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Post by colprice on Dec 17, 2019 15:17:52 GMT -6
After starting at 1900 (all countries), were left with a number of pre-dreadnaught battleships. I've been upgrading them with the latest fire control and gun improvements, but changing from coal to oil doesn't raise their speed significantly. I'd like to keep them as mobile batteries - at present if their in active status they get pushed into a BB battle line where their speed slows the BBs, and they act like "funf minuten Schiff"..
Another category for the programmers?
Colin
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Post by oldpop2000 on Dec 17, 2019 19:01:36 GMT -6
After starting at 1900 (all countries), were left with a number of pre-dreadnaught battleships. I've been upgrading them with the latest fire control and gun improvements, but changing from coal to oil doesn't raise their speed significantly. I'd like to keep them as mobile batteries - at present if their in active status they get pushed into a BB battle line where their speed slows the BBs, and they act like "funf minuten Schiff".. Another category for the programmers? Colin I use my pre-dreadnoughts after upgrading to oil, eliminating torpedo tubes etc. to gain some speed, use them as raiders. There are not many other ships that can go against these ships as raiders provided they are not short range or cramped.
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Post by colprice on Dec 18, 2019 1:35:54 GMT -6
Thanks for the suggestion. I find that if I convert them to oil firing there's a couple of pre-dreadnaught problems.. 1) The max speed of the conversion hits the limit of the hull form (about 22kts) 2) I seem to end up with too much unused displacement (unlike real word conversions, I can't add more fuel to compensate) 3) the cost of re-engining the ship is close to the time & cost of a new build.
I've been building a set of light cruisers - extreme range, fast and lightly armed specifically for use as raiders.
Colin
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Post by rimbecano on Dec 20, 2019 3:12:53 GMT -6
I've taken to converting all of my old B/CA/BB/BC hulls to CV(L)s. I refit them for just enough speed to be viable as carriers (20 kts for CVLs to avoid the requirement to have a catapult due to slow speed, 24 kts for CVs as that's the hard minimum for a legal design of that type). Such ships end up costing about 1/3 as much to rebuild as carriers as it would cost to build a new-build, fast carrier with the same airwing. My carrier force is composed completely of such rebuilds, and every old hull heavier than a CL ends up as a carrier once obsolete in its original role.
Around the beginning of the dreadnought era I often have a few capital ships that are to big to be converted to CVLs and too small to make the 24 kt requirement for full CV with a reasonable airwing. These remain capital ships, but with one main turret and any intermediate battery stripped to make room for a large floatplane complement.
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Post by dorn on Dec 20, 2019 5:07:36 GMT -6
I've taken to converting all of my old B/CA/BB/BC hulls to CV(L)s. I refit them for just enough speed to be viable as carriers (20 kts for CVLs to avoid the requirement to have a catapult due to slow speed, 24 kts for CVs as that's the hard minimum for a legal design of that type). Such ships end up costing about 1/3 as much to rebuild as carriers as it would cost to build a new-build, fast carrier with the same airwing. My carrier force is composed completely of such rebuilds, and every old hull heavier than a CL ends up as a carrier once obsolete in its original role. Around the beginning of the dreadnought era I often have a few capital ships that are to big to be converted to CVLs and too small to make the 24 kt requirement for full CV with a reasonable airwing. These remain capital ships, but with one main turret and any intermediate battery stripped to make room for a large floatplane complement. Issue is that there is need to view carriers as complex weapon platform. I look at it as costs of carriers are: - construction / reconstruction costs - lifetime maintenance costs - aicrafts maintenance costs - costs of refits, repairs etc. From those total costs the difference between construction and reconstruction costs is quite low. If you compare carriers with different capacity of aicrafts, total lifetime costs could be divided by number of aicrafts carried.
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Post by serenity on Dec 20, 2019 11:01:33 GMT -6
I can’t wait for anti ship and anti air missiles to be added so I can turn my pre dreds into floating missile batteries. Any eta on missiles?
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Post by williammiller on Dec 20, 2019 11:25:26 GMT -6
Adding the rest of missile tech/combat is next on my list of 'new/big stuff to add' for Fredrik .
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