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Post by hmssophia on Oct 15, 2019 4:41:10 GMT -6
I figured people might find this amusing. I've been road testing tortugapower AI wars mod for a future project and... this happened: Great Britain is at war against a 5 nation coalition in 1902. Germany, AH, France, USA and Italy. They're only missing spain, which is me
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Post by dizzy on Oct 15, 2019 4:47:17 GMT -6
Why are you sitting it out? Pacifist!
Hey, so how does the AI Wars mod work? Is there a tutorial or vid that covers start to finish?
I'd LOVE to see this happen in my games... I'd like to help. Just dont have a clue how to use it.
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Post by stevethecat on Oct 15, 2019 5:35:40 GMT -6
To be fair for 1902 that should be a pretty even fight.
Shame you can't watch the battles.
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Post by tortugapower on Oct 15, 2019 12:01:29 GMT -6
First of all, it's very exciting to see someone using my mod. I haven't tweaked the chances of going to war and all that very carefully, because I was disheartened that the only way ships can be recorded as sunk means the player must quit and reload RtW's autosave. However, I'd be more than happy to work with people to get this to work. (Especially someone like hmssophia who volunteered art for the mods here (on aircraft, I think), and also created art for my series.)
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Post by dizzy on Oct 15, 2019 23:07:41 GMT -6
I was disheartened that the only way ships can be recorded as sunk means the player must quit and reload RtW's autosave. So unless we quit after each AI naval engagement... the ships sunk by AI Wars won't sink? I'm not familiar with how often the auto save saves your game. When does it save exactly? And is there no other way to get this to work?
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Post by tortugapower on Oct 16, 2019 1:01:59 GMT -6
So unless we quit after each AI naval engagement... the ships sunk by AI Wars won't sink? I'm not familiar with how often the auto save saves your game. When does it save exactly? And is there no other way to get this to work? There is no way to interact with the game while it's running without hex-editing the .EXE (which can allow you to interact with the memory where the game is storing its values directly). NWS forbids this.
If there were even a "LOAD" option from within the game, I think my mod would be viable.
Autosave saves the state of the game at the moment you hit "End Turn" (which is actually just a red arrow to the right, upon further inspection). When you reload Autosave, it starts you off fresh again for the new month (the one that the game changed to after pressing the End Turn button). That's if my memory serves me correctly.
My mod monitors the Autosave file, and when a new month is changed in the file, it detects this and flags that a new turn has begun, and that's when it executes its own monthly update.
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Post by dizzy on Oct 16, 2019 2:59:03 GMT -6
tortugapower , okay, so to make this work within the framework that exists, the user would have to exit the program and reload it for the changes to update? And by changes I mean the sinking of ships? And therein is the rub. No one wants to constantly reload the program... I have a question... what if you could tweak the settings so that AI Wars would be infrequent and only have Large to Fleet size battles only? This would limit the number of times we would need to reload the program. If the settings of AI battles would limit AI wars to breaking out only 6 or 7 times throughout a campaign and each war having only 3 or 4 battles... that'd not be too much to ask of a user to reload it that infrequently. I'd do it. That's not too laborious for what you're getting. Can you get the AI to swap colonies? That'd be really cool. After a few fleet battles, the AI could seek peace and a colony could change hands. That'd really liven up the game. What I would stay away from are smaller battles of little consequence. You don't want to be reloading the campaign after a CL is lost due to raiding. Instead, Fleet battles should also factor in any raider loses that have accumulated up to that point so as to reduce the amount of reloading the program the user must do. Perhaps have the AI report raiding and smaller battles separately from fleet battles, but have all the losses computed simultaneously. Is that possible, feasible?
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Post by dizzy on Oct 16, 2019 4:39:15 GMT -6
If there were even a "LOAD" option from within the game, I think my mod would be viable.
If Fredrik W added a button to the bottom right or wherever that said 'Load Auto Save', then we could reload the auto-save from within the game and not have to completely exit and reload which is a pain in the ass. Kinda like this:
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Post by williammiller on Oct 16, 2019 8:50:35 GMT -6
I'll ask Fredrik to see what is feasible related to this.
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Post by dizzy on Oct 16, 2019 9:11:44 GMT -6
I'll ask Fredrik to see what is feasible related to this. It would be nice if the Auto-Save saved the game in coordination with AI Wars when you hit End Turn. Whether it saves the month you hit End Turn or whether it saves the month that loads after you hit End Turn, it needs to save to support AI Wars, if Fredrik W decides to support this endeavor, otherwise there's no reason to bother with it. I'm not as familiar as I should be about it's behavior, but I'm not sure the auto-save feature is saving the game every single turn and it should, imo. Does it? I must say, that AI Wars is a huge leap forward for the game. I'm really excited by the prospect of other nations getting into shooting wars. I think if that could lead to some colonies also changing hands, that'd be even more exciting and the world of RTW2 would feel more alive. I'm thrilled this is being looked at. This is huge. I'm totally stoked to see what comes of this. Sign me up for testing.
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Post by mckinstry on Oct 16, 2019 11:10:20 GMT -6
I would be thrilled to see AI powers fighting each other and be presented with the decision to get involved on one side or the other. I'm rubbish at coding but I'd certainly help test.
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Post by Fredrik W on Oct 16, 2019 13:36:38 GMT -6
So unless we quit after each AI naval engagement... the ships sunk by AI Wars won't sink? I'm not familiar with how often the auto save saves your game. When does it save exactly? And is there no other way to get this to work? There is no way to interact with the game while it's running without hex-editing the .EXE (which can allow you to interact with the memory where the game is storing its values directly). NWS forbids this.
If there were even a "LOAD" option from within the game, I think my mod would be viable.
Autosave saves the state of the game at the moment you hit "End Turn" (which is actually just a red arrow to the right, upon further inspection). When you reload Autosave, it starts you off fresh again for the new month (the one that the game changed to after pressing the End Turn button). That's if my memory serves me correctly.
My mod monitors the Autosave file, and when a new month is changed in the file, it detects this and flags that a new turn has begun, and that's when it executes its own monthly update.
Tortuga, if you PM me and specify what you need, I'll se what can be done.
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Post by warspite1995 on Oct 17, 2019 13:36:53 GMT -6
If there were even a "LOAD" option from within the game, I think my mod would be viable.
If Fredrik W added a button to the bottom right or wherever that said 'Load Auto Save', then we could reload the auto-save from within the game and not have to completely exit and reload which is a pain in the ass. Kinda like this: Dizzy i know its a bit out of context for this thread, but how did you get your RTW to have that theme and colouring? i love it, but mine is nice and bland and white.
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Post by dizzy on Oct 17, 2019 22:52:42 GMT -6
If Fredrik W added a button to the bottom right or wherever that said 'Load Auto Save', then we could reload the auto-save from within the game and not have to completely exit and reload which is a pain in the ass. Kinda like this: Dizzy i know its a bit out of context for this thread, but how did you get your RTW to have that theme and colouring? i love it, but mine is nice and bland and white. Well, that's something I've been telling tortugapower that his theme is so cracker white he's going to run afoul of youtube rules and is in danger of having his channel banned for being racist. It's completely like laser beams to the eyes after a while. I can't get through more than 20 or 30 minutes of his shows without being temporarily blinded... Anyway, you can get your fix of the goodies from these two links, cuz no one wants to be like tortugapower: nws-online.proboards.com/post/58469/threadnws-online.proboards.com/thread/2040/window-size-issue-update-fixed
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Post by vojtass on Jul 11, 2020 13:45:36 GMT -6
Hi i would like to ask where can i download this mod. I am tired of being at war with 1 or more nation while neutrals ceep on building up their fleet. I tried going to war with war with whole world but... British+French+US? My fleet got wrecked after my 16 BB/BC run into 31+/- enemi BB/BC + 18 aircraft cariers (Couldnt have build my own cariers becose of wars) So i hope this mode would help me out to build up while AIs go to war.
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