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Post by Procopius on Jul 21, 2019 10:35:00 GMT -6
Can we get coast defense guns in excess of 14"? Montauk in the USA had 16" guns, and Singapore had 15" guns, and if in the game people are building battleships with 20" guns, there seems to be little reason coast defenses might not sport them too.
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Post by stevethecat on Jul 22, 2019 5:36:24 GMT -6
I think at one point the UK planne dto use the 18'' guns from the Furious as coastal defence as well, depending on their location and use of supercharges they could have been used against targets in France.
CD guns could do with a bit of love first though, they are pretty expensive and rarely of much use.
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Post by williammiller on Jul 22, 2019 7:54:42 GMT -6
Good suggestion, thanks.
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Post by noshurviverse on Jul 22, 2019 10:10:34 GMT -6
While it's not quite on the thread topic, are shore-based Anti-ship missiles batteries a potential late-game option? I know most missiles of the period were ship or air-launched, but there were a few on the boundary that I thought might give them a chance of making it in.
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Post by williammiller on Jul 22, 2019 11:12:04 GMT -6
While it's not quite on the thread topic, are shore-based Anti-ship missiles batteries a potential late-game option? I know most missiles of the period were ship or air-launched, but there were a few on the boundary that I thought might give them a chance of making it in. Those are not on the list for completion of missile tech as far as I know, but is something to keep in mind/look at when we get there.
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Post by stevethecat on Jul 22, 2019 13:58:01 GMT -6
While it's not quite on the thread topic, are shore-based Anti-ship missiles batteries a potential late-game option? I know most missiles of the period were ship or air-launched, but there were a few on the boundary that I thought might give them a chance of making it in.
May just be a touch out of the games time frame, as far as I'm aware the first in-service surface to air missiles were in the mid 50's so it's a bit close. But all the major powers were working on plans and designs from WW2 on so maybe a bit of loose alternative history could push that forward a few years.
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Post by cplrumrunner on Jul 22, 2019 20:19:30 GMT -6
I think at one point the UK planne dto use the 18'' guns from the Furious as coastal defence as well, depending on their location and use of supercharges they could have been used against targets in France. CD guns could do with a bit of love first though, they are pretty expensive and rarely of much use. How about when you scrap a ship you get the option of keeping the guns for coastal defense? Historically that's what a lot of coast defense guns were. Then the next time you go to build a coast defense it gives you the option of using the guns you have in stock and it costs you less to build the fort.
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Post by noshurviverse on Jul 23, 2019 22:27:33 GMT -6
May just be a touch out of the games time frame, as far as I'm aware the first in-service surface to air missiles were in the mid 50's so it's a bit close. But all the major powers were working on plans and designs from WW2 on so maybe a bit of loose alternative history could push that forward a few years.
I was actually thinking shore-based anti-ship missiles, not S2A. As far as I could tell, those also didn't really seem to take off until the mid-late 50's. But early surface-to-air missiles are already a tech (albeit not implemented) in game.
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Post by mrbojangles on Jul 24, 2019 11:43:05 GMT -6
I think at one point the UK planne dto use the 18'' guns from the Furious as coastal defence as well, depending on their location and use of supercharges they could have been used against targets in France. CD guns could do with a bit of love first though, they are pretty expensive and rarely of much use. How about when you scrap a ship you get the option of keeping the guns for coastal defense? Historically that's what a lot of coast defense guns were. Then the next time you go to build a coast defense it gives you the option of using the guns you have in stock and it costs you less to build the fort. I like this suggestion. Also maybe the option for (at least larger caliber) forts to be upgraded with fire control.
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Post by dougphresh on Jul 25, 2019 4:27:23 GMT -6
Maybe some changes to how coastal guns are used are needed as well.
So far, only as the Russians in the Baltic and as any country facing a Japanese surprise attack have I found coastal guns very useful in battles.
While I understand that on a tactical level, maybe having coastal guns in key straits (Gibraltar, Singapore, Baltic) could have a strategic impact. Sinking merchants, raising invasion costs, blockade, or some other sign that a battery of 12" makes life harder for the other side. That could also lead to coastal bombardments whose goal is to silence the guns and guns being more important to invasion battles.
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Roumba
Junior Member
Posts: 88
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Post by Roumba on Jul 27, 2019 10:30:39 GMT -6
Perhaps, when the player builds coastal batteries in turrets, they could choose to add torpedo tubes like several coastal fortresses had. This could also provide a way for 12"-14" batteries to still command some respect, even as the years go by. The feeble minefields that build up around batteries don't have quite the same effect.
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Post by aetreus on Jul 27, 2019 15:12:04 GMT -6
I'd wish for mobile CD guns as a late 20's early 30's tech. Essentially allows for a floating population of 5-6" CD batteries that appear close to the combat area in costal raid/bombardment/invasion missions.
Also, seconding big fixed CD guns. 16" CD guns were fairly common during WWII, and given RTW2 usually involves more tonnage creep than IRL, 18" and 20" options would make sense as well. As a side note, options for turreted 8" and 10" batteries locked behind turret ROF techs would be nice as well. Useful for the same reasons that the USN emplaced turreted 8" batteries on Hawaii.
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Post by aeson on Jul 27, 2019 16:00:05 GMT -6
I'd wish for mobile CD guns as a late 20's early 30's tech. Essentially allows for a floating population of 5-6" CD batteries that appear close to the combat area in costal raid/bombardment/invasion missions Since the location of each coastal battery seems to be randomly selected from the up to eight coastal battery positions defined for each possession at scenario start rather than when the battery is built, I'm inclined to say that the game already more or less treats coastal batteries as mobile batteries.
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Post by tmp on Jul 29, 2019 17:00:34 GMT -6
How about when you scrap a ship you get the option of keeping the guns for coastal defense? Historically that's what a lot of coast defense guns were. Then the next time you go to build a coast defense it gives you the option of using the guns you have in stock and it costs you less to build the fort. I'd expand this suggestion to being able to create coastal battery out of main guns if a ship undergoes a rebuild that involves replacing the guns with higher quality ones. Given the cost of such replacement is identical with cost of complete, brand new turrets in a brand new ship.
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