Post by randomizer on Sept 21, 2014 10:16:02 GMT -5
You can modify saved game files using a text editor such as M$ Notepad or Wordpad but to open saved games in the campaign editor you need to start changing file extensions so that the program will recognize the campaign file. Doing this can result in all sorts of errors when the modified campaign is loaded into the editor as the editor tries to match the campaign in progress with necessary game files located elsewhere. Using the campaign editor in this manner is probably not a good idea and doing so is in no way encouraged or supported.
Editing any *.scn and *.sca file by hand is fairly straightforward but it's recommended that you save the original some place safe. SAI campaign files are linked to other files when a campaign is loaded so you should retain the original file name in the modified file and rename the original.
Fixing your file just involved finding the reinforcement entries for the individual ships, editing their arrival date to match those of the rest of the Baltic Fleet and then saving with a new name. I was unable to determine why they did not have the correct date entered or what happened in the game to drop them from the reinforcement queue.
Last Edit: Sept 21, 2014 16:05:32 GMT -5 by randomizer: Edited to add *.sca files as being editable by hand.
I've given a glance to the editor, but I think it's a little bit too complicated for me
I'll try to start another campaign, trying to self-limit raids against shipping (according to 'historical' constraints). I will start a raid operation only if there is 'sink TR' objective to select
But I'll use 'normal' difficult If I use hard, it seems to me that weekly raids are the only way to catch up on 'shipping victory points' obtained from Japan, but I've the feeling that this method (weekly raids) is not so 'historical'.
mmm... I think my solution is a little bit too limiting..
I think I'll play as russian with 'normal difficulty', and I'll have permission to sink TR only if there is a "Sink TR" objective to select (compulsory or not), but that limitation will regard only Vladivostock divisions and squadrons. What do you think about?
Could I know OOB of Baltic fleet in RJW game?
According the russo-japanese war society:
First Division: Knyaz Suvorov (Borodino class OBB) Flag of Vice Admiral Rozhdestvenski Imperator Alexandr III (Borodino class OBB) Borodino (Borodino class OBB) Orel (Borodino class OBB)
Second Division: Oslyabya (Peresvyet class OBB) Flag of Rear Admiral Baron Felkerzam Sisoi Veliki (Sisoi Veliki class OBB) Navarin (Navarin class OBB) Admiral Nakhimov (Admiral Nakhimov class OBB)
Third Division: Imperator Nikolai I (Imperator Alexandr II class OBB) Flag of Rear Admiral Nebogatov General Admiral Apraxin (Admiral Ushakov class OBB) Admiral Senyavin (Admiral Ushakov class OBB) Admiral Ushakov (Admiral Ushakov class OBB)
Attached Cruisers Zhemchug (Izumrud class OCR) Izumrud (Izumrud class OCR)
First Cruiser Division: Oleg (Bogatyr class OCR) Flag of Rear Admiral Enkvist Aurora (Pallada class OCR) Dmitri Donskoi (Dmitri Donskoi class CR) Vladimir Monomakh (Vladimir Monomakh class CR)
Second Scouting Division: Svyetlana (Svyetlana class CR) Broad Pennant of Commodore Shein Ural (ex-Kaiserin Maria Theresia class AMC)
Destroyer Flotilla 1st Destroyer Division: Byedovi (Boiki class ODD) Buini (Boiki class ODD) Bravi (Boiki class ODD) Buistri (Boiki class ODD)
2nd Destroyer Division: Blestyashchi (Boiki class ODD) Bezuprechni (Boiki class ODD) Bodri (Boiki class ODD) Gromki (Boiki class ODD) Grozni (Boiki class ODD)
In your game? I'm not sure about Scout division. Does it include attached cruisers, 1^ cruiser division and 2^ scout division? Or Izumrud class cruisers are part of a battleship division?
Post by randomizer on Sept 23, 2014 14:15:15 GMT -5
As with many game decisions, the final organization of the Baltic Fleet/2nd and 3rd Pacific Squadrons is something of a compromise. Other than four Borodino's, ships were frequently swapped between the divisions for all manner of reasons throughout the entire voyage. For example sometimes Oslabya joined Rozhestvenky's division but sometimes not. The organizational situation before the battle was exacerbated by the death of RAdm Felkerzham. Sometimes Almaz was with the transports, at others she scouted. At least one armed merchant cruiser was detached in the South China Sea to conduct cruiser warfare and is not included although she was part of the Fleet for 90% of the voyage including the stay at Cam Ranh Bay but has not been included as she did not participate. Rozhestvenky did not trust his cruiser commander RAdm Enkvist and so would often detach cruisers from his command, creating small division under captains that he did trust. For a time crossing the Indian Ocean, Enkvist had only his cruiser flagship Aurora under his command.
So, if you're not happy with the stock organization, you may change it to whatever you like using the campaign editor. For what it's worth, some of our sources were not in complete agreement with sources found in the excellent RJW Historical Society pages. Both C. Pleshakov (The Tsar's Last Armada) and P. Olender (The Russo-Japanese Naval War) differ in details compared to the web site and they were primary sources for the game. I you do not wish to edit the Campaign, once the Fleet arrives you can transfer units between divisions to your hearts content and organize the squadrons as you like. Note that we did not impose a transport/auxiliary train on the Player as the AI was unable to use them in an historically reasonable manner.
Right up to the first salvo Rozhesvensky tinkered with which ship had what task.