Grouping for Easier Strategic Move and Sorting
Mar 30, 2020 17:47:48 GMT -6
seawolf, retsof, and 1 more like this
Post by dia on Mar 30, 2020 17:47:48 GMT -6
I made this suggestion in a thread on the main page, but I wanted to post it here as an actual suggestion.
There needs to be some kind of way to group ships together to make it easier to move them from region to region. In my current game with Japan, I don't have enough forces to protect my possessions in southeast Asia and northeast Asia. I have enough though to keep one safe with frontline ships and the other okay with backline ships. I'm at war with Germany and France. We all share possessions in SEA, but Germany has one in NEA. Almost every other turn, the Germans move a large force into NEA that threatens to blockade me. I'm forced to click every frontline ship in SEA and move them to NEA, and usually if I'm not blockaded I move the backline ships from NEA to SEA. And then it reverses. This is really time consuming because I can't sort what ships to move. Both regions have ships on TP, R, minesweeping, or FS that I don't want to move each time.
This is why I came up with way to possibly mitigate this. Simply add an extra column line in the ship list. When you right click a ship, there would be an option for a drop down menu to assign that ship to [No Group], a list of existing groups, or [New Group]. [New Group] would prompt the user to create and name a new group. That new group is added to the list of existing groups. If all ships are removed from the group, the group disappears from the list. This feature would have no other purpose other than allowing the player to sort together ships of their choice. The location or status of ships would not matter. Groupings do not require ships to be on the same status or at the same location. Not only for ease of moving, but I think this feature would also help with organizing KE's by role and sorting out second-hand ships. I know some people add tags to ship class names to designated the role corvettes are to be used for to make them easier to set out. I really dislike that concept and I absolutely will not add tags to the names of my capital ships or 30-50+ destroyers for every war.
As an example, in my current war I would have the following groups:
[Main Fleet]
[Reserve Fleet] (nothing to do with the status Reserve)
[Trade Protection/ASW]
[Minesweepers]
[Colonial Forces]
[Raiders]
The [Raiders] group would be scattered across the world, all on raider status. In peacetime, I'd order them all home and put in reserve or mothballed. The [Minesweepers] would consist of minesweeper KE's, both in SEA and NEA. In peacetime I would also order them home and put in reserve. [Trade Protection/ASW] would consist of refitted old destroyers and sub-hunter corvettes. In peacetime I would put them in mothballed or reserve. [Colonial Forces] consists of my KE colonial boats on FS or whatever forces I plan on keeping on permanent station in SEA. [Main Fleet] would be my frontline units and [Reserve Fleet] would be my older ships. I'd move both those groups around between NEA and SEA depending on where the primary threat ends up. Obviously damaged ships wouldn't make the move until they were repaired and I issue a new move. At peacetime I would probably put the entirety of [Reserve Fleet] in reserve.
New ships and rebuilds would always arrive with no assigned group. A ship will remained assigned to a group until sunk, interned, scrapped, or reassigned by the player. I don't what issue it would have on gameplay. Groups would be nothing more than a tag with no impact on the battle generator. That being said, I'm not sure if this feature could be implemented into existing saved games, but I'm not the expert.
Something I forgot to add earlier, naming groups allows the player to be creative or historical. You could use Home Fleet, High Seas Fleet, KidÅ Butai, etc.
There needs to be some kind of way to group ships together to make it easier to move them from region to region. In my current game with Japan, I don't have enough forces to protect my possessions in southeast Asia and northeast Asia. I have enough though to keep one safe with frontline ships and the other okay with backline ships. I'm at war with Germany and France. We all share possessions in SEA, but Germany has one in NEA. Almost every other turn, the Germans move a large force into NEA that threatens to blockade me. I'm forced to click every frontline ship in SEA and move them to NEA, and usually if I'm not blockaded I move the backline ships from NEA to SEA. And then it reverses. This is really time consuming because I can't sort what ships to move. Both regions have ships on TP, R, minesweeping, or FS that I don't want to move each time.
This is why I came up with way to possibly mitigate this. Simply add an extra column line in the ship list. When you right click a ship, there would be an option for a drop down menu to assign that ship to [No Group], a list of existing groups, or [New Group]. [New Group] would prompt the user to create and name a new group. That new group is added to the list of existing groups. If all ships are removed from the group, the group disappears from the list. This feature would have no other purpose other than allowing the player to sort together ships of their choice. The location or status of ships would not matter. Groupings do not require ships to be on the same status or at the same location. Not only for ease of moving, but I think this feature would also help with organizing KE's by role and sorting out second-hand ships. I know some people add tags to ship class names to designated the role corvettes are to be used for to make them easier to set out. I really dislike that concept and I absolutely will not add tags to the names of my capital ships or 30-50+ destroyers for every war.
As an example, in my current war I would have the following groups:
[Main Fleet]
[Reserve Fleet] (nothing to do with the status Reserve)
[Trade Protection/ASW]
[Minesweepers]
[Colonial Forces]
[Raiders]
The [Raiders] group would be scattered across the world, all on raider status. In peacetime, I'd order them all home and put in reserve or mothballed. The [Minesweepers] would consist of minesweeper KE's, both in SEA and NEA. In peacetime I would also order them home and put in reserve. [Trade Protection/ASW] would consist of refitted old destroyers and sub-hunter corvettes. In peacetime I would put them in mothballed or reserve. [Colonial Forces] consists of my KE colonial boats on FS or whatever forces I plan on keeping on permanent station in SEA. [Main Fleet] would be my frontline units and [Reserve Fleet] would be my older ships. I'd move both those groups around between NEA and SEA depending on where the primary threat ends up. Obviously damaged ships wouldn't make the move until they were repaired and I issue a new move. At peacetime I would probably put the entirety of [Reserve Fleet] in reserve.
New ships and rebuilds would always arrive with no assigned group. A ship will remained assigned to a group until sunk, interned, scrapped, or reassigned by the player. I don't what issue it would have on gameplay. Groups would be nothing more than a tag with no impact on the battle generator. That being said, I'm not sure if this feature could be implemented into existing saved games, but I'm not the expert.
Something I forgot to add earlier, naming groups allows the player to be creative or historical. You could use Home Fleet, High Seas Fleet, KidÅ Butai, etc.