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Post by dia on Mar 31, 2020 22:56:03 GMT -6
Is there anyway to force the battle and ship logs to display local time instead of whatever the default is? Playing Japan and most of my log times are 7 to 8 hours off local time which makes it confusing trying to figure out how things played out in relation to day/night. What's even the purpose of not using local time? I can see one or two hours off based on the timezone of your forces home port and where they are fighting for standardization purposes, but why would the Japanese Navy be 7 or 8 hours off local time while fighting in the Sea of Japan? Admittedly it took me a long time to notice this, but this is my first run I've started recording log information and really going over the details.
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Post by aeson on Mar 31, 2020 23:20:38 GMT -6
The default is Greenwich Mean Time, and the purpose of using it instead of local time is that it's easier to track when things happened relative to one another if you use a fixed time zone rather than the local time zone, which may be different from the time zone at the port from which you sailed, from the time zone you were just in an hour ago, from the time zone at the air base 100nmi to the east or the carrier group 100nmi to the west, et cetera. It's also reasonably realistic, because warships at sea will typically keep the clocks set to a specific time zone, such as GMT or the time zone in which the capital of the state to which the ships belong is found.
It's entirely possible to have an engagement where several of the various formations and airbases involved are in a different time zone or where ships cross from one time zone into another, and if you're trying to work out when things happened based on the logs that you're reading you really don't want to have to convert everything from local time to some standard time for each of the however many ships you're looking at. Similarly, the times shown on the ship tracks are in GMT rather than in local time.
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Post by dia on Mar 31, 2020 23:25:57 GMT -6
The default is Greenwich Mean Time, and the purpose of using it instead of local time is that it's easier to track when things happened relative to one another if you use a fixed time zone rather than the local time zone, which may be different from the time zone at the port from which you sailed, from the time zone you were just in an hour ago, from the time zone at the air base 100nmi to the east or the carrier group 100nmi to the west, et cetera. It's also reasonably realistic, because warships at sea will often keep the clocks set to a specific time zone, such as GMT or the time zone in which the capital of the state to which the ships belong is found.
It's entirely possible to have an engagement where several of the various formations and airbases involved are in a different time zone or where ships cross from one time zone into another, and if you're trying to work out when things happened based on the logs that you're reading you really don't want to have to convert everything from local time to some standard time for each of the however many ships you're looking at. Similarly, the times shown on the ship tracks are in GMT rather than in local time.
I figured that, I just dislike how Japan is using GMT as their standard.
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Post by aeson on Mar 31, 2020 23:44:54 GMT -6
I figured that, I just dislike how Japan is using GMT as their standard. I don't know what time zone Japanese warships used in this period historically, but the Japanese Navy of the early 20th Century was heavily influenced by the British Royal Navy; it would not surprise me if the Japanese Navy using GMT in this period was historically accurate.
Regardless, a reason for all states to use GMT is that you can view the ships' logs for your opponents at the end of a battle, if you go into the Ship Details menu and double-click on the name of a ship in the Ship Statistics table and then press the Log button in the Ship Details window.
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