Enemy ships will misidentify your ship, especially at night and shoot the wrong shells. I've had enemy BB lob a full broadside of 3-4 hit on one my BB at under 1500 yard range, all of which turned out to be HE, which probably saved my ship. The AI did then switch back to AP after a few minutes.
Post by BathTubAdmiral on Nov 4, 2019 21:35:44 GMT -5
Here's another example of excessive flooding from a single HE shell (current game):
I wasn't able get the ship data during battle (another bug ...), but I looked at the ships datafile: [Armor] B=20 BE=7 D=3 DE=2
So the game shows the first shell (8" HE from 1908) that hits a 13600t battleship explodes on the superstructure, with the shrapnel penetrating the 1in deck and doing so much damage to the hull that instant heavy flooding occures.
That seems ... strange, and very unlikely at least.
I mean - it's not an "extended belt" hit, but "superstructure", so the hit is as far away from the waterline as it could be. Shrapnel that goes through 1in armour shouldn't punch that many large holes into the ships' sides then ... maybe some fist-sized ones that are easily plugged with wooden plugs?!
I've seen ships with fairly minor leaks "detach due to heavy flooding", so I'm not so sure that is an issue with the damage/flooding mechanics as the detachment mechanics.
OTOH, even a fairly "minor" leak, as far as hole size and instantaneous danger of sinking can still be quite extreme in terms of damage control teams being able to plug it quickly and easily, the lower down in the hull, the more plugging it will be like trying to plug a firehose, and if it's in the forward hull, hydrodynamic pressure from the ship's movement will make it all the worse, which is one of the reasons that ships will reduce speed to deal with flooding even if they are still capable of higher speed.