 8, 2014 18:13:04 GMT -6
Here's a sneaky bug.
1. My Russian AC division is almost home when I get reports of enemy activity near Dagerort lighthouse.
2. I decide to emergency activate my BB division to investigate; I hit 'turn'....
3: My battleships are nowhere to be seen.
4: I return to the emergency activation screen. The BB division flag is blue as if activated but when I open their tree I see that the three ships are actually in training (I forgot I sent them to school on the previous turn).
5: I try un-activating then re-activating the division. In the OOB their flag goes blue again but when I re-TURN to the map the BBs are still absent....
6: ....but my OPs have been reduced!
7: Every time I try to activate my division it deducts the OPs but the ships remain in training. Normally there's a warning pop-up to say you can't activate ships in training but in this instance it doesn't happen.
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Nov 9, 2014 11:57:39 GMT -6
Just a quick note. Merchants will always have 1% ammo, and ships that suffer ammo explosions or turrets knocked out may sometimes show more than 100% ammo. For the others, I will try to check on this. Thanks Fredrik.
|
|
|
Post by julianbarker on Nov 9, 2014 16:05:54 GMT -6
Hit the End Turn Button to start an operation where the German BC force would raid off Norway to get the points for the CLs reaching the northern objective. Got an error message (can't remember what it said), and ended up with the same screen so saved game and then hit end turn again. Got more error messages so closed down and opened my save game. I found all my scouting force ships have just dissapeared but still appear under the forces tab. Ending the turn generated a load more fresh errors.
|
|
|
Post by randomizer on Nov 9, 2014 22:54:30 GMT -6
Hit the End Turn Button to start an operation where the German BC force would raid off Norway to get the points for the CLs reaching the northern objective. Got an error message (can't remember what it said), and ended up with the same screen so saved game and then hit end turn again. Got more error messages so closed down and opened my save game. I found all my scouting force ships have just dissapeared but still appear under the forces tab. Ending the turn generated a load more fresh errors. Sorry that this happened but thank you for posting the saved game. I was unable to restore the missing forces by editing the saved game file but succeeded in cycling the turn, which restored the ships for Turn-49. Suggest that you replay the previous turn to bring you to Turn-45 again or alternately reload the save and try to advance the game another campaign turn without sending any forces to sea. Neither are entirely satisfactory solutions but I cannot figure out what caused the problem and cannot seem to locate the error in the save that prevents the ships from appearing.
|
|
|
Post by julianbarker on Nov 23, 2014 12:19:17 GMT -6
|
|
|
Post by julianbarker on Nov 23, 2014 13:45:52 GMT -6
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Nov 24, 2014 15:08:29 GMT -6
Caught another one I think, about nations.dat. Only the values defined in 1914 have any effect. Battles in 1915 and onwards still look for the 1914 values.
Was just messing around: what happens if hit rates are universally higher? Gave the US/Britain/Germany accuracy of 5 in 1918 (NationXAccuracy=5). Shooting starts and the hit rate window still displays "National Characteristic: -10". So preceded to change the value for 1917, 16... Not until I changed the value for 1914 did it display "National Characteristic: +50". I then loaded a 1916 campaign save, repeated the above and got same result.
|
|
|
Post by julianbarker on Dec 26, 2014 16:44:19 GMT -6
A couple of times I have looked away from the screen whilst my ships are near home and they have got caught in the lobster pot which is the Elbe estuary near Brunsbuttel. Very bad mapping!
|
|
|
Post by julianbarker on Jan 1, 2015 15:05:44 GMT -6
Playing the Germany Stronger campaign for the first time I have got to 1917 and found a problem with the Germans once they adopt a column formation for their battle line when cruising. As the formation is too wide to fit through the gap in the German minefields the BBs end up splitting up and some go the long way round! Very a historical. Presumably the columns would form a line when the swept channels were reached.
|
|
|
Post by Fredrik W on Jan 1, 2015 16:30:56 GMT -6
Thanks! Will take a look at that.
|
|
|
Post by julianbarker on Jan 2, 2015 8:38:28 GMT -6
Thanks. The problem in my previous post is also a consequence of the swept chanel. Ships that go through the swept channel are then heading for the Elbe estuary. If the player leaves them to it they get funnelled towards the map feature that them allows ships to get trapped the wrong side of the lawns that cuts across the estuary.
|
|