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Post by vonfriedman on Sept 19, 2019 4:39:04 GMT -6
I am amazed to learn that thanks to RTW2 it is possible to elaborate a scenario. I only knew about the possibilities offered by SAI, both for scenarios and campaigns. A few years ago, a scenario appeared, in the SAI threads, entitled "WWII Battle of the Denmark strait", which I played a few times, without the explosion of the Hood ever occurring. The same author, whose name I can't remember, also made a "WWII Battle of River Plate". Also the battle off Crete, where the Italian cruiser Colleoni was sunk, was simulated in another scenario. I myself have sent a scenario about the Battle off Calabria ("Another Punta Stilo"). If you make the Italian cruisers and destroyers we can get a Battle of Calabria done fairly easily It would be interesting to add also the two brand new BBs Vittorio Veneto and Littorio, which had almost finished training. In fact they started to participate regularly in operations a month after the battle. These ships were in Taranto, less than 100 miles away. As it is said that they were ready to sail in three hours, they could easily have participated in the battle, as did their escort destroyers. It is difficult to assess the effect of their reduced training status, which certainly worried the Italian admirals, who preferred to keep them in port.
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Post by felixg92 on Sept 19, 2019 4:48:18 GMT -6
Just rate them as poor crew quality non worked up basicly, not crushing but does mitigate their potential.
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Post by vonfriedman on Oct 3, 2019 3:51:44 GMT -6
I am amazed to learn that thanks to RTW2 it is possible to elaborate a scenario. I only knew about the possibilities offered by SAI, both for scenarios and campaigns. A few years ago, a scenario appeared, in the SAI threads, entitled "WWII Battle of the Denmark strait", which I played a few times, without the explosion of the Hood ever occurring. The same author, whose name I can't remember, also made a "WWII Battle of River Plate". Also the battle off Crete, where the Italian cruiser Colleoni was sunk, was simulated in another scenario. I myself have sent a scenario about the Battle off Calabria ("Another Punta Stilo"). If you make the Italian cruisers and destroyers we can get a Battle of Calabria done fairly easily Can I use the DesignShip2 tool (mine is 2012 old) in order to make the .sdf files of the Italian cruisers and destroyers?
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Post by oldpop2000 on Oct 3, 2019 8:52:56 GMT -6
I'm running into an issue with Cape Esperance where the Americans with superior radar pick up the Japanese first- and promptly run away Well, this is a counterfactual game, you use the setup from the actual battle, but that does not mean that both sides will conduct themselves the way history shows us. The US Navy ships had 7 minutes to fire at the Japanese before they returned fire, primarily due to our radar but in fact, our ships were in an inherently dangerous situation. We won due to the superb judgement and excellent gunnery of our ships. But that does not have to be the way it turned out.
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Post by seawolf on Oct 3, 2019 12:31:34 GMT -6
I'm running into an issue with Cape Esperance where the Americans with superior radar pick up the Japanese first- and promptly run away Well, this is a counterfactual game, you use the setup from the actual battle, but that does not mean that both sides will conduct themselves the way history shows us. The US Navy ships had 7 minutes to fire at the Japanese before they returned fire, primarily due to our radar but in fact, our ships were in an inherently dangerous situation. We won due to the superb judgement and excellent gunnery of our ships. But that does not have to be the way it turned out. Well that makes a pretty crappy scenario to play as the Japanese considering you will never actually have a battle....
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Post by seawolf on Oct 3, 2019 12:35:06 GMT -6
If you make the Italian cruisers and destroyers we can get a Battle of Calabria done fairly easily Can I use the DesignShip2 tool (mine is 2012 old) in order to make the .sdf files of the Italian cruisers and destroyers? I'm not sure, maybe try putting those into RTW2? Because of the addition of aircraft, the changes to superstructure and funnels, and other changes between the SAI and RTW era ship files to the new file formats they might not be compatible
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Post by oldpop2000 on Oct 3, 2019 12:45:09 GMT -6
Well, this is a counterfactual game, you use the setup from the actual battle, but that does not mean that both sides will conduct themselves the way history shows us. The US Navy ships had 7 minutes to fire at the Japanese before they returned fire, primarily due to our radar but in fact, our ships were in an inherently dangerous situation. We won due to the superb judgement and excellent gunnery of our ships. But that does not have to be the way it turned out. Well that makes a pretty crappy scenario to play as the Japanese considering you will never actually have a battle.... Statistically, you could play this scenario many times, and maybe once the results will be what occurred historically. Same with the Battle of the Denmark Straits. I've played it in another game and out of 25 times, Hood only blew up once. You are playing a computer, not a human. A human might, even against the odds, decide to take the chance and open fire instead of retreating. A computer will not, it computes the chances and goes in the safest direction.
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Post by seawolf on Oct 3, 2019 15:54:37 GMT -6
Well that makes a pretty crappy scenario to play as the Japanese considering you will never actually have a battle.... Statistically, you could play this scenario many times, and maybe once the results will be what occurred historically. Same with the Battle of the Denmark Straits. I've played it in another game and out of 25 times, Hood only blew up once. You are playing a computer, not a human. A human might, even against the odds, decide to take the chance and open fire instead of retreating. A computer will not, it computes the chances and goes in the safest direction. Either way I don't think I'll make it playable from the Japanese side, if you have to reload it 100 times for the chance of a battle
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Post by oldpop2000 on Oct 3, 2019 17:56:06 GMT -6
Statistically, you could play this scenario many times, and maybe once the results will be what occurred historically. Same with the Battle of the Denmark Straits. I've played it in another game and out of 25 times, Hood only blew up once. You are playing a computer, not a human. A human might, even against the odds, decide to take the chance and open fire instead of retreating. A computer will not, it computes the chances and goes in the safest direction. Either way I don't think I'll make it playable from the Japanese side, if you have to reload it 100 times for the chance of a battle It is entirely possible that you might never make the game playable from the Japanese side, not statistically. Just the way human versus AI works, sorry. Suggestion: try unbalancing the odds. In other words, take away the US radar or just make it fail. Without the radar, we probably would never have seen the Japanese although we had crossed their T. The SG radar was a navigation radar basically and unreliable when first installed. Also, see if you can eliminate the Allied reconnaissance flight information that discovered the supply convoy 250 miles out. The actual battle occurred around 12:00 PM, in a very dark region of the Slot. But there would have been a full moon. Remember, unbalance the odds.
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Post by deadmetal on Apr 13, 2020 22:25:19 GMT -6
I've skipped a lot of posts here, but as far as I understand, your ultimate goal with it is to recreate historical battles, correct? If so, this would be amazing. If it was an official expansion of the game, I would definitely pay for it.
Playing last Yamato mission scenario would be epic. It would be very interesting to play other historical scenarios as well. For example, taking a role of a crippled Bismarck captain when it had jammed rudder and British forces were closing in - if it's possible to mod a jammed rudder of course.
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