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Post by aeson on Oct 3, 2019 13:06:43 GMT -6
oldpop2000 , I'm not really sure what you are referring to when you mention "designship2". It looks like you are using the ship designer from RTW1. I don't recall if the "S" key shortcut was available in that game. If you want the new features available in the ship designer, including 2 additional layers and more points per layer, you will need to use RTW2. The 's' shortcut to snap to 0/45/90/135/270/335 degrees (depending on which is closest) is available in Rule the Waves 1, at least in v1.34b1.
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Post by oldpop2000 on Oct 3, 2019 13:24:04 GMT -6
oldpop2000 , I'm not really sure what you are referring to when you mention "designship2". It looks like you are using the ship designer from RTW1. I don't recall if the "S" key shortcut was available in that game. If you want the new features available in the ship designer, including 2 additional layers and more points per layer, you will need to use RTW2. The 's' shortcut to snap to 0/45/90/135/270/335 degrees (depending on which is closest) is available in Rule the Waves 1, at least in v1.34b1. I figured out with everyone's help. The S shortcut does work in RTW2, and I just played with it. Thanks a million for the help and suggestions.
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Post by oldpop2000 on Oct 4, 2019 18:18:47 GMT -6
Just a quick bit of information and its probably not applicable to the game. In naval architecture, the plans and specifications are in long tons or 2240 lbs. not short tons. It does make a difference.
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Post by warspite1995 on Oct 5, 2019 18:11:23 GMT -6
Thanks for the Excellent post! Could you tell me how you can get those nice curves on the BB's first two layers? i can only ever manage straight lines and i think im limited to like 12 per layer?
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Post by jwsmith26 on Oct 6, 2019 11:17:56 GMT -6
Thanks for the Excellent post! Could you tell me how you can get those nice curves on the BB's first two layers? i can only ever manage straight lines and i think im limited to like 12 per layer? There are a few tricks I use to ensure that curves are smooth, but it really does require something of an eye for the process. You need to be able to determine if the line that you have drawn is going to smoothly transition to the next line without a noticeable angle being introduced into the curve. The good news is that you can acquire this skill. It really just requires practicing some so you can spot when an angle is too severe. Fortunately, it is easy to delete a layer and redraw it, which personally, I do a lot. Offending angles would be easy to correct if we could select any point _after_ the layer was completed and adjust its position. It is much easier to spot these errant points once the layer is completely drawn. But, at this point we can't adjust points once the layer is finalized so our only option is to get it right while the layer is being drawn. Hopefully the following advice will help. The most important key when drawing a curve is the "D" key. You shouldn't hesitate to delete a point (and its associated line), or even several points when the curve begins to go off track and just looks wrong. However, you don't have to start from scratch when you delete a point. I use the existing, incorrect point as a point of reference so I can make the correction without having to guess where the point should have been placed. Prior to deleting the off-kilter point I will place my mouse pointer close to the point to be deleted but offset by a pixel or two, marking the position that I think will correct the visual problem. This is much easier to do if the wayward point is still onscreen. A press of the "D" key and the old point disappears and a mouse click places the new and hopefully correct point. Probably the most important thing to keep in mind when drawing a curve is that sharp curves require short lines to accurately portray, while shallow curves (often present along the side of the ship) can be effectively be drawn with long lines. I might place 4 points while drawing the prow of the ship to accurately portray the relatively sharp curve that emanates from the bow. Each line drawn near the bow might be no more than 2 to 6 pixels long, while curves along the side of the ship might be drawn using lines that are 50 to 100 pixels long and the entire reach along the side of the ship might be drawn with just two points. One other thing to keep in mind is where you start or end your drawing. Unless I am drawing an unusually sharp bow or stern I avoid beginning my drawing at X:107, the horizontal center point of the drawing field. Especially when viewed from above, most ships did not come to such a sharp visual point. Staring your first point at X:106 or X:105 will generate a slightly rounded, slightly blunt nose-cap that I find more visually pleasing. (The default hull shape provides a visual example of what using X:107 as a start point looks like - the default hull both starts and stops at X:107. To my eye this results in a slightly disturbing bow and stern that both appear to come to a razor sharp points.) Finally I should warn about extending either the bow or stern too far beyond the end of the default hull shape. The various screens that display your ship in the game assume a certain hull length that is based on the type of ship and its total displacement. If your drawn hull shape extends too far beyond the default hull, your ship's bow or stern may be clipped by the bounds of the display screen. That seriously defeats the entire intent of drawing your own hull. You want that new pretty bow visible and not lopped off every time you view it. You can see this clipping happening in some of the carrier drawings that are provided when you let the computer design a carrier. The important thing is not to give up because your first creation doesn't look like you want it to. Drawing a hull shape is less than a minute's work. Just delete it and try again. It will almost certainly be an improvement. I've attached a short video that shows me drawing a new bow for the venerable Wittelsbach. I'm not particularly thrilled with the results - the front section of the bow is too thick for my taste and I would certainly just delete the layer and start again. But that is part of the process. Even after drawing hundreds of these things I still delete the majority of what I draw on my first effort. Click on the thumbnail to view the video.
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Post by Super Trouper on Oct 9, 2019 17:57:45 GMT -6
Thank you for this guide sensei! My designs are definitely more aesthetic now.
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Post by brygun on Oct 26, 2019 6:43:33 GMT -6
Thanks for posting this. Starting to improve my ship draws. Surprisingly satisfying "mini-game" to the game.
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Post by warspite1995 on Nov 2, 2019 16:06:32 GMT -6
Thank you for this guide sensei! My designs are definitely more aesthetic now.
What the heck is that design meant for? Not many guns, But a crap ton of armour?
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Post by sittingduck on Nov 6, 2019 18:57:30 GMT -6
Anyone know how to keep a true, straight horizontal line when you start or stop a piece of structure? I often seem to always get a jog in the line that's really annoying. It even happens if I draw through the midpoint. Didn't have the issue in RTW1, but it started happening in RTW2. Thanks.
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Post by dizzy on Nov 6, 2019 20:34:35 GMT -6
Read this thread and it’ll tell you how.
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Post by sittingduck on Nov 6, 2019 21:16:06 GMT -6
Read this thread and it’ll tell you how. Dizzy, steer me to the right path here... It seems that I'll need to polish the "S" key trick. I don't have access to the game right now so I can't test it out. My issue has been that the first and last horizontal lines didn't always snap as a straight line, they'd have a little jog that screwed up the design. I have to work on the S trick. I know I've carried straight (as straight as it could go) across the 107 mark and then "S"d to finish but still got the little jog. I'll try it as soon as I get into the game again.
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Post by dizzy on Nov 6, 2019 22:43:23 GMT -6
When duplicating a side, the 1st and last S line is sometimes jagged. That pisses me off to no end. What I've done to fix that is zoom in and out of the ship pic, and draw and complete a three point or so asymmetrical diagonal structure and then restart until it straightens out. I've gotten it to fix itself that way. I don't know why it sometimes doesn't draw straight when using S key. I think the lines need to be completely restarted. I'd be more help if I understood why it does that, but I don't GL.
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Post by sittingduck on Nov 7, 2019 0:29:18 GMT -6
Okay, just pi**ed off the wife by getting up and going downstairs in the middle of the night to check this. Piddled with the drawing and find that I'm starting with the S and then left clicking the mouse and ending with the right click. Doesn't always leave me with a crooked line, but if it does usually the last line and D button can't go back to clean it up. The S button seems to me to work about the same as simply left/right mouse clicks. What your last post said is just about exactly what I was describing. This didn't happen til RTW2 as far as I can remember.
Gonna sneak back into bed and listen to the germumffled harummphing.
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Post by Super Trouper on Nov 9, 2019 16:05:18 GMT -6
Thank you for this guide sensei! My designs are definitely more aesthetic now.
What the heck is that design meant for? Not many guns, But a crap ton of armour? it was a very late pre dread design that somehow got re designated as a BB. I unlocked 3+ centerline guns after this and 14in guns very early. It was built in 1910 and had its 1930 refit to add the dp 4in guns and performed well up until it was scrapped in the late 40s. Though I admit I went a bit crazy with the belt armor to try and future proof it.
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Post by warspite1995 on Nov 11, 2019 11:29:55 GMT -6
What the heck is that design meant for? Not many guns, But a crap ton of armour? it was a very late pre dread design that somehow got re designated as a BB. I unlocked 3+ centerline guns after this and 14in guns very early. It was built in 1910 and had its 1930 refit to add the dp 4in guns and performed well up until it was scrapped in the late 40s. Though I admit I went a bit crazy with the belt armor to try and future proof it.
Fair enough, makes scene. But i did giggle allot. Hadn't thought of rebuild
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