Possible solution to RtW2's operational level problem.
Mar 26, 2020 2:38:13 GMT -6
retsof likes this
Post by srndacful on Mar 26, 2020 2:38:13 GMT -6
Hello folks!
Well, with all the coronavirus quarantine stuff going on, I finally got the time to 'mull over' an idea I've been holding onto for ... well, a long time now.
Basically, it's (i.e. I envisioned it as) an answer to all the people asking: "Why do I get X ships instead of Y when I fight battles?" - and please note that this covers a wide amount of questions: from "Why are my worst BC's involved instead of my best?" through "Why is only a part of my fleet actually fighting?" to "Can we have task forces so I can put specialised ships in?"
So, my thought was (essentially): 'Why don't we show them just how stretched they really are?' with a side bonus of 'And give them what they want at the same time.' ... Yep - a 'carrot and a stick' all in one - it's just how my mind works, I suppose.
Anyway, the basics of the idea is this:
Players will get to assign Missions to their available ships - or send their available ships on Missions, depending on how you look at it - every turn of the war.
Now, since they'll have to do this every turn (month) - and since there will probably be those among us who are uninterested in (and/or actively annoyed by (*cough* me *cough*)) excessive micromanagement - the available ships will automatically be distributed by the AI to the available Missions at the start of the turn, and the player will be able to re-organise them at his leisure (or not at all).
Available ships would be all those ships on AF in the Area not currently in transit.
Missions are, basically, a 'battle type' (e.g. Shore Bombardment) in a given location (e.g. 'Sicily') which would then be assigned any number of ships (including none at all) to it. Each available ship could only be assigned one Mission per month.
Missions should be divided into 'Defensive' and 'Offensive' (ho hum) - with each Offensive Mission generating a Battle against the appropriate enemy Defensive Mission.
Missions should be grouped by Area - by Territory (or even Port(s)) is also possible, but would be a bit (way) more complicated - with all the possible Missions in that Area (Territory/Port(s)) listed, and ships assigned to them listed right underneath them - so as to enable group selection and drag-and-drop shuffling.
So, for example, if I was playing A-H, and at war with Italy, a possible list of Defensive Missions would be:
Coastal Defense of Dalmatia (against Italian Coastal Raids, Bombardments and Invasions),
Coastal Defense of A-H (against Italian Coastal Raids, Bombardments and Invasions),
Defense of Convoy no.1 (against Italian's Convoy no.1 Interception), (if there is any)
Defense of Convoy no.2 (against Italian's Convoy no.2 Interception), (if there is any)
... etc ... depending on how many Convoys the RNGods generate that turn - I'd say 1 per 10 ports per turn, but that's just my 0.02$.
Then there are Offensive (ho hum) Missions available to me:
Coastal Raid on Italian East Coast, (defended by Italian Coastal Defense of Italian East Coast)
Coastal Raid on Italian West Coast, (defended by Italian Coastal Defense of Italian West Coast)
... etc ... as I think you got the picture, and don't want to bore you with (bigger) wall of text.
In any case, this would provide a nice visual overview of how stretched your fleet really is, along with a possibility of making your own task forces (with all the specialised ships you want) and making the best of the situation.
Please note that I'm not wedded to this idea, and I don't expect Fredrik will have the time (or even inclination) to add this into RtW2 - since, I expect, it will be tricky and time-consuming to configure and balance the AI - but if it sparks a discussion (and possible improvements) - I'm happy.
All comments/insults/ideas/threats/thoughts/preaching/criticisms welcome.
Cheers!
Well, with all the coronavirus quarantine stuff going on, I finally got the time to 'mull over' an idea I've been holding onto for ... well, a long time now.
Basically, it's (i.e. I envisioned it as) an answer to all the people asking: "Why do I get X ships instead of Y when I fight battles?" - and please note that this covers a wide amount of questions: from "Why are my worst BC's involved instead of my best?" through "Why is only a part of my fleet actually fighting?" to "Can we have task forces so I can put specialised ships in?"
So, my thought was (essentially): 'Why don't we show them just how stretched they really are?' with a side bonus of 'And give them what they want at the same time.' ... Yep - a 'carrot and a stick' all in one - it's just how my mind works, I suppose.
Anyway, the basics of the idea is this:
Players will get to assign Missions to their available ships - or send their available ships on Missions, depending on how you look at it - every turn of the war.
Now, since they'll have to do this every turn (month) - and since there will probably be those among us who are uninterested in (and/or actively annoyed by (*cough* me *cough*)) excessive micromanagement - the available ships will automatically be distributed by the AI to the available Missions at the start of the turn, and the player will be able to re-organise them at his leisure (or not at all).
Available ships would be all those ships on AF in the Area not currently in transit.
Missions are, basically, a 'battle type' (e.g. Shore Bombardment) in a given location (e.g. 'Sicily') which would then be assigned any number of ships (including none at all) to it. Each available ship could only be assigned one Mission per month.
Missions should be divided into 'Defensive' and 'Offensive' (ho hum) - with each Offensive Mission generating a Battle against the appropriate enemy Defensive Mission.
Missions should be grouped by Area - by Territory (or even Port(s)) is also possible, but would be a bit (way) more complicated - with all the possible Missions in that Area (Territory/Port(s)) listed, and ships assigned to them listed right underneath them - so as to enable group selection and drag-and-drop shuffling.
So, for example, if I was playing A-H, and at war with Italy, a possible list of Defensive Missions would be:
Coastal Defense of Dalmatia (against Italian Coastal Raids, Bombardments and Invasions),
Coastal Defense of A-H (against Italian Coastal Raids, Bombardments and Invasions),
Defense of Convoy no.1 (against Italian's Convoy no.1 Interception), (if there is any)
Defense of Convoy no.2 (against Italian's Convoy no.2 Interception), (if there is any)
... etc ... depending on how many Convoys the RNGods generate that turn - I'd say 1 per 10 ports per turn, but that's just my 0.02$.
Then there are Offensive (ho hum) Missions available to me:
Coastal Raid on Italian East Coast, (defended by Italian Coastal Defense of Italian East Coast)
Coastal Raid on Italian West Coast, (defended by Italian Coastal Defense of Italian West Coast)
... etc ... as I think you got the picture, and don't want to bore you with (bigger) wall of text.
In any case, this would provide a nice visual overview of how stretched your fleet really is, along with a possibility of making your own task forces (with all the specialised ships you want) and making the best of the situation.
Please note that I'm not wedded to this idea, and I don't expect Fredrik will have the time (or even inclination) to add this into RtW2 - since, I expect, it will be tricky and time-consuming to configure and balance the AI - but if it sparks a discussion (and possible improvements) - I'm happy.
All comments/
Cheers!