Post by polyarmus on Jun 13, 2019 6:08:09 GMT -6
The monthly turns significantly diminish the impact of some events and I suggest to increase the "time cost" of these events.
In real life, even minor damage to a ship, requiring quick visit to a port for repair, or loss and need of replacement of lost aircraft or aircrews, have negative impact on operational forces in the theater. Air squadron might be able to replace 30% of its strength in two weeks, therefore it is at full strength for the next player lead battle, but in the mean time, it would not be able to perform all the intended operational tasks, with negative effect for the campaign, thoroughness of surveillance, ... Similarly, the fact, that 10 of my 10 available DDs have been lightly damaged in the last battle is generally without any consequence, even though it would have significant impact in real life. The important point to take in account is, that the actual battles we fight represent only the few patrols / raids / convoys, during which there was an actual contact with enemy surface forces. This might represent 10% or less of all actual operations performed in the mean time.
Simply the monthly turn system limits operational impacts of many events. In RtW2, there is already an important mechanism that tries to solve similar issue - I am quite sure, that it does not take a month to get from the Atlantic to the Mediterranean. But that is how long it takes in game, in order to simulate the transfer of ships, etc.
I suggest to approach ship repair and pilot / aircraft replacements in similar fashion. Not that it would be realistic as such, but that it more closely resemble the actual impact on flow of operation within the constraints of the monthly turn system of the game.
Specifically, I suggest to extent any ship repair by one month --> lightly damaged ships would miss one turn, thus having substantial impact on the player.
As far as aircraft / pilot replacement is concerned, significant losses during one battle should not be remedied before the next turn - portion of the lost A/C should remain missing. (It is difficult to state any specific suggestion in this case as the way how replacement works is not known).
In real life, even minor damage to a ship, requiring quick visit to a port for repair, or loss and need of replacement of lost aircraft or aircrews, have negative impact on operational forces in the theater. Air squadron might be able to replace 30% of its strength in two weeks, therefore it is at full strength for the next player lead battle, but in the mean time, it would not be able to perform all the intended operational tasks, with negative effect for the campaign, thoroughness of surveillance, ... Similarly, the fact, that 10 of my 10 available DDs have been lightly damaged in the last battle is generally without any consequence, even though it would have significant impact in real life. The important point to take in account is, that the actual battles we fight represent only the few patrols / raids / convoys, during which there was an actual contact with enemy surface forces. This might represent 10% or less of all actual operations performed in the mean time.
Simply the monthly turn system limits operational impacts of many events. In RtW2, there is already an important mechanism that tries to solve similar issue - I am quite sure, that it does not take a month to get from the Atlantic to the Mediterranean. But that is how long it takes in game, in order to simulate the transfer of ships, etc.
I suggest to approach ship repair and pilot / aircraft replacements in similar fashion. Not that it would be realistic as such, but that it more closely resemble the actual impact on flow of operation within the constraints of the monthly turn system of the game.
Specifically, I suggest to extent any ship repair by one month --> lightly damaged ships would miss one turn, thus having substantial impact on the player.
As far as aircraft / pilot replacement is concerned, significant losses during one battle should not be remedied before the next turn - portion of the lost A/C should remain missing. (It is difficult to state any specific suggestion in this case as the way how replacement works is not known).