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Post by aeson on Jun 9, 2019 13:59:09 GMT -6
Sorry another Noob question regarding OBs When you get an order of battle at a start of a combat is there a way to transfer ships from one group to another? IE a solo BB to a group BB or a DD out of a CL group? thx You cannot merge divisions within the game, though you can split them by expanding the division, selecting and right-clicking on a ship, and choosing 'detach.' You can also force ships to detach by setting the formation's speed to something higher than the ship can maintain, which will eventually trigger a "[ship] cannot keep up with formation, do you want to detach?" message. Note that detached ships have something of a habit of attempting to rejoin the formation from which they were detached, so this is not an entirely reliable way to remove a ship from a division.
You can also mess around with which divisions follow which other divisions, and with what role each division plays within the formation, by either right-clicking on the division flag in the main window or by selecting and right-clicking on the division name in the Order of Battle list and choosing 'status.' You can set the division formation (line ahead, line abreast, screen, scout line), role (independent, core, screen, scout, support, patrol), and lead division in the drop-down menus in the window that opens up.
Division Roles: - Independent: generally only for the flag division; other divisions set to 'independent' will not necessarily conform to the flag's maneuvers. - Core: for the divisions of your battle line. Note that only one Core division can be following any given division at a time, as each core division will be present in the battle line behind the division that it follows. You can reorder the battle line by changing the lead divisions for each of the core divisions, if you so choose. - Screen: usually for light cruisers or, somewhat later in the game, destroyers. Ships of a division assigned to 'screen' will generally be slightly ahead of and to either side of the lead ship of the division which they are assigned to follow while cruising, and will act more or less like a Support division once battle is joined. - Support: usually for light cruisers and destroyers. Ships assigned to a Support division will parallel and slightly trail the division which they are assigned to follow while cruising, and will generally remain on the unengaged side of the battle line once the engagement commences. If a Flotilla Attack is ordered, these ships will come out from their supporting positions and attempt to attack the enemy battle line or its screening forces. - Scout: usually for light or heavy cruisers. Ships of a division assigned to 'Scout' will take up station ahead of the fleet, roughly at the sighting range limit and generally arrayed in a line roughly perpendicular to the fleet's course. When contact is made with an enemy, they will either attempt to maintain contact with the enemy or fall back on the battle line and act more or less as a support division. - Patrol: mostly for divisions not under the player's control, but if you decide you want a division to remain in roughly the current position, assign them to patrol and they'll wander randomly within a relatively small radius around the location where you assigned them to patrol.
Division Formations: - Line Abreast and Line Ahead should be obvious. Note that when Turn Together is set, divisions will somewhat frequently move into Line Abreast formation.
- Scout Line: like Line Abreast, but with the ships widely separated (roughly at the limit of sighting range from one another) rather than in relatively close order. - Screen: Usually a chevron-like formation with the centermost ship leading and the others trailing on either side. If only two ships are in the formation, usually looks something like Line Abreast.
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Post by invictus on Jun 9, 2019 14:42:11 GMT -6
Yea thought so thanks I had a battle with 9 ships and they were in 6 or 7 divisions with mixed CLs and DDs in a couple.
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Post by rob06waves2018 on Jun 9, 2019 15:54:22 GMT -6
Don't play as America. They have too much money and you'll drown in administration. As for Japan, here's an idea. Don't build pre-dreads. For a nation like Japan, no one can beat you in the early game - no one has the fleet and/or the bases apart from Britain (and if you try to fight them at any point, you will lose). Build your legacy fleet with CAs, CLs and DDs only. I'd suggest a couple of 14000t CAs with a 12" gun fore and aft built in Britain. These are pseudo-battleships for dire emergencies. I'd then build 4 10000t CAs with 4 9 or 10" guns. These will be colonial ships and heavy raiders. As they should eventually become CVLs, try for at least 22knts, preferably more. For the bulk of the fleet, you want 5000t CLs with all 6 possible torpedoes and 6" guns. Try for 23 or 24 knts. For DDs, guns are overrated. Use 500t DDs with 1 2 or 3" gun and 2 centreline torpedoes. Short range and speed is a good idea, but not cramped accommodation.
You should end up with 6 CAs, ~15 CLs and over 30 DDs (any surplus should go to CLs). 1 CA, 2 Cls and 5 DDs should go to SE Asia. Everything else on reserve.
Keep your research at 8% but buy anything offered. Focus research-wise on light warfare, torpedoes, submarines and damage control (switch to aircraft handling as it comes available). Try to ignore big gun areas, any capital ships should be built in Britain until at least 1920.
Avoid war at all costs with Britain. France and Germany should be engaged early on to raise budgets. You should fight a raider war, and should win. Though quit while you're ahead if you get a good peace offer.
Until 1905, build up your budget. Don't build anything other than orders and replacements, but accept as many budget events as possible without antagonising Britain. Build ~100 submarines when possible.
In 1905, order as many 20000-25000t BBs from Britain as possible. Try for 6x or 8x 14" gun main batteries (12" will do at a push) . These should form your entire heavy battle fleet. Once those are done, ignore BBs until 1914 and focus on bigger and better BCs. In 1910, mothball your CAs and build a new class of ~10 CLs.
Then build 20 new DDs and as many submarines as possible (medium range not coastal).
Then play as normal ordering bigger and better battleships from Britain and beating France, Germany and Russia as much as possible. Avoid war with anyone else, and never take colonies west of Suez.
By 1920, you should begin to transition to being a carrier navy - have a core of very good 6 BBs, 6 BCs and as many CVs and CVLs as you can, starting with those CAs you mothballed all those years ago.
Scrap anything that is beyond a minor refit and don't hang on to anything you wouldn't want to fight with.
Remember, your motto as Japan should always be "speed and torpedoes". You won't have the biggest fleet, but you will end as a major power.
Good luck!
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Post by aeson on Jun 9, 2019 17:54:48 GMT -6
For a nation like Japan, no one can beat you in the early game - no one has the fleet and/or the bases apart from Britain (and if you try to fight them at any point, you will lose). Russia has both the fleet and the bases to beat Japan in Northeast Asia in the early game, and unlike Britain or Germany cannot be entirely stripped of its bases in the sea zone because the Russian Far East is a home possession. The only thing holding Russia back from being the preeminent power in Northeast Asia at the start of the game is its need to keep a part of its fleet in Europe, but you can't always capitalize on that division of forces, especially if the war is preceded by a relatively long period of high tensions - something that somewhat often results in a large part of the Russian fleet making the passage from Europe to Asia in peacetime, thereby denying Japan local superiority in the first few months of the war.
Also, while Britain is potentially a very challenging, or at least tedious, opponent because of its seemingly-endless fleet (especially early on), it is not invincible, even when playing as a relatively weak power. It's very much not a war that I'd want to take as Japan (or, for that matter, almost any other power), but it's also not a war that's over before it begins. A realistic appreciation of the situation is very much for the best, but defeatism is all too likely to become a self-fulfilling prophecy and no one ever won a war by giving up before the first battle was even joined.
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Post by rob06waves2018 on Jun 10, 2019 0:22:17 GMT -6
For a nation like Japan, no one can beat you in the early game - no one has the fleet and/or the bases apart from Britain (and if you try to fight them at any point, you will lose). Russia has both the fleet and the bases to beat Japan in Northeast Asia in the early game, and unlike Britain or Germany cannot be entirely stripped of its bases in the sea zone because the Russian Far East is a home possession. The only thing holding Russia back from being the preeminent power in Northeast Asia at the start of the game is its need to keep a part of its fleet in Europe, but you can't always capitalize on that division of forces, especially if the war is preceded by a relatively long period of high tensions - something that somewhat often results in a large part of the Russian fleet making the passage from Europe to Asia in peacetime, thereby denying Japan local superiority in the first few months of the war.
Also, while Britain is potentially a very challenging, or at least tedious, opponent because of its seemingly-endless fleet (especially early on), it is not invincible, even when playing as a relatively weak power. It's very much not a war that I'd want to take as Japan (or, for that matter, almost any other power), but it's also not a war that's over before it begins. A realistic appreciation of the situation is very much for the best, but defeatism is all too likely to become a self-fulfilling prophecy and no one ever won a war by giving up before the first battle was even joined.
You can, however, rely on it that Russia will be tied up in Northern Europe. I've not had a single playthrough as Japan where Russia has managed to move over sufficient fleet to beat them. They can generally move a few Bs over but never many supporting CLs and DDs. Generally, a few months is enough to wipe them out. I think however that it is better to focus on France and Germany as the gains are potentially greater, especially in SE Asia.
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