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Post by gornik on May 16, 2015 16:50:57 GMT -6
Hmm, protected counter-DD torpedo ram... I should think about it Here is the result: Drie Roemer (Three Glasses) fleet protector. Should stop CLs and DDs at safe distance from main forces without notable damage, also may lead flotilla in advance. Warning! Driving her while sober is not supported by Manufacturer!
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Post by oldpop2000 on May 16, 2015 19:42:06 GMT -6
Hmm, protected counter-DD torpedo ram... I should think about it Here is the result: Drie Roemer (Three Glasses) fleet protector. Should stop CLs and DDs at safe distance from main forces without notable damage, also may lead flotilla in advance. Warning! Driving her while sober is not supported by Manufacturer! Nice! Just a question, wasn't this the "Definition of the quintessential dreadnought"? Nice heavy cruiser, but what about dreadnoughts?
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Post by oldpop2000 on May 16, 2015 21:04:39 GMT -6
I thought I would add my own design to the mix. It is a dreadnought and I used the Queen Elisabeth design in Springsharp to help me with tonnage and percentages. It has very good firepower, good speed and good armor protection. She would have four Parsons direct drive turbines like the QE's.
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Post by alex on May 16, 2015 21:45:39 GMT -6
all Dreadnoughts are so huge. Here is the version оf 30,000t BB. It fully compatible with my BC20 - the same turrets position, turrets and deck armor, guns type
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Deleted
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Post by Deleted on May 16, 2015 22:18:13 GMT -6
Some nice big boats there! Nice! Just a question, wasn't this the "Definition of the quintessential dreadnought"? Nice heavy cruiser, but what about dreadnoughts? We've obviously moved beyond that eheh... The ships all have crucial roles to play to one's fleet anyway, even like small torpedo boats. -- although we now know it's best to move to DDs soon as possible, if nothing else just to improve the ship's range.
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Post by oldpop2000 on May 17, 2015 8:17:34 GMT -6
This design is for a German Destroyer Leader class of ship; no mines, better armed and faster. As the leader, it will be the destroyer squadron command ship.
According to the NavWeaps information, the 5.9 inch gun weighed 8,800 lbs. They were normally in single, 18,186 Lb. mounts. Later guns were mounted in dual mounts, weighing 35,494 tons and these were hand worked. So 4 x dual mounts should weigh in at 71 tons. The problem that I am having is getting over 30 knots without hitting the 6000 ton range. I should be able to build a 2700 ton, 34 knot destroyer, but I can't. Anyone got any ideas.
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Post by gornik on May 17, 2015 16:54:21 GMT -6
The problem that I am having is getting over 30 knots without hitting the 6000 ton range. I should be able to build a 2700 ton, 34 knot destroyer, but I can't. Anyone got any ideas. Unfortunately, present Shipdesign program can't resolve machinery weight for small ships properly-minimal displacement for 35 knots is 11 000 ton now, so the only way seem to make Springsharp design for ship first and then copy parameters to SAI regardless of overweight. Hope FW will fix this in RTW.
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Post by oldpop2000 on May 17, 2015 17:10:02 GMT -6
The problem that I am having is getting over 30 knots without hitting the 6000 ton range. I should be able to build a 2700 ton, 34 knot destroyer, but I can't. Anyone got any ideas. Unfortunately, present Shipdesign program can't resolve machinery weight for small ships properly-minimal displacement for 35 knots is 11 000 ton now, so the only way seem to make Springsharp design for ship first and then copy parameters to SAI regardless of overweight. Hope FW will fix this in RTW. Machinery weight using the geared turbines installed is only about 1600 tons, the program is actually high by 2000 tons. If we subtract that amount, the ship is still 4100 tons. I researched percentages of each major component in D. K Brown's "The Grand Fleet". On page 18, it gives the figure for TBD or torpedo boat destroyer as being 35% for machinery. This gives us a value of 1890 tons for machinery. I think block coefficient for a destroyer will lower the weight by another 1200 to 1500 tons. I believe the problem is two fold.
Question: Can you use Springsharp figures and insert them in the shipdesign files?
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Post by gornik on May 17, 2015 17:11:54 GMT -6
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gato
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Post by gato on May 18, 2015 6:12:50 GMT -6
This is a results for scenario Dogger Bank testing for a British side a two months a go.
Is interesting, that the data of ship damage are liked to real calculations (for example, such to clashofarms files).
New Zealand, Moltke and Derflinger blows up! (the gunfire range was a less of 6,000 yards).
Note, in this scenario I was used my private mode "Steam and Iron Realism" without the German advantages in gunnery, etc, end with the correct armour and ship`s speeds data in database, Blucher was reclassified from CA to BC.
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gato
New Member
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Post by gato on May 18, 2015 6:15:28 GMT -6
The second, as a results of the same testing, but for the German side in Dogger Bank Scenario.
I was using a my mod "Steam and Iron Realism" too.
The target of Hipper`s task force was running off the battle.
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Post by alex on May 18, 2015 8:27:46 GMT -6
gornik, as usual I prefer low-cost coastal defense ship. This is my version with barbettes for main guns:
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Post by kasuga on May 18, 2015 9:16:26 GMT -6
Ummm but what is the real value of this "monitors" maybe they are cheap compared with a "semi BC" or the use of a BB/BC on this kind of missions but is not like you can use them in regular missions. I am curious about the use of the designs you post here on battles AND on peace.
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Post by Sven on May 18, 2015 14:06:50 GMT -6
Which software did you use for those ship designs?
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Post by oldpop2000 on May 18, 2015 14:12:20 GMT -6
Which software did you use for those ship designs? We all used DesignShip2 which comes with both Steam and Iron and SAI_RJW. It's located in the main directory for Steam and Iron and SAI_RJW. The version I have is 1.54.
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