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Post by aeson on Jun 7, 2019 13:41:39 GMT -6
Could we have the ability to set separate peacetime and wartime strengths for air squadrons, either as an optional global policy or for each squadron individually? This can be done manually under the current system by changing the number of aircraft in each squadron or by disbanding/reforming squadrons at the end/outbreak of a war, but it'd be nice to have it done automatically, especially when dealing with large numbers of squadrons.
Wartime strength would be the number used when counting against airbase/carrier capacity to avoid potential overcrowding at the outbreak of war, and going from peacetime to wartime strength automatically should have the same experience penalties as raising the number of aircraft in the squadron by the same amount manually.
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Post by rob06waves2018 on Jun 8, 2019 3:48:18 GMT -6
Could we have the ability to set separate peacetime and wartime strengths for air squadrons, either as an optional global policy or for each squadron individually? This can be done manually under the current system by changing the number of aircraft in each squadron or by disbanding/reforming squadrons at the end/outbreak of a war, but it'd be nice to have it done automatically, especially when dealing with large numbers of squadrons.
Wartime strength would be the number used when counting against airbase/carrier capacity to avoid potential overcrowding at the outbreak of war, and going from peacetime to wartime strength automatically should have the same experience penalties as raising the number of aircraft in the squadron by the same amount manually. Only problem with that is what's the benefit to having any peacetime squadrons? If someone can answer that, I'm all for this.
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Post by JagdFlanker on Jun 8, 2019 4:09:19 GMT -6
if we could select multiple air units and right-click change number/change role/move to reserve/disband as well as dragging them to new airbases/CVs, it would make it quick and easy to configure and manipulate all our aircraft units
for example in peacetime i reduce all non-CV air units to 4 aircraft, so to be able to select them all and change them all to 4 aircraft at once would save a lot of clicks
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Post by tbr on Jun 8, 2019 5:32:56 GMT -6
if we could select multiple air units and right-click change number/change role/move to reserve/disband as well as dragging them to new airbases/CVs, it would make it quick and easy to configure and manipulate all our aircraft units
for example in peacetime i reduce all non-CV air units to 4 aircraft, so to be able to select them all and change them all to 4 aircraft at once would save a lot of clicks
Yes, simply being able to select multiple squadrons in the air group management panel would massively reduce tedium, like when squadros are put aboard again after refits of carriers, with multiple selection it would be only one select-drag movement vs. 4-6 now.
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Post by srndacful on Jun 8, 2019 6:19:52 GMT -6
OK, radical idea incoming:
Can we get a Active/Reserve/Mothballed statuses for bases - like we have for ships right now - and then have the RtW automatically reduce the upkeep of planes on each ship or base by 50% if the Ship/Base they are stationed on is in Reserve or 80% if Ship/Base they are stationed on is Mothballed - just like it reduces the upkeep of ships themselves by the same amount?
So, if, for example, you have a 80-plane CV or airbase - with a full complement of 80 planes onboard - and then put it in Reserve, we only pay upkeep for 50% of the planes in the squadrons designated to it.
I'm not sure if I explained it well, so if it's not clear, please ask. Cheers!
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Post by aeson on Jun 8, 2019 7:54:01 GMT -6
Could we have the ability to set separate peacetime and wartime strengths for air squadrons, either as an optional global policy or for each squadron individually? This can be done manually under the current system by changing the number of aircraft in each squadron or by disbanding/reforming squadrons at the end/outbreak of a war, but it'd be nice to have it done automatically, especially when dealing with large numbers of squadrons.
Wartime strength would be the number used when counting against airbase/carrier capacity to avoid potential overcrowding at the outbreak of war, and going from peacetime to wartime strength automatically should have the same experience penalties as raising the number of aircraft in the squadron by the same amount manually. Only problem with that is what's the benefit to having any peacetime squadrons? If someone can answer that, I'm all for this. Squadron experience.
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Post by rob06waves2018 on Jun 8, 2019 8:47:31 GMT -6
Only problem with that is what's the benefit to having any peacetime squadrons? If someone can answer that, I'm all for this. Squadron experience. Meh. Is it worth it? Ships are generally effective in fair or poor states if they're in a battleline or against inferior ships. That's why reserve and mothball are so useful. It's really the numbers that matter. Why is that any different with planes?
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Post by aeson on Jun 8, 2019 10:21:52 GMT -6
Ships are generally effective in fair or poor states if they're in a battleline or against inferior ships. If by "effective" you mean that they can still catch shells, sure, ships with poor-quality crews are "effective." If you instead mean that they make a worthwhile contribution to the engagement, then my personal feeling is that a ship with a poor-quality crew would be better off remaining at home than showing up for the battle; their gunnery is atrocious and their damage control virtually nonexistent, so they contribute nothing offensively and are lost to damage that a ship with even a slightly better crew could have survived quite easily.
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Post by stevethecat on Jun 8, 2019 15:38:14 GMT -6
Have to agree that something should be done in the way of 'reserving' air capability, by mid game air rames can overtake your navy for running costs, which as a naval game is a bit of an inconvenience. Also clicking through the air bases to move squadrons around or disband them is beyond unwieldy.
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Post by axe99 on Jun 8, 2019 17:44:43 GMT -6
Great thinking aeson - must have been the day for thinking about this kind of thing
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swang
Junior Member
Posts: 97
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Post by swang on Jun 10, 2019 14:50:44 GMT -6
Speaking of Experience, maybe Poor experience units should not have the benefit of training and fair only 50%? That way, an impact of air squadrons/ships with poor experience actually exists.
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Post by dorn on Jun 10, 2019 15:12:00 GMT -6
Sometimes it is even better not upgrade ship with better FC during war or just before war if crew has elite status. The advantage of elite crew is better than a little better fire control. It is viable option.
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