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Post by cleveland on Feb 15, 2015 15:53:45 GMT -6
When moving ships from Port Arthur to Vladivostok I've noticed that some ships end up back at Port Arthur at the end of the turn, even if they enter the harbor of Vladivostok. This has happened on numerous occasions. Also, when a scenario ends and the ships are close to Vladivostok they will automatically return to Port Arthur despite the fact Vlad. is much closer.
And when Port Arthur falls, Russian ships still appear as being listed at Port Arthur.
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Post by randomizer on Feb 16, 2015 12:35:02 GMT -6
Thanks for the save, sorry that it happened. This seems to be a manifestation of the bug that occasionally causes forces to teleport between bases. Did you want the save fixed; that is edited to move the 1/2 and 2/1 DD flotillas to Vladivostok, presumably their intended base and the Retvizan and Poltava error messages fixed?
The automatic return to P.A. when almost but not quite at Vladivostok is intentional. A campaign turn lasts just long enough to make the trip one-way at cruise speed. One could exploit the system and delay departure for half the turn (after the AI patrols were no longer a significant threat) and then sail partway to Vladivostok expecting to be able to magically RTB to the intended destination. This is pretty gamey option so the current reach-base-or-teleport-back-to-Arthur prevents doing so and you must actually enter Vladivostok to affect the redeployment. To be sure it may be unrealistic but since no Russian unit successfully made the transfer between bases it is not entirely unreasonable. Feel free to disagree but that's the way the re-basing was intended to work for the Russians.
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Post by cleveland on Feb 16, 2015 13:36:33 GMT -6
I don't need it fixed, thanks though. It is frustrating to have ships enter Vlad. only to have them back at Port Arthur the next turn- it seems to happen to the 2nd Battleship Squadron when there are two Battleship Squadrons entering Vlad. I'll run some more campaigns and see if putting all my Battleships in one squadron fixes that.
I understand the reasoning behind forcing ships to actually enter Vlad. so that isn't a big deal.
There's one more issue, after Port Arthur falls the Russians still get bombardment missions in that area- is that intended?
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Post by Sven on Feb 16, 2015 18:50:24 GMT -6
Have not tried it but can't you just try to rebase your ships during the admin turn? That is from PA to Vladivostok .
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Post by cleveland on Feb 16, 2015 20:02:03 GMT -6
Vladivostok is too far to rebase during the admin turn. You have to physically sail your ships to the port.
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Post by randomizer on Feb 23, 2015 14:43:41 GMT -6
... There's one more issue, after Port Arthur falls the Russians still get bombardment missions in that area- is that intended? I missed this question, sorry. The short answer is not really but... Objectives ("Missions") are defined in the Editor and *.CAM file using start and end dates. Once written these dates cannot be altered by events and since the fall of Arthur is not scripted or preordained, there is no way that the game can know that the missions are no longer really applicable. If this really bothers you, the current *.sca file should be able to be edited to make the Russian P.A. objectives no longer file but it's a bit of a pain editing the correct objectives. All that you should need do is find the correct objective and edit the end month and year to one that has already passed. The necessary edits must be in the [Objectives] paragraph of the *.SCA file and NOT in the Objective lines of the individual divisions. I tried doing this as a test and the campaign did not crash when loaded but there is no way to know if the fix has actually worked without running many more test turns than I am prepared to do at this time.
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