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Post by cabalamat on Jul 18, 2019 18:37:33 GMT -6
I keep meaning to check the ROF fire stat on the ship details but keep forgetting. Would really need to see the numbers of how they are affecting the ROF to make any reasonable judgment. It would be nice if the ship design screen gave base ROF stats for each gun type available.
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euchrejack
Full Member
Don't feed the Trolls. They just get bigger and more numerous.
Posts: 139
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Post by euchrejack on Jul 19, 2019 12:41:34 GMT -6
This is something which I do not understand. It seems to me that heavy cruiser is the least practical ship.
Battleships are kings. Battlecruisers (an early armoured cruisers) sacrifice armour/firepower for speed which makes them more universal and have still enough firepower and armour to fight battleships in large numbers. Than there are destroyers with their deadly torpedoes and speed, later adding reasonable firepower. Than there is protected cruiser later light cruiser, fast, some armour, good firepower, ideal scout, patrolling oceans and distant waters and colonies. At start of century destroyers costs about 1.5M to cruisers about 10-25M. In late 20s destroyers costs around 7-10M, light cruisers from 20 to 40M. With their reasonable firepower, torpedo tubes, airplanes, armour and speed usually only about 3 knots slower than destroyers made them most versatile ship and still with fraction of costs of large capital ships.
And than we have heavy cruisers with costs of 55 to 65M. But their reasons are same as ligh cruisers. Their only advantage is range of fire and heavier guns, better protection over light cruisers. But they cannot face capital ships either except point blank range but even at that range capital ship armour could be enough. For that both light cruisers and destroyers are better as they are more expendable. At day they have no chance against capital ships. Even battlecruisers build in 30s about 20000 tons with 6 heavy guns are only a little more expensive but can still fight all ships much better. So their only reason is to sink light cruisers but they have no speed advantage over them.
A small battlecruiser isn't necessarily going to be able to stand against a battle line any better than a heavy cruiser, at which point it's just a heavy cruiser that is better at fighting other heavy cruisers.
Battle generation may also give you engagements where you could use a CA but not a BC.
Which battles will the game only allow a CA and not a BC, where they have the same speed?
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Post by mycophobia on Jul 19, 2019 14:49:10 GMT -6
A small battlecruiser isn't necessarily going to be able to stand against a battle line any better than a heavy cruiser, at which point it's just a heavy cruiser that is better at fighting other heavy cruisers.
Battle generation may also give you engagements where you could use a CA but not a BC.
Which battles will the game only allow a CA and not a BC, where they have the same speed?
None that I am aware of, however on battle with size "small" or "medium" BC are less likely to show than CA based on personal experience in ages where CA still exist.
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Post by abclark on Jul 19, 2019 18:18:14 GMT -6
I keep meaning to check the ROF fire stat on the ship details but keep forgetting. Would really need to see the numbers of how they are affecting the ROF to make any reasonable judgment. It would be nice if the ship design screen gave base ROF stats for each gun type available. Even if it’s just a nominal rate of fire for the gun, leaving out any changes specific to the turrets or ship (which would be realistic, as designers had proving grounds tests to use as a baseline) that would be a helpful analysis tool.
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Post by christian on Jul 23, 2019 11:48:30 GMT -6
It would be nice if the ship design screen gave base ROF stats for each gun type available. Even if it’s just a nominal rate of fire for the gun, leaving out any changes specific to the turrets or ship (which would be realistic, as designers had proving grounds tests to use as a baseline) that would be a helpful analysis tool. it would be extremely nice so i know how fast my ship fires
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Post by ulzgoroth on Jul 25, 2019 10:32:21 GMT -6
Does anybody know what the "improved autoloaders" technology actually improves?
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Post by christian on Jul 30, 2019 4:28:00 GMT -6
Does anybody know what the "improved autoloaders" technology actually improves? probably reduces risk of gun breakdown or improves rate of fire that would be my quess
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