Post by vonfriedman on Dec 17, 2019 9:51:25 GMT -5
I join the files of a campaign based on the Adriatic 2.cam file. The duration is shorter than that of the entire conflict, but the .crf file extends until November 1918, for those who wanted it.
In order to ensure a certain balance of forces, the French fleet is left out of the game, with the exception of several destroyers. In reality, after Italy entered the war in 1915, the French BBs and Bs no longer operated north of the Strait of Otranto.
Due to the difficulty of the AI in moving the Italian BBs from Taranto, these are supposed to be based in Corfu. I accepted the suggestion to simulate the Italian motor torpedoboats (MAS) as if they were submarines with accuracy 1.
Thank you for appreciation. Due to the strange tendency of AI ships to enter every friendly base near which they are sailing, it often happens that Italian BBs sailed from Corfu immediately enter the port of Valona and disappear from the game. Using the Campaign Editor you can reduce the "attraction" radius (usually around 10 ky) from the point of entry into Valona harbour. In addition, you can place a fictitious Italian coastal minefield (density 0) just south of Valona, in order order to divert the AI ships from the coast.