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Post by williammiller on May 28, 2016 12:55:04 GMT -6
RULE THE WAVES v1.31 POSTED (5-28-2016)
Changes/Bug Fixes * Fixed the B/CA graphics glitch with too thick/thin ships in the build window. * Fixed the instant empire exploit. * Fixed a bug that allowed the AI to build ships with slightly larger displacement than it had docks for. * Fixed a bug that prevented the AoN indicator in the design window from displaying sometimes. * Made sure the AI will use its inital funds for building with very large fleets. * Fixed the unwanted autobuild MS and DD glitch.
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Post by williammiller on Jul 12, 2016 19:29:45 GMT -6
RULE THE WAVES v1.32 b1 public beta POSTED (7-12-2016)
Changes: * Tweaked AI build priorities to reduce tendency to build many battlecruisers. * AI ship design response to player ship speed is now more variable and unpredictable. * Changed resource calcualtion so that colonies will give slightly less income over time (to about 2/3 in 1930). * MTB squadrons are now implemented.(Buy as coastal fortifications, MTBs will appear as AI controlled coastal forces, MTBs are nocturnal and fair weather) * Torpedoes can now malfunction at longer ranges, which should reduce late game long range torpedo hits. * The AI will now use its initial build resources even with extremely large (modded) budgets. * Added text for secondary battery intereference in accuracy report. * Added build time and monthly cost to ship design screen. * Slightly increased sighting ranges in good weather. * Reduced the chance of the dreaded 'Bearings overheat'. * Increased the cost and time for engine rebuild without raising the speed. * Added 25 000 yards range to gun penetration data overview.
Bug Fixes: * Fixed a problem with Spain vs France battles in the Mediterranean (a two coast problem unique to Spain). * Fixed wrong modifier for advanced director below 10000 yards.
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Post by williammiller on Jul 18, 2016 18:54:16 GMT -6
RULE THE WAVES v1.32 b2 public beta POSTED (7-18-2016)
Changes and bug fixes: * Reduced the cost of MTB squadrons by 25%. * Added missing MTB file. * Fixed a bug with gun research. * Fixed a bug with doubling of the number of gun and torpedo mounts in some cases.
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Post by williammiller on Jul 26, 2016 15:39:27 GMT -6
RULE THE WAVES v1.32 b3 public beta POSTED (7-26-2016)
Changes and bug fixes: * Fixed a loophole where the AI could design but not build illegal light cruisers, which led to error messages. * Fixed the training UI.
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Post by williammiller on Aug 20, 2016 12:28:30 GMT -6
RULE THE WAVES v1.33 b1 public beta POSTED (8-20-2016)
Changes and Bug Fixes: * Somewhat reduced the numbers of ships in events with requirements to build cruisers etc. * Added some detail to ROF and to hit calculations and display of same. * Added development cost discount if a ship design is developed from an existing design. * Refurbished submarine sinking mechanism, mainly to reduce the steepness of submarine diminishing return. Also added better q-ship fuction when AMCs are used for ASW patrol. * Fixed a bug that made it free to add tubes to existing mounts in a refit. Also slightly increased the cost of doing a blank rebuild. * Added an option to vary technologies. Selecting this means that research may be slower or faster than historical in some categories, and some technologies may work worse or better. This is to increase replayability. This only applies when starting a new game. Please note that when selecting this technology may deviate considerably from historical. * Range circles for AI controlled friendly divisions are now not shown. * Added View Almanac button to the event screen. * Scuttled raiders now get correct sunk dates. * Minor tweaks and fixes.
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Post by williammiller on Aug 29, 2016 18:46:21 GMT -6
RULE THE WAVES v1.33 b2 public beta POSTED (8-29-2016)
Changes and Bug Fixes: * Fixed bug with fleets deploying off West Africa. * Sunk ships will not be transferred as reparations.
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Post by williammiller on Sept 3, 2016 18:25:28 GMT -6
RULE THE WAVES v1.33 b3 public beta POSTED (9-3-2016)
Changes and bug fixes: * Fixed too frequent turret jams.
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Post by williammiller on Sept 18, 2016 21:42:53 GMT -6
RULE THE WAVES v1.33 b4 public beta POSTED (9-18-2016)
Changes and bug fixes: * Battleships with four single turrets will no longer be classed as BB. * Fixed a calculating error with the monthly build cost in the build ship screen. * Turrect arcs in design screen now updated when cross deck fire selected. * Fixed a graphics bug where ship hulls were sometimes displayed the wrong size. * Fixed the setup organisation glitch where a division could have more than one core division following. * Coastal batteries built at start of the game will now start in service. * AI nations will now not scrap sunk ships. * Added strength bar display mode for world map. * Tightened definition of B ship type.
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Post by williammiller on Sept 27, 2016 18:00:51 GMT -6
RULE THE WAVES v1.33 FINAL RELEASE POSTED (9-27-2016)
CUMULATIVE CHANGES/FIXES FOR v1.33:
Changes: * Somewhat reduced the numbers of ships in events with requirements to build cruisers etc. * Added some detail to ROF and to hit calculations and display of same. * Added development cost discount if a ship design is developed from an existing design. * Refurbished submarine sinking mechanism, mainly to reduce the steepness of submarine diminishing return. * Added better q-ship function when AMCs are used for ASW patrol. * Added View Almanac button to the event screen. * Slightly increased the cost of doing a blank rebuild. * Battleships with four single turrets in lozenge configuration will no longer be classed as BB. * Added an option to vary technologies. * Coastal batteries built at start of the game will now start in service.* Added strength bar display mode for world map. * Areas with an invasion going on will be shown in red in the world map. * Tightened definition of B ship type (to prevent mini battleships). * Minor tweaks and fixes.
Bug fixes: * Fixed a bug that made it free to add tubes to existing mounts in a refit. * Range circles for AI controlled friendly divisions are now not shown. * Scuttled raiders now get correct sunk dates. * Fixed a calculating error with the monthly build cost in the build ship screen. * Turret arcs in design screen now updated when cross deck fire selected and correct arc shown for V turret. * Fixed a graphics bug where ship hulls were sometimes displayed the wrong size. * Fixed a setup organization glitch where a division could have more than one core division following. * Fixed a calculating error with main guns in casemates having weightless ammo. * Ships built abroad now get the build time of the building nation and not that of the ordering nation. * AI nations will now not scrap sunk ships. * Fixed a design glitch that could give AI designed ships inferior gun quality.
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Post by williammiller on Nov 13, 2016 13:43:22 GMT -6
RULE THE WAVES v1.34 BETA 1 RELEASE POSTED (11-13-2016)
FIXES FOR v1.34b1:
* Sea battles in areas where land combat is ongoing will now affect the chances of winning or losing the land battle. * Mothballed ships will no longer be sunk by mines. * Increased AI anti submarine efforts if the player has a large number of submarines. * Raised the chance of an anti-player pact if the player nation is very aggressive. * The AI will now select among national build templates for CL and DD. * Turret hits and jams will now have the turret designator shown in the ship log file. * Fixed a bug where the AI would in some situations favour the Gangut template for battleships. * Fixed a bug that let the AI cheat with double gun mounts on DD when not yet developed. * Fixed a bug where CL could have more than two mounts with 8 in guns.
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