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Post by pashahlis on Oct 26, 2019 21:25:24 GMT -6
Do you guys have tips for the ammo doctrine selection? Like at which range against which enemy what gun fires what shell and how much of each shell you carry with you.
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Post by aeson on Oct 26, 2019 23:17:16 GMT -6
Do you guys have tips for the ammo doctrine selection? Like at which range against which enemy what gun fires what shell and how much of each shell you carry with you. Look at the maximum range and the armor penetration tables for your ships' guns, and look at the armor that the Almanac says that your enemies' ships in each category have. SAP has somewhere between about half and three quarters the armor penetration of AP (which is the penetration listed in the penetration tables) and has a damage potential somewhere between that of AP and that of HE, and range bands are roughly a third of the gun's maximum range (e.g. if I have a gun capable of firing out to 30,000 yards, then 'Long Range' is from about 20,000 to 30,000 yards, 'Medium Range' is roughly 10,000 to 20,000 yards, and 'Short Range' is under 10,000 yards). HE is for range bands where AP is unlikely to penetrate or for targets that have no meaningful armor (DDs, maybe CLs against heavy guns or the heavier end of medium guns), SAP - if you choose to use it - is for range bands where AP penetration is at least about twice as much as you need to defeat the expected armor on the target, and AP is for everywhere else. Belt penetration is more important early in the game and at shorter ranges later in the game, deck penetration is more important later in the game at longer ranges.
Also, bear in mind that the ammunition doctrines are set for all guns in a category, so both your best-in-category and your worst-in-category guns will be using the same ammunition doctrine. If there's a category where your best and your worst guns in the category have significantly-different performance - often the case with heavy guns between about 1910 and 1930, since early dreadnoughts tend to use the same guns as your predreadnoughts, later dreadnoughts somewhat often introduce higher-quality guns of the same caliber, and superdreadnoughts and sometimes fast battleships tend to introduce heavier and higher-quality guns over successive classes between about 1910 and 1930 - then a given ammunition doctrine might be satisfactory for some of your ships but not for others. An ammunition doctrine designed for your modern battleships' 16" guns might not be particularly satisfactory for the 11" or 12" guns of your old dreadnoughts and predreadnoughts, Tsukuba- or Deutschland-type cruisers, or Scharnhorst- or Alaska-type battlecruisers.
As to how much of each type of shell to carry, that's really dependent on where you want to fight and how well you expect to be able to stay at your preferred engagement range. Longer engagement ranges would tend to suggest more AP shells (especially later in the game or with heavier guns) or HE shells (especially earlier in the game or with lighter guns) and less SAP and whichever of the other two wasn't preferred, shorter engagement ranges would tend to suggest more SAP or AP shells and less HE and whatever of the other two wasn't preferred.
Another potential factor in your choice of ammunition loadout and doctrine is that HE hits are more likely to start fires than AP hits, and fire tends to be a pretty significant ship-killer early in the game - though improvements in damage control coupled with improving shell damage and penetration and the larger and more potent gun armaments that show up as the game progresses tends to marginalize it later on. HE-heavy ammunition loadouts can nevertheless be pretty effective early in the game.
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Post by JagdFlanker on Oct 27, 2019 2:49:53 GMT -6
i used to fuss with ammo% a lot, but now i keep it very simple - 7" and larger guns get 100% AP ammo, and 6" and smaller guns get 100% HE ammo
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Post by dorn on Oct 27, 2019 4:30:13 GMT -6
i used to fuss with ammo% a lot, but now i keep it very simple - 7" and larger guns get 100% AP ammo, and 6" and smaller guns get 100% HE ammo What about cruisers battles? Have you got succesful with HE ammo?
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Post by JagdFlanker on Oct 27, 2019 7:09:12 GMT -6
i used to fuss with ammo% a lot, but now i keep it very simple - 7" and larger guns get 100% AP ammo, and 6" and smaller guns get 100% HE ammo What about cruisers battles? Have you got succesful with HE ammo? i build CLs with 7"/8" guns, and CAs with 9"/10" guns, so with secondaries/tertiaries they all have the mix of both ammos
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Post by jwsmith26 on Oct 27, 2019 9:46:20 GMT -6
Another thing to keep in mind is the ammo for DP guns. It is possible to run out of HE ammo which these guns use for anti-aircraft fire. If you run out of HE for your DP guns your HAA factor will drop right down to zero.
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Post by klavohunter on Oct 27, 2019 14:27:50 GMT -6
Another thing to keep in mind is the ammo for DP guns. It is possible to run out of HE ammo which these guns use for anti-aircraft fire. If you run out of HE for your DP guns your HAA factor will drop right down to zero. Imagine zinging a 5" AP shell right through a plane
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Post by janxol on Oct 28, 2019 10:34:06 GMT -6
Here's a question: What doctrines do AI use? Random? Default? Based on nation? I never wondered before.
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Post by aeson on Oct 28, 2019 10:50:14 GMT -6
Here's a question: What doctrines do AI use? Random? Default? Based on nation? I never wondered before. Ammunition doctrine and loadout are stored as numeral strings in the *.bcs file (look for AmmoLoadout and AmmoDoctrine in each nation's block). In the two savegames I've checked, the strings are all identical and match the string that the player nation has when the player nation uses the default loadout, so I'm inclined to guess that the computer uses the default loadout.
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