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Post by evil4zerggin on Jun 8, 2019 17:54:16 GMT -6
FYI: All of this is stored in Data/ShipHPTable2.dat.
For the most part the curves look fairly smooth. Apart from the issue in the OP, the one obvious outlier is that 2000 ton ships can get by with a lower hp/ton ratio compared to 1000 and 3000 ton ships. Though maybe this was intentional to help out destroyers?
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amram
New Member
Posts: 8
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Post by amram on Jun 9, 2019 2:58:26 GMT -6
FYI: that file and the ship designer do not see eye to eye...
A quick peek at that file would have one note that in game, the values you face are very different - I pulled the actual in game values from the designer's memory. Just looking at the 38kt entry, the last two values disagree with in game reality by 14% and 18%, rather significant. It would seem there is definitely some smoothing happening to the interpolation, and it would seem it has a tendency to overshoot its values, and then gets bit cranky about coming back down, which leads to the saw tooth pattern you can see in the charts from 4000t to 5500t. I decided to see what resulted from a flat 60,60,60,60,60,60 'curve', and I got something that demonstrates just how little that file's values actually mean in game for us players. So that file, while it is definitely the basis for the values, its not what we deal with, hence my script to get data, excel sheet, and graphs.
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