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Post by yemo on Jun 27, 2019 16:55:06 GMT -6
Many many AI ships are sunk, because they are stuck circling around in bays and fjords. This circling massively decreases their accuracy as well and makes them sitting ducks against mass DD/aerial attacks.
Either they have to learn to stay out of those map nooks and crannies or the map needs to change. Eg use that "shallow water" to make those areas inaccessible to ships in scenarios. The AI really suffers from that, as is the players immersion after sinking the 10th enemy capital ship in the same tiny triangle bay.
tortugapower had that in his recent 40th Germany episode. And it is particularly bad with current aircraft targeting massively favoring engaging enemies that stay in the same confined area for an extended period of time.
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Post by tortugapower on Jun 27, 2019 17:03:37 GMT -6
I didn't send my scouts over in that direction to find them. I couldn't conceive of the notion that they'd be hiding in those little inlets. Sneaky AI!
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Post by mycophobia on Jun 28, 2019 16:16:45 GMT -6
I once had an Japanese AI carrier group that was stuck in the coastline north of port Arthur launching air strikes into my fleet south of port Arthur. I made futile attempts to find the fleet, not realizing they are basically launching air strikes from my own port.....
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Post by mobeer on Apr 1, 2020 5:27:25 GMT -6
v1.18 - can see the same problem in the Carribean. AI Ships do not plan their path far enough ahead to rejoin formation.
Main US force is headed north west but two destroyers are lost and cannot path find their way back. They eventually headed West and got stuck by the bombardment objective. When other US ships entered harbour these ships teleported back and battle ended.
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