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Post by aeson on Dec 9, 2020 17:02:20 GMT -6
Maybe it's because I was using an older version back when I made that but it only let me have 20 main guns. Using an older version would actually be how you could have more than 20 guns in the main battery as the 20-gun limit was introduced in version 1.15 of RTW2. Prior to that, you were limited by the number of main turrets which could be fitted to the ship, which was (and still is) 16 for 7" or lighter guns, 12 for 8" to 10" guns, and 10 for 11" or heavier guns; thus, the largest main battery you could have on a capital ship prior to 1.15 was 32 guns - either six centerline quad turrets and four wing twin turrets or seven centerline quad turrets and two wing twin turrets, with the latter giving more guns on the broadside but taking a penalty for overcrowding the centerline.
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f105d
Junior Member
Posts: 62
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Post by f105d on Dec 9, 2020 18:13:47 GMT -6
Forgot I had the predecessor to the ship in the first post that got cancelled due to a treaty because I wanted to mix it up a bit.
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Post by oldpop2000 on Dec 9, 2020 18:26:01 GMT -6
Forgot I had the predecessor to the ship in the first post that got cancelled due to a treaty because I wanted to mix it up a bit. View Attachment View AttachmentYou know that a ship that big will not get through the Panama Canal, right.
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f105d
Junior Member
Posts: 62
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Post by f105d on Dec 9, 2020 18:31:18 GMT -6
Forgot I had the predecessor to the ship in the first post that got cancelled due to a treaty because I wanted to mix it up a bit. View Attachment View AttachmentYou know that a ship that big will not get through the Panama Canal, right. Yeah not going to lie its a bit much with the whole 142ft beam. Though I tried to simulate expanding the Canal locks by just dumping spare money into the nearest naval base.
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Post by oldpop2000 on Dec 9, 2020 19:11:35 GMT -6
You know that a ship that big will not get through the Panama Canal, right. Yeah not going to lie its a bit much with the whole 142ft beam. Though I tried to simulate expanding the Canal locks by just dumping spare money into the nearest naval base. Why not build two, one at the Brooklyn Navy Yard and one at the Long Beach Naval Shipyard. Two, and one on each coastline. Now they don't have to all away around the Cape.
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f105d
Junior Member
Posts: 62
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Post by f105d on Dec 9, 2020 19:41:21 GMT -6
Yeah not going to lie its a bit much with the whole 142ft beam. Though I tried to simulate expanding the Canal locks by just dumping spare money into the nearest naval base. Why not build two, one at the Brooklyn Navy Yard and one at the Long Beach Naval Shipyard. Two, and one on each coastline. Now they don't have to all away around the Cape. I had actually planned on building 3 one for each coast including the Gulf coast.
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Post by oldpop2000 on Dec 9, 2020 20:21:22 GMT -6
Why not build two, one at the Brooklyn Navy Yard and one at the Long Beach Naval Shipyard. Two, and one on each coastline. Now they don't have to all away around the Cape. I had actually planned on building 3 one for each coast including the Gulf coast. Ok, then Ingalls Shipbuilding in Pascagoula would be a good spot. Good location to get the famous Hurricane... be sure you are seated when you drink it.
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Post by oldpop2000 on Dec 10, 2020 10:05:23 GMT -6
One last post on quad turrets. Apparently the earliest known design with quad turrets was the Normandie class French battleships of 1913. I have captured some drawings and discussions. So, in summary. The classes of battleships that used the quad turrets were classes were the cost was important and the reduction in the armored box was important to reduce structural and armored weight and hence cost. The KG V class were the only ones that were actually in combat. The Normandie class were not built except for Bearn which became a carrier, the Dunkerque class both of which were damaged and later scuttled at Toulon. Interestingly the US North Carolina class actually had a design with quad turrets. I will explore this. Thanks for your patience. Update: Here is a link to the preliminary designs and others for the North Carolina's and they did have quad turret designs. I posted the link because some of the designs are interesting and maybe we can duplicate them in the game. Hope springs eternal. www.bing.com/images/search?q=preliminary+designs+for+the+north+carolina+class+battleships&id=CDF2C71FCE51BBB89828FE22BF3D65EEDE587113&form=IQFRBA&first=1&tsc=ImageBasicHover
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Post by oldpop2000 on Dec 10, 2020 10:51:39 GMT -6
One last post on quad turrets. Apparently the earliest known design with quad turrets was the Normandie class French battleships of 1913. I have captured some drawings and discussions. So, in summary. The classes of battleships that used the quad turrets were classes were the cost was important and the reduction in the armored box was important to reduce structural and armored weight and hence cost. The KG V class were the only ones that were actually in combat. The Normandie class were not built except for Bearn which became a carrier, the Dunkerque class both of which were damaged and later scuttled at Toulon. The comments I have read by experts, is that triple turrets were the most efficient. Thanks for your patience. View AttachmentUpdate: Here is a link to the preliminary designs and others for the North Carolina's and they did have quad turret designs. I posted the link because some of the designs are interesting and maybe we can duplicate them in the game. Hope springs eternal. www.bing.com/images/search?q=preliminary+designs+for+the+north+carolina+class+battleships&id=CDF2C71FCE51BBB89828FE22BF3D65EEDE587113&form=IQFRBA&first=1&tsc=ImageBasicHoverView Attachment
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Post by oldpop2000 on Dec 11, 2020 14:37:31 GMT -6
One last quad turret episode took place in the US landings in North Africa. Jean Bart, a Richelieu class fast battleship, who had one quad turret operational of the two forward turrets, engaged the USS Massachusetts in a gun duel. Unfortunately she was stationary at the pier so after about 9 salvos she was hit by a 16-in. shell and the turret was knocked out. She was retained after the war by the French.
One last comment: The more different types of gun turrets you have, the bigger the logistical nightmare for maintenance especially if the ship are in a wartime environment and maybe in a colonial base. Standardization like one-gun turrets for tin cans, two gun turrets for cruisers and three gun turrets for battleship, can reduce that logistical nightmare. Now, the game does not follow that path, if it did, the game would be a nightmare, but it is the truth. Aviation is the same way.
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f105d
Junior Member
Posts: 62
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Post by f105d on Dec 11, 2020 15:50:47 GMT -6
One last quad turret episode took place in the US landings in North Africa. Jean Bart, a Richelieu class fast battleship, who had one quad turret operational of the two forward turrets, engaged the USS Massachusetts in a gun duel. Unfortunately she was stationary at the pier so after about 9 salvos she was hit by a 16-in. shell and the turret was knocked out. She was retained after the war by the French. One last comment: The more different types of gun turrets you have, the bigger the logistical nightmare for maintenance especially if the ship are in a wartime environment and maybe in a colonial base. Standardization like one-gun turrets for tin cans, two gun turrets for cruisers and three gun turrets for battleship, can reduce that logistical nightmare. Now, the game does not follow that path, if it did, the game would be a nightmare, but it is the truth. Aviation is the same way. Fair point on the logistical side of things but at least in the game the design is from. I had standardized Battleship armament to 14 and 16 inch guns, cruisers had 6 and 10 inch guns and destroyers just had 5 inch. Not a particularly great strain. So not that many different sized guns but I do get your point on the nightmare of the shell logistics especially historically with the British warships from 1880-1900 due to lack of standardization.
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Post by oldpop2000 on Dec 11, 2020 15:56:00 GMT -6
One last quad turret episode took place in the US landings in North Africa. Jean Bart, a Richelieu class fast battleship, who had one quad turret operational of the two forward turrets, engaged the USS Massachusetts in a gun duel. Unfortunately she was stationary at the pier so after about 9 salvos she was hit by a 16-in. shell and the turret was knocked out. She was retained after the war by the French. One last comment: The more different types of gun turrets you have, the bigger the logistical nightmare for maintenance especially if the ship are in a wartime environment and maybe in a colonial base. Standardization like one-gun turrets for tin cans, two gun turrets for cruisers and three gun turrets for battleship, can reduce that logistical nightmare. Now, the game does not follow that path, if it did, the game would be a nightmare, but it is the truth. Aviation is the same way. Fair point on the logistical side of things but at least in the game the design is from. I had standardized Battleship armament to 14 and 16 inch guns, cruisers had 6 and 10 inch guns and destroyers just had 5 inch. Not a particularly great strain. So not that many different sized guns but I do get your point on the nightmare of the shell logistics especially historically with the British warships from 1880-1900 due to lack of standardization. The French went through this in late 19th and early 20th century. The French were moving towards Jeune ecole and not replacing battleships, just building prototypes and it presented a logistical nightmare for them. I play the game as you do, I standardize as much as possible. I don't think it makes a difference, but I don't know. It isn't just shell logistics, but that is important, its the mechanics of each turret type. The loading mechanisms, the training mechanism etc. They are generally all different. It has to be a logistical nightmare. I am going to delve into this a little bit more with some of Brown and Friedman.
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