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Post by oldpop2000 on Nov 29, 2019 18:26:08 GMT -6
Most strikes were conducted with radio silence until the enemy was within sight, the same goes for the trip back to the carriers. Unless there was a problem, radio silence was the word. The IJN was listening, at all times. Yes which is why it would be used sparingly. Which is why things like pre-arranged rally points would be useful, the enemy doesn't get the co-ordinates but the pilots can look up on list. The radio burst giving a direction where the carrier is now but not where they are going. One situation which happened in RTW2 is sending out a few hundred planes in an attack to a wrong guess. Meanwhile my gun line did get engaged. I certainly would risk a brief radio transmission to steer the alpha strike to an actual battle. As it was the alpha strike spent a lot of time circling the empty sea then flying back to the carrier needing to be readied, launched and fly back all of which took a couple of hours where 20 minutes of flying would have put them onto target. Currently our planes automatically know how to fly back to the carrier which is something RTW2 doesn't teach (to paraphrase from Scott Manley). Also, the historic radio silence is a WW 2 thing which is only a part of this game. Im curious going into the cold war when, not if, strike and CAP redirection became an active technique. Another way to redirect the strike and/or the CAP was discovered using advanced electronics. Here is an article that will help you. Korean War strike redirection was essentially WW2 type. However, Vietnam was different, electronics had come a lot further. As far as the game, it does not reach the level beyond WW2 level radio's. MR1235.chap9.pdf (198.47 KB)
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Post by brygun on Nov 30, 2019 16:16:52 GMT -6
Well on Medium research one ought to get to 1945 radios by the game's end 1955. Some players might invest in research to get into the early cold war tech. Though I can't say how much yet how different those were. There certainly was a trend to make radios smaller and easier to use so that single seat fighters all had decent radio sets circa 1955 (if not sooner).
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Post by oldpop2000 on Nov 30, 2019 19:25:31 GMT -6
Well on Medium research one ought to get to 1945 radios by the game's end 1955. Some players might invest in research to get into the early cold war tech. Though I can't say how much yet how different those were. There certainly was a trend to make radios smaller and easier to use so that single seat fighters all had decent radio sets circa 1955 (if not sooner). The UHF radio used in the 1040's through the 1950's and into the 1960's was the ARC-27. It used vacuum tubes and was very heavy. It used a STALO for the local oscillator, which had fans blades to adjust each frequency properly, it was terrible. Finally, in about 1974 I think, we started to get the ARC-159 which was a UHF radio which was complete and fitted into the cockpit saving space and being much easier to test and repair. So, were radios really smaller? Not until the 1970's. Military UHF frequency was 225-399 MHZ with 243 as the guard channel. It was used as the aircraft emergency frequency.
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Post by brygun on Dec 1, 2019 16:55:37 GMT -6
Well compared to radios of the 1920s...
Getting radios into planes on a regular basis was one of the transitions. Some nations single seaters in WW2 didn't have radios at all.
The major redeployment I've suggested are more a matter of the plane needing to receive. Its the transmitter that would need to be big with lots of power. Thats the CV, BB or BC sending a "hey the fights over at XX:YY". The plane might not be able to transmit back. The same missed-alpha-strike example may have been 100km from the CV but there was the BBs fighting just over the horizon to the west. The planes certainly could hear from the BB though you can probably quote the plane's shorter send range.
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Post by oldpop2000 on Dec 1, 2019 18:44:02 GMT -6
Well compared to radios of the 1920s... Getting radios into planes on a regular basis was one of the transitions. Some nations single seaters in WW2 didn't have radios at all. The major redeployment I've suggested are more a matter of the plane needing to receive. Its the transmitter that would need to be big with lots of power. Thats the CV, BB or BC sending a "hey the fights over at XX:YY". The plane might not be able to transmit back. The same missed-alpha-strike example may have been 100km from the CV but there was the BBs fighting just over the horizon to the west. The planes certainly could hear from the BB though you can probably quote the plane's shorter send range. All aircraft in the air wing must have transmitter-receiver radios. Once the scouts have reported contact, the carriers will load up and launch the strike. After that launch, they will race to the rendezvous point pre-determined and the pilots all have that information. The carriers will maintain radio silence to prevent the enemy from detecting and locating the carrier task force. At least that is how it is supposed to work in theory, it did not always. The strike commander and all aircraft must have the capability of coordinating their actions and to contact the scout aircraft for further updates. Once the enemy fleet has been sighted, the strike commander will give the orders on target selection, altitudes and exit points along with the rendezvous point for the whole strike to meet and head to the ship. The Japanese radios were junk and on the Model 32's at Rabaul, they were removed to save weight and gain range. The Japanese tried to use hand signals but that is almost impossible under the circumstances. Once the air battle was joined, there was no coordination between the fighters or the bombers and all paid the price. Even at Pearl Harbor, the order to attack was not given by radio but by very pistol colors. The only radio message was the short one declaring that surprise had been achieved. All aircraft including floatplanes, flying boats, naval aircraft, land based aircraft must have Tx-Rcvr's in the birds. Coordination is absolutely crucial.
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Post by JackOfAllBlades on Feb 2, 2020 13:09:55 GMT -6
Question, can China ever develop its own aircraft industry? Or are you stuck buying license from allies?
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Post by aeson on Feb 2, 2020 21:06:50 GMT -6
Question, can China ever develop its own aircraft industry? Or are you stuck buying license from allies? As far as I am aware, all powers in the game can develop a domestic aviation industry. Be aware that you need one of the aerial torpedo technologies (Early Air Launched Torpedoes, c.1917; Later Air Launched Torpedoes, c.1930; Improved Air Launched Torpedoes, c.1939) to request torpedo bombers and you need one of the dive bombing techs (Dive Bombing, c.1930; Improved Dive Bombers, c.1938) to request dive bombers; I'm not sure exactly what unlocks Medium Bombers, but it might be a time thing since I think I've always been able to ask for them starting around 1925; and I think fighters, floatplane scouts, and flying boats get unlocked by developing your first technology in either the Naval Aviation - Heavier than Air or the Shipboard Aircraft Operations fields.
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Post by garrisonchisholm on Feb 3, 2020 18:07:01 GMT -6
Actually, in China's case it is no. I have played Chin China through twice and, uniquely, they always report a "no domestic aircraft industry" pop-up when you attempt to request a new aircraft. All of their aircraft need to be purchased from abroad, which also provides a uniquely interesting challenge I find.
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Post by colprice on Mar 15, 2020 14:48:07 GMT -6
Just to add some info:-
I was playing USA, with about 3 airfields (20 aircraft each) in the early 1920s. I did 2 CVL conversions (2x19 aircraft), and then received a message that training was limited to less than the CVL capacity.
After creating more and larger airbases, the training issue disappeared.
Moral:- create land airbases for training before creating carrier squadrons!
Colin
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Post by oldpop2000 on Mar 15, 2020 16:33:49 GMT -6
Just to add some info:- I was playing USA, with about 3 airfields (20 aircraft each) in the early 1920s. I did 2 CVL conversions (2x19 aircraft), and then received a message that training was limited to less than the CVL capacity. After creating more and larger airbases, the training issue disappeared. Moral:- create land airbases for training before creating carrier squadrons! Colin Pilot training for the Navy was always conducted on land bases. In order to train for carrier landings, the air fields were marked for the length of the flight decks and the pilots had to learn and practice before heading to the training carrier. In many cases, the landing equipment was installed on the runway to simulate the carrier landing. So, yes it makes sense to build land airbases and deploy future carrier based aircraft.
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Post by colprice on Mar 16, 2020 14:08:54 GMT -6
Understood, but I hadn't realised that I had to build several land bases to train the carrier pilot's.
I would like (as the USA) to build a couple of training CVLs - USS Wolverine, USS Sable for example.
Cheers,
Colin
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Post by seawolf on Mar 27, 2020 15:58:59 GMT -6
Understood, but I hadn't realised that I had to build several land bases to train the carrier pilot's. I would like (as the USA) to build a couple of training CVLs - USS Wolverine, USS Sable for example. Cheers, Colin You don't have to in game, in fact, you can only use land bases to train carrier pilots during wartime, so training cvls are a good idea
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Post by aeson on Mar 28, 2020 8:33:10 GMT -6
You don't have to in game, in fact, you can only use land bases to train carrier pilots during wartime, so training cvls are a good idea That's not entirely true. The total number of aircraft in carrier-trained squadrons can exceed your total carrier capacity by 20% in peacetime (10%, if you've set the Elite Pilot Training doctrine), so at full peacetime training capacity about 1 in 6 carrier-qualified squadrons (or 1 in 11 with Elite Pilot Training) cannot be assigned to a carrier - and if you really wanted to do so then you could leave the flattops empty and keep all of your carrier-qualified squadrons on airfields or in the Reserve.
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Post by jwsmith26 on Mar 31, 2020 11:08:05 GMT -6
After 1925 you can also increase your carrier training capacity by converting a large 25 knot AMC into a training carrier. You can inexpensively build such a ship with the slowest required speed, cheapest engine type, short range, minimum main guns, no armor (of course) and no extraneous equipment such as directors or AA weapons. Such a ship (or any carrier) can be placed into Reserve status during wartime, which will prevent it from being committed to battle, but will still allow the planes carried to train normally.
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Post by distortedhumor on Sept 21, 2020 18:15:41 GMT -6
This is very helpful, I still made mistakes in my first game, but I knew enough to make those mistakes and learn from them.
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