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Post by fredsanford on Jan 6, 2015 8:15:54 GMT -6
Ok, let me ask a thing so I can clarify what you're aiming for. You will stop al development in 1920? Or will you allow further development into the 20's and 30's? I think they've already said RTW will focus on the 1900-1920 period. FWIW, I'd like a robust air model included in a game like this as well, but NWS is a small company, and adding detailed aviation is essentially adding a whole new game from scratch, and I sort of doubt they have the resources to spend that much time developing something along those lines. Really, if they DID develop a game that handled 1920's-30's vintage air ops, they'd be about 90% of the way to a WW2 game. Which would be neat, and I'd love to see, but like I said I doubt they have the resources to do more than take incremental baby steps toward that period. If anything, I'd see them expanding submarine ops before aviation, since submarines were highly relevant during the 1900-1920 period, and beyond.
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zoomar
Junior Member
Posts: 60
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Post by zoomar on Jan 8, 2015 20:08:29 GMT -6
I'm lukewarm on an aircraft model since my interest is in the surface combat and naval planning concept. However, if aviation is included, it should allow players to go the zeppelin airship route if they desire. I would imagine that airships, unlike airplanes, could be modeled as ships in the tactical mode...essentially treated as extremely fast destroyers, fragile and unarmed and un armored, and with an enhanced visibility radius reflecting their altitude of operations.
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Post by kyle on Jan 9, 2015 11:43:20 GMT -6
In doing some research, torpedo bombers were just starting to be developed in 1914 and were still very unreliable at the wars end. It appears that they don't become much of a threat until the 1930's though if the war continued development would likely be faster. Bombing from an aircraft is possible of course, but is much less a threat to a ship underway. If RTW includes aircraft as scouts along with the Zeppelins I think that would be reasonable. They are primarily scouts until the late 1920's at best IMO. Some ship design improvements post WW1 may need to be modeled, but it appears to me the current system is reasonably good and should be workable up to 1925 or so. Sloped armor, torpedo protection systems, bursting decks, etc, etc - post Jutland various countries started to incorporate lessons learned.
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tharr
New Member
Posts: 10
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Post by tharr on Jan 9, 2015 21:19:27 GMT -6
I'm lukewarm on an aircraft model since my interest is in the surface combat and naval planning concept. However, if aviation is included, it should allow players to go the zeppelin airship route if they desire. I would imagine that airships, unlike airplanes, could be modeled as ships in the tactical mode...essentially treated as extremely fast destroyers, fragile and unarmed and un armored, and with an enhanced visibility radius reflecting their altitude of operations. This, something along these lines should be doable with the current game mechanics and would add greatly to the realism and enjoyment of the overall game. Either way looking forward to it's release. Cheers
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Post by brucesim2003 on Jan 11, 2015 18:08:24 GMT -6
Will we be able to design refits of existing ships and then send said ships for refits? Though it wasn't done in this era, the ability to do complete rebuilds (like the IJN or Italian navy) would also be great.
Cheers
Bruce
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Post by Fredrik W on Jan 12, 2015 10:36:46 GMT -6
There will be an option to rebuild existing ships, but as in reality, larger rebuilds will probably only be cost effective if an arms limitation treaty is in effect limiting new builds. And yes, the Washington treaty or something like it can happen in RTW. I just had my newest pet battleship under construction mandatorily scrapped after an ill-timed arms limitation treaty in a test run :-(
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on Jan 12, 2015 12:43:51 GMT -6
There will be an option to rebuild existing ships, but as in reality, larger rebuilds will probably only be cost effective if an arms limitation treaty is in effect limiting new builds. And yes, the Washington treaty or something like it can happen in RTW. I just had my newest pet battleship under construction mandatorily scrapped after an ill-timed arms limitation treaty in a test run :-( Hey it seems at least one of us is enjoying himself!.... Plz keep up the good work Fredrik!
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Post by kasuga on Jan 12, 2015 13:18:41 GMT -6
What is the game status??? Alpha or more beta???
I am curious about the shipyard ... how works the "Lego" part of the game.
Good luck.
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Post by Fredrik W on Jan 13, 2015 1:46:26 GMT -6
It is in beta status, but hard to tell how much work remains until it is ready. A couple of months I would guess.
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Post by brucesim2003 on Jan 13, 2015 4:00:52 GMT -6
What are the effects of refusing an arms treaty? Can the terms be negotiated or is it a here is the terms, take it or leave it?
Cheers
Bruce
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Post by Fredrik W on Jan 13, 2015 7:54:46 GMT -6
The player is the admiral and can affect policy but not determine it. The player can try to avoid treaties, probably with higher international tensions as a result.
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Post by kasuga on Jan 13, 2015 8:40:02 GMT -6
I see, thanks for the info.
Maybe if we talk about months to release give some info (specially visual info) is a good idea.
Ummm maybe in the treaties player can play the "if you cant see it is not ilegal", i refer for example the Deutchland class was over the weight limit but nobody knows this out of Germany... with intelligence over other nations you can here avoid treaties simple because out of your nation nobody notice your ships are out of the limits, if nobody say it (because they are breaking treaties to) no penalties... you can use the "i do, you do but nobody knows" system, i dont know if i explain well.
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Post by Fredrik W on Jan 13, 2015 10:01:24 GMT -6
I am very happy for your interest and support! I fully understand that you are all curious about the game, but some things are not finalised yet, and my time to explain and answer questions is limited.
I attach the draft manual here with the caveats that everything might be subject to change, and I might not have the time to answer questions. You are free to comment or suggest things, but I may not have time to comment or explain, though I will read.
RtWManual.rtf (24.73 KB)
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Post by julianbarker on Jan 13, 2015 14:02:14 GMT -6
Looks very impressive!
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Post by gornik on Jan 13, 2015 18:35:44 GMT -6
Awesome information! This new battle system should reduce player's superiority vs AI. Also love random event mechanics. Waiting for release!
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