|
Post by dizzy on Nov 15, 2019 14:13:53 GMT -6
If I build a battery of 5 inch guns, why would I want mines to keep enemy ships and transports out of their most effective range?
|
|
|
Post by akosjaccik on Nov 15, 2019 14:56:44 GMT -6
They don't keep them out of range. Only ports get the "suspected minefield" movement limitating circle.
|
|
|
Post by dizzy on Nov 15, 2019 14:58:28 GMT -6
How do shore batteries get mines out there? Medieval Catapult?
|
|
|
Post by akosjaccik on Nov 15, 2019 15:06:22 GMT -6
|
|
|
Post by dizzy on Nov 15, 2019 15:07:56 GMT -6
But the difference is shore batteries distribute mines all over and ports are local entrance area?
|
|
|
Post by aeson on Nov 15, 2019 15:26:58 GMT -6
Shore batteries do spawn mines, yes, and the reason why you'd want them to do so is that coastal batteries represent an investment in protecting something - a channel, a harbor, perhaps a coastal shipping lane or a suitable beach for landing troops, et cetera. Coastal defenses aren't there so much to sink ships as to deter hostile incursion into a protected area, and while guns (or mines) alone may be sufficient deterrent in some cases, guns and mines placed as part of a system of defenses are a significantly stronger deterrent than either would be in isolation.
Also note that in the real world a minefield around a coastal battery would most likely be placed so as to complement the battery's strengths and cover its weaknesses. The presence of an unswept but known or suspected minefield can severely limit attacking warships' freedom of movement and deny them easy access to favorable positions for attacking the battery, and may also make it more difficult for the ships to land a party to storm the battery or more permanently disable the guns of a silenced battery. If you look at your own ports and coastal batteries, you'll see that the minefields are distributed in much the same way around both.
|
|
|
Post by bry7x7x7 on Nov 15, 2019 15:47:32 GMT -6
They don't keep them out of range. Only ports get the "suspected minefield" movement limitating circle. Besides from what I've seen the AI isn't even restricted in this way.
|
|
|
Post by oldpop2000 on Nov 15, 2019 16:15:31 GMT -6
Just some information about this subject.
I highlighted function, is probably the good reason for mining and coastal guns.
|
|
|
Post by mycophobia on Nov 15, 2019 16:46:40 GMT -6
Port mines are, as per manual, an arbitrary circle for game to prevent your ships from operate unrealistically close to enemy port.
Coastal battery mines are actual mines that can hit and sink enemy ship(granted quite rarely, I’ve seen it happen maybe 2 times since I started playing rtw2). These mines also appear naturally over the length of war, and increase with frequency with mine-equipped ships but reduce with enemy minesweeping
|
|
|
Post by dizzy on Nov 15, 2019 17:01:43 GMT -6
What are the differences between shore battery deployment of mines versus caliber size of battery? Do 12 inch turreted batteries make more mines than 6 inch or 4 inch batteries?
|
|
|
Post by aeson on Nov 15, 2019 17:47:12 GMT -6
What are the differences between shore battery deployment of mines versus caliber size of battery? Do 12 inch turreted batteries make more mines than 6 inch or 4 inch batteries? Larger batteries seem to deploy more mines over a somewhat larger area than smaller batteries do. That said, I would not recommend building the heavier batteries for their minefields.
|
|
|
Post by dizzy on Nov 15, 2019 20:12:48 GMT -6
I’m mostly interested in the differences between mine capability between the 4”, 5”, and 6” batteries. I don’t often build anything bigger
I think we should know that.
|
|
|
Post by BathTubAdmiral on Nov 16, 2019 4:44:15 GMT -6
Mines are useless for the player anyway, as AI ships activly evade them 50% of time (I have made screenshots), and very seldomly get harmed if they pass through them (forgot to snip that as well ). In my recent game I had 2 CA, 2 Cl, ~10DD cruise back and forth in front of 2x 8" and 1x 6" batteries ... they had in total 12-15 "mine encounters" but nothing happened to them - and that was with a very "lucky" mine field placement (quite tight, and at the right range).
|
|
|
Post by bry7x7x7 on Nov 16, 2019 7:25:37 GMT -6
Mines are useless for the player anyway, as AI ships activly evade them 50% of time (I have made screenshots), and very seldomly get harmed if they pass through them (forgot to snip that as well ). In my recent game I had 2 CA, 2 Cl, ~10DD cruise back and forth in front of 2x 8" and 1x 6" batteries ... they had in total 12-15 "mine encounters" but nothing happened to them - and that was with a very "lucky" mine field placement (quite tight, and at the right range). Well I got lucky as I was the USA and went to war with France early in the game. France sent a pre dreadnought to shore bombard a base in Panama and it was a whole 2 kts faster then my two pre dreadnoughts. However as the ran away they passed over a mine circle and started slowing down as I caught up and plumbed it out of existence. A look at the ship logs showed it was extensively flooding from the mine hit.
|
|
|
Post by dizzy on Nov 16, 2019 7:27:04 GMT -6
What are the differences between shore battery deployment of mines versus caliber size of battery? Do 12 inch turreted batteries make more mines than 6 inch or 4 inch batteries? Larger batteries seem to deploy more mines over a somewhat larger area than smaller batteries do. That said, I would not recommend building the heavier batteries for their minefields. So what difference is there in mine spawn rate between 4, 5, and 6” guns?
|
|