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Post by stevethecat on Jan 24, 2020 5:15:18 GMT -6
"Great minds think alike" Dorn! Technically, it's "like minds think alike". Great minds... or otherwise. The full saying in the UK is 'Great minds think alike, and fools seldom differ'. /off topicness apology.
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Post by brygun on Jan 26, 2020 8:07:01 GMT -6
Technically, it's "like minds think alike". Great minds... or otherwise. The full saying in the UK is 'Great minds think alike, and fools seldom differ'. /off topicness apology. Is that as historical or ashistorical UK? :-P
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Post by trifler on Jan 29, 2020 3:29:16 GMT -6
I have a basic idea of what unit machinery is in real life, but what does the Unit Machinery tech do in the game?
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Post by rs2excelsior on Jan 29, 2020 8:12:18 GMT -6
I think it was said that it makes the ship’s machinery more resistant to damage? Not entirely sure about that, though.
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Post by brygun on Jan 29, 2020 14:24:26 GMT -6
Unit machinery basically means duplicating and spreading things like boilers and turbines. The game affect, as I understand it, is that damages to your propulsion spaces would have less loss of ship's speed. Unit machinery helps your ships keep up their speed after taking damage.
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Post by trifler on Jan 29, 2020 18:23:40 GMT -6
Unit machinery basically means duplicating and spreading things like boilers and turbines. The game affect, as I understand it, is that damages to your propulsion spaces would have less loss of ship's speed. Unit machinery helps your ships keep up their speed after taking damage. Ok. Thank you.
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Post by sarastro on Feb 2, 2020 17:38:46 GMT -6
It is barrels. This is intended to limit unrealistic ship configurations with overly large secondary and tertiary batteries. #ACTUALLY the 'unrealistic' HMS Agamemnon form 1906 had 2×twin 12 inch guns, 4×twin and 2×single 9.2 inch guns and 24×single 3 inch guns. That change is bad news for big semi dreadnoughts and heavy long range AA.
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Post by mycophobia on Feb 5, 2020 12:13:21 GMT -6
I suppose pre-dread/semi-dreads with large amount of small caliber tertiary QF guns can probably be exempted if small unprotected/gunshielded guns under certain caliber (maybe 3" or 4" max) be exempted or count as 1/2 for the purpose of the limit.
As long as turrets aren't involved I believe it is decently easy to fit a bunch of light caliber gun on a ship, how practical beyond the 1910s that would ofcourse be another question, which honestly should incentivizes player towards realistic designs anyway. (Again tho, the 32 limit is decently generous that im not too bothered by it)
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Post by corsair1 on Feb 6, 2020 3:06:48 GMT -6
If that's the case, that would be for the best. I just hope it does not become a permanent limitation. I am curious what alternative solution you are hoping for? Are you regularly building ships that exceed this limit?
AFAIK no historical ship had more than 32 secondary and tertiary guns combined.
Historicaly no battleship where bigger than 74000 tonnes, but in the game I can design a BB displacing 89900 tonnes so that alone throws the "no historical ship had more than 32 secondary and tertiary guns combined" out the window, but then again, not even the H44 where planned to have more secondary armament than 32. The real question is, is it within the realm of possibilities? If no then I'm totally ok with this limit. If yes, then I think it should be allowed.
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Post by wlbjork on Feb 6, 2020 8:25:06 GMT -6
As far as I can ascertain, this system is a temporary solution prior to one that more accurately models available deck space, which would of course be more desirable.
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Post by corsair1 on Feb 7, 2020 12:33:58 GMT -6
In 1.14 I had a BB with 40 secondary and tertiary guns, 16 6in autoloaded and 24 5in autoloaded, imagine coming within range of that in an airplane, or in a DD. Maybe a penalty would be in order, like reduced accuracy or something like that. I know there is a penalty for combining 5in and 6in HAA but the benefit outweights the penalty.
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Post by Fredrik W on Feb 7, 2020 13:21:50 GMT -6
In 1.14 I had a BB with 40 secondary and tertiary guns, 16 6in autoloaded and 24 5in autoloaded, imagine coming within range of that in an airplane, or in a DD. Maybe a penalty would be in order, like reduced accuracy or something like that. I know there is a penalty for combining 5in and 6in HAA but the benefit outweights the penalty. There is a diminishing return for large heavy AA batteries in combat. So it will not be so awesome as it may seem. BTW the hard limit was replaced by a sliding ratio dependent on displacement in 1.16.
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Post by corsair1 on Feb 7, 2020 14:03:18 GMT -6
In 1.14 I had a BB with 40 secondary and tertiary guns, 16 6in autoloaded and 24 5in autoloaded, imagine coming within range of that in an airplane, or in a DD. Maybe a penalty would be in order, like reduced accuracy or something like that. I know there is a penalty for combining 5in and 6in HAA but the benefit outweights the penalty. There is a diminishing return for large heavy AA batteries in combat. So it will not be so awesome as it may seem. BTW the hard limit was replaced by a sliding ratio dependent on displacement in 1.16. Nice, I'm looking forward to trying it I know I have been complaining a lot about different things, but I really think RTW2 is a awesome game. Keep up the good work
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Post by akosjaccik on Feb 7, 2020 14:20:35 GMT -6
Sliding ratio? Now for some reason a cold, daunting feeling came across me, as I tend to build _reasonable_ sized ships...
EDIT: I was curious, so did a quick in-game check. For anyone who is interested, I've found the new rules to be applied such as:
90.000t - 40.100t -> 44 SEC+TER 40.000t - 30.100t -> 40 30.000t - 20.100t -> 36 20.000t - 14.100t -> 34 14.000t - 10.100t -> 32 10.000t >= -> 30
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Post by brygun on Feb 7, 2020 17:55:16 GMT -6
Just like to note that the thread was went for 1.15 and we are now on 1.17. Suggestion to the admins to close and restart a fresh one. Noticed the slider answer, which is a good answer, is no longer about 1.15. Could start another "questions on patch #.##" thread
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