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Post by cabalamat on Jul 17, 2019 0:30:35 GMT -6
It would be nice if there was photorealistic graphics during battles.
The user would get the view from the admiral's bridge of the flagship. They'd be able to pan over the 360 degrees of the battlefield, and view their own and the enemies ships, and also aircraft, land etc.
A prerequisite of this is that pictures of the layout of user-designed ships are improved (they look like an afterthought right now). The whole thing would be re-vamped to create full 3D images of designed ships, with all the guns, AA guns, TT, etc.
They could watch the enemies' ships, see them fire their guns, watch the water fly up from near-misses on them. Watch the ships list and sink. Water spouts from torpedo hits. Clouds of smoke. Massive explosions when the magazine is hit. Etc.
I think this would add to the thrill of the game when you win a big fleet battle and see the enemy's battleship sink or explode.
It this requires more resources to implement than you have, I suggest you could do a kickstarter.
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Post by Adseria on Jul 17, 2019 1:03:54 GMT -6
Yes, I agree that this would be nice to have. It would also be nice to have a gazillion-pound mansion and a Lamborghini. Doesn't mean it's ever going to happen.
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Post by mycophobia on Jul 17, 2019 2:30:52 GMT -6
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Post by cabalamat on Jul 17, 2019 2:41:14 GMT -6
Yes, I agree that this would be nice to have. It would also be nice to have a gazillion-pound mansion and a Lamborghini. Doesn't mean it's ever going to happen. I don't think it's an unreasonable thing to want, given that there are plenty of games that do have photorealistic graphics.
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Post by dorn on Jul 17, 2019 3:56:44 GMT -6
Yes, I agree that this would be nice to have. It would also be nice to have a gazillion-pound mansion and a Lamborghini. Doesn't mean it's ever going to happen. I don't think it's an unreasonable thing to want, given that there are plenty of games that do have photorealistic graphics.
It is about what is important and what is not. You can look on game as sum of small pieces: - system (core of the game) - AI
- UI
- graphics - sounds - other presentation
In these days (or several years back) focus was to have some reasonable system, avarage AI, good UI, good graphics and good sound.
This game focus completely differently - excellent system on the first place which as game is based on history to be as much realistic as possible. The second important thing is AI. The rest is done on basic function level. And this is small team. In reality most games have focused on graphics because it is your main sence and some easy system on acceptable level.
I prefer have excellent system and AI with reasonable UI (excellent system with bad UI take the whole back down as it is not fun). Graphics is something to imagination. May be I am old that I used on basic graphics and rest to be done by my imagination. I would like to look from the bridge on the fleet, it must be nice view but overall it depends on what you prefer. You can have RTW2 with excellent system, basic graphics or you can have WoW with beautiful ships but completely unrealistic system. If the game was superb on all aspect, it would be completely different level and needed resources to do it.
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Post by Adseria on Jul 17, 2019 4:43:39 GMT -6
Yes, I agree that this would be nice to have. It would also be nice to have a gazillion-pound mansion and a Lamborghini. Doesn't mean it's ever going to happen. I don't think it's an unreasonable thing to want, given that there are plenty of games that do have photorealistic graphics.
Yes, but those games are either big AAA releases by multi-million pound companies. This is a game made by (as I understand it), literally one man (Fredrik). Take a close look at the game as it stands at the moment. Simple, 2d graphics. That's so that the amount of detail we get in the game is actually possible. If you want a naval wargame with photorealistic graphics, try this:
www.amazon.co.uk/Hasbro-A3264-Battleship-Board-Game/dp/B00BR1CT0K/ref=sr_1_6?keywords=battleships&qid=1563360142&s=gateway&sr=8-6
Wow, doesn't it look so real?
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Post by dohboy on Jul 17, 2019 10:00:32 GMT -6
The simple graphics is one of the major draws for me in RTW. My imagination works just fine and I don't want to have to buy a $3,000 computer every year to play at reasonable fps. Been there and done that, didn't get as much enjoyment out of it.
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Post by sittingduck on Jul 17, 2019 10:16:40 GMT -6
The simple graphics is one of the major draws for me in RTW. My imagination works just fine and I don't want to have to buy a $3,000 computer every year to play at reasonable fps. Been there and done that, didn't get as much enjoyment out of it. Amen to that. This game is 35 bucks for an almost perfect sirloin and baked potato on the backyard grill compared to an 85 dollar steak and asparagus at a fancy name restaraunt. The frills and sauces are nice but the home cooked steak is almost perfect. WOW displays and graphics are certainly appealing but RTW/RTW2 can be played on a first generation laptop/desktop; maybe even a tablet. Upgrading hardware to keep up with increasing memory, Ram and frame rate requirements doesn't seem attractive to me personally. Even so, if a high gloss version became available it would be tempting....
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Post by cabalamat on Jul 17, 2019 10:32:32 GMT -6
This is a game made by (as I understand it), literally one man (Fredrik). That's why i suggested kickstarter.
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Post by rimbecano on Jul 17, 2019 13:58:30 GMT -6
Another thing to keep in mind is that for this kind of game, many actually find flashy graphics distracting. In terms of actually knowing what is going on, it's better to have simple icons that contrast well with a low-detail background. I have played games that used detailed 3D graphics where it wasn't necessary, and found that it presents irrelevant information that requires the player to do extra processing and thinking. Modern CICs are buried in the guts of a ship and use displays that are optimized for clarity of presentation, not for producing a photo-accurate map of the whole battlefield.
For gameplay, I'll take the graphics in RTW just as they are, thank you very much. That said, I wouldn't mind if RTW could record the course of events during a battle (including locations and courses of ships) to a text file, so that the community could write a program that would use that information to generate a full 3D replay of the battle.
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Post by mycophobia on Jul 17, 2019 16:22:50 GMT -6
The game's system is actually based on the fact that it is still, at is core, a turn to turn abstraction of reality, only masterfully done to create a very realistic feel of the naval battle.
Giving it photorealistic graphic may actually compromise the games system AND make for odd graphical presentation if the game system isn't reworked. For example, a turn to turn game done with 3D graphic will likely produce something like Atlantic Fleet, which, while not a bad game perse, doesn't exactly "looks right" either in the graphic department.
If you are gonna make photorealistic graphic enjoy to watch, you probably need a realtime battle system or at least a turn system where everything is presented simultaneously, this require rework of the games core mechanics. Furthermore, graphically representing the battle leads to many implications, most important of which is that it is like no-longer sufficient to abstract ballistic and hit locations based on formulas, but actual ballistic modelling for the resulting battle to appear realistic, that is a significant amount of work and does not promise the same level of depth/accuracy as the current system imho.(At least it will be very difficult to get it right)
Not saying I don't want to see RTW with good graphics, but I don't want the successful mechanic of the game that made it so great to be sacrificed in the process without suitable replacement. This is much more than "hire a graphics team"
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Post by Blothorn on Jul 22, 2019 17:34:28 GMT -6
Aside from graphics being difficult themselves--a system for creating the arbitrary sizes/layouts of RtW into 3D meshes is itself a massively complex project, as is getting ship wakes to look right--plausible 3D graphics, let alone photorealistic ones, would require a substantially more detailed simulation engine. RtW somewhat abstracts some details such as rate of fire/misfires and hit location; 3D graphics require actually defining exact firing times and trajectories. It is actually in many ways easier to ensure historicity with an abstracted model, since it is easier to constrain high-level statistics; adding detail to the simulation engine without compromising balance/realism would itself be involved.
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