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Post by pashahlis on Nov 2, 2019 1:40:17 GMT -6
Do ships only minelay/sweep when on trade protection? Or the exact opposite, when not? Or on trade protection for mine sweeping, active fleet for minelaying?
Do ships with both minesweeping gear, minelaying equipment and depth charges lose efficiency?
Edit: And do ships only minelay/sweep in the area they are stationed in?
What happens if I send a mineequipped ship on raider status to a different zone?
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Post by aeson on Nov 2, 2019 7:28:22 GMT -6
Do ships only minelay/sweep when on trade protection? Or the exact opposite, when not? Or on trade protection for mine sweeping, active fleet for minelaying? ... Edit: And do ships only minelay/sweep in the area they are stationed in? What happens if I send a mineequipped ship on raider status to a different zone? As far as I am aware, suitably-equipped ships will lay and sweep mines in the sea zone in which they are stationed as long as they are not in mothballs or reserve - look at the Area Overview tab; there are columns there for your fleet's minesweeping and minelaying capability in the region - and have no effect on other sea zones insofar as mine warfare is concerned.
The manual implies that mine-equipped ships assigned to Raiding are handled somewhat differently by the simulation as it says that they're assumed to lay mines on enemy trade lanes, but I don't know how that's implemented - I certainly cannot recall ever seeing a merchant ship reported as sunk by mines in the raiding summary so I'm inclined to say it's most likely an increased chance for mine-equipped raiders to score merchant sinkings in the part of the simulation that handles raider activity, but I'm not certain of that and it could conceivably affect the warship-strikes-mine interturn events instead or in addition - and minelaying raiders otherwise appear to be handled as any other minelaying vessel, laying mines in the sea zone in which they are present and not elsewhere.
ASW score is halved for ships which are also equipped for minesweeping, but neither minesweeping nor minelaying appears to be similarly affected.
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Post by jwsmith26 on Nov 2, 2019 11:30:33 GMT -6
aeson , do you happen to know if all ships with an ASW rating contribute to anti-submarine warfare or are ships that are assigned a TP mission the only ships that use their ASW rating to suppress enemy submarines?
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Post by aeson on Nov 2, 2019 13:18:41 GMT -6
aeson , do you happen to know if all ships with an ASW rating contribute to anti-submarine warfare or are ships that are assigned a TP mission the only ships that use their ASW rating to suppress enemy submarines? As far as I know, the ASW rating only matters on ships assigned to Trade Protection, as they're the only ones that appear to contribute to the ASW score next to the trade protection fulfillment and I haven't noticed any obvious benefit to equipping my fleet destroyers for ASW beyond the convenience of having a reserve of destroyers fully suited to ASW duties that can be drawn upon if needed. Mind you, I don't know that I'd have noticed any hidden effect - e.g. ASW-equipped fleet destroyers reducing the effects of interturn-event submarine attacks on warships - because I haven't done any sort of testing for that, rigorous or otherwise; I just often equip later-game fleet DDs for ASW because I don't find the cost of doing so to be particularly significant.
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Post by jwsmith26 on Nov 2, 2019 17:50:29 GMT -6
Thanks, aeson . That has been my own casual observation as well. I've built my own DDs fleet DDs with no extra ASW equipment. It feels a bit strange, but even without extra ASW add ons late-game DDs have a decent ASW rating.
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Post by dorn on Nov 3, 2019 0:15:56 GMT -6
Thanks, aeson . That has been my own casual observation as well. I've built my own DDs fleet DDs with no extra ASW equipment. It feels a bit strange, but even without extra ASW add ons late-game DDs have a decent ASW rating. I think it is considered that they have standard equipment for ASW. And you can add dedicated ASW equipment.
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Post by brygun on Nov 3, 2019 9:29:44 GMT -6
Thanks for the info.
I like having at least one minesweeper per sea zone. MS gear though halves the ASW. Putting them in foreign service (FS) would make them wander. Appears it should be okay to put them on TP to still sweep mines.
I wondered about the sweepers and the halving of the ASW. I guessed there was an adjustment for them have relatively static duties, sweeping outside ports or on routes, rather than ranging around on hunts or escorting merchants.
I do build some small sub hunters (SH) to go on trade protection. Likewise scattering them around the seas. Uses the corvette ship type at 600 - 900 tons (the latter for 2nd set of K guns when avail). In terms of sub hunting the more possible encounters seems to be what matters.
I agree with the statement that the ships have default ASW gear. The ASW tech like hydrophones and depth charges say they improve all ASW values. The ship gear that takes extra weight and space is for improving the ship with extra depth charges (more passes on a possible sub), K-guns (side launching for a wider pattern on each pass) and ASW mortars (the later WW2 improved technology that fires forward and only makes a noisy detonation if a hit is scored).
Like the others my "fleet" destroyers are often without or with only limited ASW. This to focus weight elsewhere (torps, speed and guns)
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Post by JagdFlanker on Nov 3, 2019 15:51:10 GMT -6
i have always kept my entire TP force in my home seazone, including MS - i assumed that they are all automatically distributed to where they are needed in the world, and even if not my home seazone is where i want maximum ASW/mine sweeping to protect my fleet
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