Post by bcoopactual on May 30, 2019 6:42:01 GMT -6
Something for a bit down the line but the patchwork repair of USS Yorktown prior to the battle of Midway was mentioned in a recent thread and I thought it would be an engaging feature if it could be added to the game.
Have a ship that has been damaged that would normally require several months of repair and designate it for emergency repairs to make it available for the next turn. The ship would be available for use the next turn but would start any scenario missing about 15-20% of its structure and float points to represent that only the most critical repairs and replacements had been made to get it back into the fight.
It provides the opportunity for a great story much like the historical Yorktown.
Obviously there would have to be limitations to prevent abuse or commonplace use that lessens the impact.
Possible limits for consideration:
-It would be expensive.
-It might require a minimum level of base capacity simulating the needed infrastructure.
-Perhaps no other ships in that area get credit for repair time that month because the shipyard workers were all sent to concentrate on the designated ship.
-Could be performed on only one ship at a time and maybe have a cooldown time. It required rolling blackouts in Honolulu to support the electrical needs of the repair crews. Not something a civilian populace would be happy about occurring repeatedly.
It would be helpful from a player engagement and storytelling perspective if the game forced a battle in that ocean area the next turn and included the ship. After all, why go to those extreme lengths to get the ship ready if there isn't an impending operation for it. That could be problematic to program of course.
There would eventually be the need for a full repair and refit to restore the ship to 100% operating condition so something similar to a blank refit mechanism would be required to clear the damage to the float and structure points.
Have a ship that has been damaged that would normally require several months of repair and designate it for emergency repairs to make it available for the next turn. The ship would be available for use the next turn but would start any scenario missing about 15-20% of its structure and float points to represent that only the most critical repairs and replacements had been made to get it back into the fight.
It provides the opportunity for a great story much like the historical Yorktown.
Obviously there would have to be limitations to prevent abuse or commonplace use that lessens the impact.
Possible limits for consideration:
-It would be expensive.
-It might require a minimum level of base capacity simulating the needed infrastructure.
-Perhaps no other ships in that area get credit for repair time that month because the shipyard workers were all sent to concentrate on the designated ship.
-Could be performed on only one ship at a time and maybe have a cooldown time. It required rolling blackouts in Honolulu to support the electrical needs of the repair crews. Not something a civilian populace would be happy about occurring repeatedly.
It would be helpful from a player engagement and storytelling perspective if the game forced a battle in that ocean area the next turn and included the ship. After all, why go to those extreme lengths to get the ship ready if there isn't an impending operation for it. That could be problematic to program of course.
There would eventually be the need for a full repair and refit to restore the ship to 100% operating condition so something similar to a blank refit mechanism would be required to clear the damage to the float and structure points.