|
Post by mycophobia on May 31, 2019 3:53:43 GMT -6
I do wish there is a easier and quicker way to turn off airbases and their squadrons when we don’t need right, right now it’s quite a bit of micro to remove all your airforces during peace time.
|
|
|
Post by namuras on May 31, 2019 3:57:51 GMT -6
To help with budgeting you have to mothball what is absolutly not needed at the time and reserve what you might need. It comes down to how high tensions are.
Once tensions go into highish yellow i stop building, reactivate my fleet and see whatever cash is leftover. I also usually dismiss everything air related except floatplanes and start reactivating if war is possible. Tho i only fill bases fully once at war.
I also try to not build to many same class of ships at a time. This allows gradual scrapping / refitting without removing half the force, aswell as beeing able to integrate whatever tech was invented since the last design.
|
|
|
Post by jorgencab on May 31, 2019 4:23:13 GMT -6
Anyone who knows if there is a way to mod the economy and add an even bigger budget than the Very large... even at this level you can't even build close to historical number of ships during the game. When I start as Japan I can't even build half their initial fleet strength in 1900 and will struggle to get even close later on as well?!?
|
|
|
Post by arminpfano on May 31, 2019 4:41:09 GMT -6
I may add some of my experience about cost saving mechanics:
1) I mothball all DDs and KEs and the like. I find it not too difficult to fight some months with bad DD crews, even if a war take me by surprise and I have no time at all to mobilize them beforehand.
2) About 1910 I scrap all really old ships. As soon as the second generation of BCs is available, I mothball the first generation CAs and BCs, which are to be converted to CVs as soon as this is possible. This saves a lot of money. In fact I find it easier and more effective to fight only with the most modern ships.
3) I prolongue every war as long as possible, just to keep the budget high.
4) I build small DDs en masse until 1920 (500 - 600 tons). They are deadly for all capital ships during this time (the AI is easily tricked into an ambush), they are dirt cheap, and they can be used for ASW purposes all the game. AND they count comparatively heavy for the sum needed to blockade an enemy. I find it easy to blockade GB when I play as Germany.
Happy dominating!
|
|
|
Post by JagdFlanker on May 31, 2019 4:47:05 GMT -6
Anyone who knows if there is a way to mod the economy and add an even bigger budget than the Very large... even at this level you can't even build close to historical number of ships during the game. When I start as Japan I can't even build half their initial fleet strength in 1900 and will struggle to get even close later on as well?!? easiest way to expand your economy in game is to not take colonies when you win a war - unused points give you twice the economic benefit of taking colonies
as for modding you can ask in the modding forum up top of this forum if it's possible to mod the starting economy
|
|
|
Post by jorgencab on May 31, 2019 5:26:48 GMT -6
Anyone who knows if there is a way to mod the economy and add an even bigger budget than the Very large... even at this level you can't even build close to historical number of ships during the game. When I start as Japan I can't even build half their initial fleet strength in 1900 and will struggle to get even close later on as well?!? easiest way to expand your economy in game is to not take colonies when you win a war - unused points give you twice the economic benefit of taking colonies
as for modding you can ask in the modding forum up top of this forum if it's possible to mod the starting economy
Yes... I know that asking for war reparation increase my resources more than gaining colonies. I usually do that, depending on the nation and situation I'm in. So that is why I would like to increase the overall economy for everyone by at least 50-100% or so...
|
|
|
Post by goodwin315 on May 31, 2019 10:59:36 GMT -6
I’m playing as Britain though, asking me to not take colonies is like saying don’t drink tea... preposterous.
|
|
|
Post by rodentnavy on May 31, 2019 11:15:41 GMT -6
I’m playing as Britain though, asking me to not take colonies is like saying don’t drink tea... preposterous. Yes but think British, take colonies with bases rather than lots of land, oil is nice too if only to deny it to the other guy. Whenever you can save a few points for the economy. I am playing the British through at the moment and the US only overtook me on base resources in in the early 1940s. It is 1942, the European economies are a mess. I have fought against the French, Americans, Germans, French and German alliance, Russians, French again and again. The Italians have so far bottled it short of war and the Japanese are currently my allies.
|
|
|
Post by JagdFlanker on May 31, 2019 12:26:20 GMT -6
I’m playing as Britain though, asking me to not take colonies is like saying don’t drink tea... preposterous. haha - it's always too hard to not at least take a memento
just saying holding back for the first couple wars gets you big cash for bigger later landgrabs
|
|
|
Post by dorn on May 31, 2019 13:14:15 GMT -6
I have just finished UK with very large fleet and start in 1920.
Main point is to scrap as many ships as possible at 1920. Usually cruisers are needer for colonial duty. This means you get similar strenght to 2 class powers as France, Japan etc. but it helps a lot. You only need to have good relations with USA before you close gap with much modern ships.
In 20s it is good to build some battlecruisers as they are limited to 12.5" (later 12") belt armour so they cannot be better later. I use 15" guns and it works quite well.
Usually couple of small around 5000 tons CLs are needed to cover all foreign stations. Most important thing is to mothball as many capital ships as possible, it saves a lot of money.
Find good ship under 16000 tons for refit to CVL. UK has a lot of ship and usually there is some suited well for conversion to CVL. Later I suggest to build some fast CVL with 34 aicrafts, they are cheap and could be built around 13000 tons displacement with 27 knots as reasonable speed.
In 20s as soon as double turrets for CLs are allowed it is right time completely rebuild cruiser fleet. These cruisers are usually good enough to work till 1955. For larger ones over 6000 tons I use regurarly seaplanes, it can help a lot and later could be removed and increase AA guns. I would suggest later experiment even with 4800 tons 4x2x5" cruisers. They are quite cheap (about 20M), they can have excellent heavy AA due to DP of 5" guns and their main strenght are torpedoes. And as UK has a lot of cruisers and destroyers, numbers are more important.
As double turrets are available for DD, it is good to replace destroyers too. I suggest build only 33-34 knots destroyers with max 8 torpedo tubes with reload and 3x2x5" or 4x2x4" guns. They should be less than 2000 tons, saving a lot of money which could help as they are expendable. And they are still quite powerfull. 5" guns destroyers are better during day, 4" guns destroyers are better at night when penetration is not the issue and maximum hits are needed. 8x4" are however better as heavy AA for the fleet.
I would certainly not rush with aircrafts. In 20s they are good for recon, slow down enemy fleet, do some damage but they cannot sink fleets. So I would suggest using CVL to help fleet but not invest heavily there. From 30s it starts changing I suggest build some carriers, at start small ones about 22000 tons about 60 aircrafts or a little large about 80 aircrafts. TDS 4 is a must. At end of 30s your carrier fleet should rise to be largest in the world. USA will probably catch you in later 40s but their budget will be so high that in later 40s and 50s you cannot outproduced them.
Your all ships should be focused on quality per costs, I was building till 40s capital ships bellow 40000 tons and they works fine. My second class of battleship built in end of 20s was even smaller than previous only 35000 tons but because they were so small (still reasonable armour of 14" inclined belt, 4.5" deck, 15" turret armour) that I can build 9 of them in one time allowing me closing gap to USA after scrapping my ships in 1920. If you build your capital ships well the ones you built in 20s could be used till the end of game and numbers are quality of their own.
Between wars, maximum ships need to be mothballed.
Refit: Always try to put as much as possible AA guns and for cruisers refit with reserve torpodoes for torpedo tubes. Do not worry about slightly overweight this is nothing dangerous.
|
|