|
Post by akinesia on Feb 23, 2020 16:59:57 GMT -6
I want to change the build dock option to give only 500 tons and the private ship builders increases to be 100 or 200. Does anyone know where thoses files are. I cannot seem to find them anywhere.
Thanks for any help!
|
|
|
Post by seawolf on Feb 23, 2020 22:47:18 GMT -6
Its hardcoded
|
|
|
Post by akinesia on Feb 24, 2020 6:31:21 GMT -6
Well that is too bad.
Thank you for letting me know
|
|
|
Post by akinesia on Feb 24, 2020 8:10:50 GMT -6
New question When research occurs is it done in order listed in the research areas file such as the one below? ie research Krupp armour then face hardening then quality control etc... or is it based on the date listed ie research 1900 then 1901 then 1902 etc...
[Armour development 1] PicName=ArmourMill.jpg Krupp armour;1900;Y;100;3;101;Gradual improvement of armour quality Face hardening;1902;N;100;6;102;Gradual improvement of armour quality Quality control;1904;N;100;8;103;Gradual improvement of armour quality and 1% weight saving Improved annealing;1906;N;100;8;104;Gradual improvement of armour quality Krupp Cementit;1908;Y;100;8;105;Gradual improvement of armour quality Quality control II;1910;N;100;10;106;Gradual improvement of armour quality and 1% weight saving Improved armour bracing;1912;Y;90;10;114;2% weight saving on armour Improved face hardening;1914;N;90;10;107;Gradual improvement of armour quality Improved homogenous armour;1916;N;100;14;108;Gradual improvement of armour quality Inclined belt;1916;Y;90;16;109;Enables inclined belt Improved armour testing methods;1920;N;80;14;110;Gradual improvement of armour quality and 1% weight saving Internal belt;1922;Y;80;14;111;Gradual improvement of armour qualityr Interlocked armor plates;1921;N;80;14;120;Gradual improvement of armour quality Integral Armour;1923;N;80;14;126;2% weight saving on armour Decapping belt;1924;N;80;14;112;Gradual improvement of armour quality Advanced face hardening;1926;N;80;14;113;Gradual improvement of armour quality Advanced alloying;1928;N;80;14;121;Gradual improvement of armour quality Microphotography for armour breakage studies;1930;N;80;14;125;Gradual improvement of armour quality Post-hardening tempering process;1932;N;80;14;119;Gradual improvement of armour quality X-Ray quality testing;1934;N;80;14;117;Gradual improvement of armour quality Reduced impurities;1935;N;80;14;122;Gradual improvement of armour quality Temper brittleness mastered;1937;N;80;14;118;Gradual improvement of armour quality Improved armour face toughness;1939;N;80;14;116;Gradual improvement of armour quality Micro alloy additions (vanadium, boron, copper);1941;N;80;14;123;Gradual improvement of armour quality Thermo mechanically treated armour materials;1944;N;80;14;124;Gradual improvement of armour quality
|
|
|
Post by wlbjork on Feb 25, 2020 3:59:57 GMT -6
No, there's a chance for any tech to be skipped.
The date listed is the date that you should research the tech - there is a penalty to any research before this date.
Y/N is whether other nations can come up with the idea by seeing a ship with that tech installed.
The third number is the % chance that this tech will be researched during your run, not sure if this is the skip chance off-hand.
One of the two remaining numbers is the multiplier for the total tech points required to unlock that tech (multiples of 20k I think)
|
|
|
Post by dorn on Feb 25, 2020 5:32:17 GMT -6
I think that technologires are chosen in order sorted by date but not certain as it is difficult to confirm.
|
|
|
Post by wlbjork on Feb 25, 2020 7:27:51 GMT -6
I'm starting to think tech works something like this:
Check number of RP in the pool for that tech area. Check the target date for the first tech in the list, multiply the current RP pool by the modifier required by the date If modified RP pool is equal to or greater than target RP for that tech, roll to see if the tech is developed. If no tech developed for each subsequent tech in the list.
Presumably at some point there is a roll to see if the tech is developed at all. There is presumably also a roll for an unexpected breakthrough, though not sure how that works.
|
|
|
Post by Fredrik W on Feb 25, 2020 11:09:56 GMT -6
What is the motive for wanting to mod dock size increases? Just wondering as it might be possible to solve some other way.
|
|
|
Post by dorn on Feb 25, 2020 11:17:02 GMT -6
What is the motive for wanting to mod dock size increases? Just wondering as it might be possible to solve some other way. I expect slow technology progress. Without decrease of dock size increase you get behemonts battleships even if your technology does not have even 4 centerline turrets.
|
|
|
Post by akinesia on Feb 26, 2020 9:13:52 GMT -6
What is the motive for wanting to mod dock size increases? Just wondering as it might be possible to solve some other way. I expect slow technology progress. Without decrease of dock size increase you get behemonts battleships even if your technology does not have even 4 centerline turrets. Correct I am trying to slow the game down I have modded the techs to slow down development and i am running at 10% research rate so i was wanting to avoid the 30k plus ton ships for as long as possible.
I would love to have a no aircraft option as well but I don't know how to accomplish that, when i remove the aircraft techs i started getting error messages so i reinstalled them.
|
|
|
Post by akinesia on Feb 26, 2020 9:18:06 GMT -6
By the way @fredrik W I do want to say I absolutley love Rule the Waves 2. Thanks you so much for a great game.
|
|
|
Post by dizzy on Mar 2, 2020 9:25:40 GMT -6
What is the motive for wanting to mod dock size increases? Just wondering as it might be possible to solve some other way. Because without a Washington naval treaty, as often happens in my games, I just don’t often implement them, I see the AI building behemoth sized ships before I’d like them to be available. A SMALL adjustment, like a 250 ton dock size penalty per increase would probably solve the problem. I’d love to see a start game option where we have a penalty or a bonus to dock size increases from 100 tons to 500 tons in 50 ton increments that we could set at the start to get the desired balance we are seeking for the campaign. It’s not bad as it is... but I’d like to see a 10-15% penalty on dock size increases to see where that leads.
|
|
|
Post by akinesia on Mar 5, 2020 19:35:59 GMT -6
Thank you for adding that to 1.18. @fredrik W
You rock
|
|