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Post by brygun on Jun 4, 2019 14:00:16 GMT -6
Current squadron roles include Core, Support, Screen, Patrol and so on.
The point of setting a role Disengage is to prevent the habit of detached for damage ships from deciding to wander toward the sound of the guns. They like coming back to their squadron which is admirable but sometimes not correct. This is especially true of high value Capital ships where I may have fought a battle segment and lost destroyers so the damaged big-bucks can wander away. It is simply respectful to their sacrifice to saunter back into the fight.
Disengage would reinforce the head for a safe base dynamic. Most important being to head away from the enemy fleet and/or center point of the engagement.
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Post by alsadius on Jun 4, 2019 14:12:00 GMT -6
Hear hear.
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Post by Fredrik W on Jun 4, 2019 14:22:20 GMT -6
There already is a detach order you can give to damaged ships to make them disengage and go to nearest friendly port, with a destroyer as escort if available.
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Post by brygun on Jun 4, 2019 14:30:11 GMT -6
There already is a detach order you can give to damaged ships to make them disengage and go to nearest friendly port, with a destroyer as escort if available.
Which fails to do the job reliably. Seriously, try it out. Countless times from DD to BC there is always a chance the commander decides to over ride that and sail back to their original unit, which is likely knee deep in the battle you told it to detach from. In a recent battle I had 2 x BC and DD attacks a transport group with an enemy BC and several DD defending it. One of my BC was "detached" at having lost 75% structure, 85% floatation and their were still enemy DDs swishing around that could feed it another, and fatal, torpedo. After a few hours chasing their BC to their base with the healthy BC I noticed the "detached" one had sailed up along the coast with 3 enemy DD near it. Had any of them dropped a torp at its reduced speed evasion would have been very unlikely.
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Post by alsadius on Jun 4, 2019 15:57:32 GMT -6
Wait, "detach" is intended to be a return home command? I thought it was just for breaking up divisions.
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Post by Blothorn on Jun 4, 2019 17:05:03 GMT -6
I've had very little success with detach--between reattaching randomly, "disengaging" straight into the enemy battle line (without bridge/rudder damage), and running directly away from all friendly ports and getting trapped in the shore, I as often as not don't even bother.
At the very least, I think ships explicitly detached (rather than automatically detached due to inability to keep up) should have a confirmation dialogue, with choices to reattach or continue home.
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Post by dizzy on Jun 5, 2019 0:40:50 GMT -6
There already is a detach order you can give to damaged ships to make them disengage and go to nearest friendly port, with a destroyer as escort if available.
Fredrik, I've observed the Captains of those ships repeatedly disregard the order to detach and go home and instead form back up with your division or operate independently. It's rather frustrating and perhaps you could look at it to see why they exhibit this behavior even after giving the ship in question multiple detach orders.
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Post by mycophobia on Jun 5, 2019 15:57:03 GMT -6
I note that the detach order is very iffy too. Infact, Ships behave much more reasonably when they lose contact with the main battle line and decides to go home on their own. Detached fleet sometime take shortest route that take them straight through enemy line, other times wonder off in odd directions, and also prone to follow other friendly unit back into battle as many others have noticed.
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Post by sloanjh on Jun 5, 2019 18:53:02 GMT -6
In addition, if the ship has already left formation (e.g. due to "can't keep up") detach doesn't seem to do anything. I love the idea of an extra "disengage" mode that will move away from known enemies and head home when able.
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Post by stevethecat on Jun 5, 2019 23:52:29 GMT -6
Have noticed a few ships I have detached and sent home have later reappeared in the battleline and continued to get themselves sunk under AI control.
Also get 'X ship is too far away from flagship and is now under AI control' messages for them, yes, getting you far away was the entire plan!
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Post by rodentnavy on Jun 6, 2019 4:20:22 GMT -6
Had an entire campaign where I never gave a detached order I did not have to repeat at least twice...seriously wanted "You are ordered to detach for home port on pain of being keelhauled" option at that point.
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Post by brygun on Jun 6, 2019 16:38:28 GMT -6
From what I've seen part of the override is possibly linked to that we have momentary detachments for maneuvering against an enemy vs return to port detachment. If the AI doesn't track why the ship disengaged it could be assuming a temporary not go-home detachment.
Proximity to the original force may matter but only a little. Sometimes I, and others posting in the thread, have had the go-home detachments come over to where the battle moved to.
I also wonder what the AI check for being detached and making repairs. Does making repairs like to speed make it consider returning? Does it check after making repairs if it was confirmed go-home by the player so shouldnt return to the formation?
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Post by rimbecano on Jun 7, 2019 12:12:25 GMT -6
Other problems with the detach order are that sometimes I don't want the ship to RTB, I just want it to drop to the end of the line due to speed loss. Normally this can be done by reassigning it from independent to core, but I think I've had a few instances where it stubbornly headed home no matter what I did. Furthermore, in situations like a stern chase against an enemy that I have a very narrow margin of speed over, it may be desirable to detach a lead ship even if it has lost only a knot or two due to overheated bearings or similar, in which case detachment often fails due to insufficient damage. With catastrophic engine damage, the ship will often drop to the end of its division, but this is unreliable for low speed losses, and depending on how closely you want the next division in line to follow, it may be preferable to detach the ship entirely and assign it to core on the last division in line.
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Post by victormagnus on Jun 9, 2019 23:17:15 GMT -6
I'll chime in by adding that I've stopped using the 'Detach' command due to its unreliability. I've lost a good dozen capital ships over the last 2 playthroughs from 'Detached' capital ships that head off in a completely random direction. Admittedly, there was one case where a 60% flotation-damage BC wandered off in the direct opposite direction of my only Mediterranean base...and directly into the middle of the Italian's CV force.
Still, either have 'Disengage' as a role option, or improve the 'Detach' pathfinding/logic.
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Post by alsadius on Jun 10, 2019 8:44:42 GMT -6
I'll chime in by adding that I've stopped using the 'Detach' command due to its unreliability. I've lost a good dozen capital ships over the last 2 playthroughs from 'Detached' capital ships that head off in a completely random direction. Admittedly, there was one case where a 60% flotation-damage BC wandered off in the direct opposite direction of my only Mediterranean base...and directly into the middle of the Italian's CV force. Still, either have 'Disengage' as a role option, or improve the 'Detach' pathfinding/logic. If you're on captain mode, you can detach, turn off AI control, and send them straight back to a base.
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