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Q&A
Apr 7, 2020 9:56:31 GMT -6
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Post by sandersan on Apr 7, 2020 9:56:31 GMT -6
williammillerI created this post just in order to ask you several minor questions. They might be very minor or not important, so I think it not worth opening threads for each question.
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Q&A
Apr 7, 2020 10:00:10 GMT -6
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Post by sandersan on Apr 7, 2020 10:00:10 GMT -6
Q1: Does the Speed Rating of a division always refer to the lowest speed rating of ships in that division?
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Q&A
Apr 7, 2020 10:16:54 GMT -6
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Post by sandersan on Apr 7, 2020 10:16:54 GMT -6
Q2: Which torpedoes are Type 93? Are all JP torpedoes Type 93? I do not notice there's any information on ship data sheets about that...
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Apr 7, 2020 10:51:41 GMT -6
Post by williammiller on Apr 7, 2020 10:51:41 GMT -6
Q1: Does the Speed Rating of a division always refer to the lowest speed rating of ships in that division? Yes, the lowest speed of any ship in a division is the division speed. As a 'house rule' I allow players to 'detach' a damaged ship, effectively it becomes a separate division...but it has to be badly damaged to be allowed.
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Q&A
Apr 7, 2020 10:58:00 GMT -6
Post by williammiller on Apr 7, 2020 10:58:00 GMT -6
Q2: Which torpedoes are Type 93? Are all JP torpedoes Type 93? I do not notice there's any information on ship data sheets about that... Only Japanese torpedoes with a damage rating ( the third value shown for torpedo data) of "6" are Type 93 torps. I had thought this was in an errata somewhere but offhand I don't see it...
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Q&A
Apr 7, 2020 11:00:32 GMT -6
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Post by sandersan on Apr 7, 2020 11:00:32 GMT -6
Q3: In basic game rule, when multiple gunnery attacks resolved on the same target at the same time, p.15 says we should repeat all attacks and total the results *before* consulting the table, which means, in other words, a unit can receive *up to* 6 damage levels each turn, right?
And what if torpedo attacks also are also resolved at the same turn?
Otherwise I see a ship is way so easy to be sunk?
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Apr 7, 2020 11:14:44 GMT -6
Post by williammiller on Apr 7, 2020 11:14:44 GMT -6
Q3: In basic game rule, when multiple gunnery attacks resolved on the same target at the same time, p.15 says we should repeat all attacks and total the results *before* consulting the table, which means, in other words, a unit can receive *up to* 6 damage levels each turn, right? And what if torpedo attacks also are also resolved at the same turn? Otherwise I see a ship is way so easy to be sunk? Your statement above is correct, yes. 6 DL is the maximum a ship can sustain from gunfire in a single turn. Torpedo attacks are resolved separately and damage is applied in addition to any gunfire damage: this allows for the fact that torp hits can sink a ship much quicker than gunfire alone.
Remember that a turn in the game is 10 minutes - as a couple of examples, a US BB could fire up to 180 rounds of 16" shells from its main battery during that time frame, while a US destroyer could typically fire 400-600 five-inch rounds from its main battery during the same period. This means that (comparatively) ships will likely suffer much more damage during a game turn in NSP when compared to a game using, say, a 2 or 3 minute turn.
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Q&A
Apr 7, 2020 11:20:51 GMT -6
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Post by sandersan on Apr 7, 2020 11:20:51 GMT -6
Q3: In basic game rule, when multiple gunnery attacks resolved on the same target at the same time, p.15 says we should repeat all attacks and total the results *before* consulting the table, which means, in other words, a unit can receive *up to* 6 damage levels each turn, right? And what if torpedo attacks also are also resolved at the same turn? Otherwise I see a ship is way so easy to be sunk? (Continue) But if we total all the attacks before consulting the damage table, it might be also kind of weird. Consider the example: The MB of a CA attacks a DD and we get 4 (defense is substrated and all modifiers applied). It should get 4 DL if we just end here. But if we continue attack it with SB and we get -3, by totalling all the attacks it gets 1 DL eventually. It looks like the ship is "repaired" by the SB attack. Kinda weird.
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Q&A
Apr 7, 2020 11:47:29 GMT -6
Post by williammiller on Apr 7, 2020 11:47:29 GMT -6
Q3: In basic game rule, when multiple gunnery attacks resolved on the same target at the same time, p.15 says we should repeat all attacks and total the results *before* consulting the table, which means, in other words, a unit can receive *up to* 6 damage levels each turn, right? And what if torpedo attacks also are also resolved at the same turn? Otherwise I see a ship is way so easy to be sunk? (Continue) But if we total all the attacks before consulting the damage table, it might be also kind of weird. Consider the example: The MB of a CA attacks a DD and we get 4 (defense is substrated and all modifiers applied). It should get 4 DL if we just end here. But if we continue attack it with SB and we get -3, by totalling all the attacks it gets 1 DL eventually. It looks like the ship is "repaired" by the SB attack. Kinda weird. I think we have a mis-communication - you individually roll each attacking ship's attack against the target, and then total all the Damage Levels achieved from all attackers - you roll that number of six-sided dice to see how much structure and flotation loss was inflicted pn the target. You do not total the 'net rolls' of each attack, you total how many DLs each attacker inflicted on the target. There is no 'negative DL' (you either inflict DL or not with each attack), so no subtraction of DL would ever be possible.
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Q&A
Apr 7, 2020 11:57:20 GMT -6
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Post by sandersan on Apr 7, 2020 11:57:20 GMT -6
(Continue) But if we total all the attacks before consulting the damage table, it might be also kind of weird. Consider the example: The MB of a CA attacks a DD and we get 4 (defense is substrated and all modifiers applied). It should get 4 DL if we just end here. But if we continue attack it with SB and we get -3, by totalling all the attacks it gets 1 DL eventually. It looks like the ship is "repaired" by the SB attack. Kinda weird. I think we have a mis-communication - you individually roll each attacking ship's attack against the target, and then total all the Damage Levels achieved from all attackers - you roll that number of six-sided dice to see how much structure and flotation loss was inflicted pn the target. You do not total the 'net rolls' of each attack, you total how many DLs each attacker inflicted on the target. There is no 'negative DL' (you either inflict DL or not with each attack), so no subtraction of DL would ever be possible. Thanks! That would be much more reasonable!
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Q&A
Apr 7, 2020 14:46:29 GMT -6
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Post by sandersan on Apr 7, 2020 14:46:29 GMT -6
Q4: In basic game besides the modifiers on p.12, should the modifiers on p.15 also be considered when resolve the gunnery combat? Cause there is no speed rating related modifier on p.12, while to the bottom of p.12 it does say "in the basic game, a unit's speed rating affects its odds of being hit by certain weapons". williammillerOh, I understood. The "certain weapons" may refer to torpedo attack. So it's okay if speed rating doesn't count for the resolution of gunfire. Right?
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Q&A
Apr 7, 2020 15:21:35 GMT -6
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Post by sandersan on Apr 7, 2020 15:21:35 GMT -6
Q5: Basic game. How to understand "each mount/attack is a separate attack"?
For example, Fubuki has a torp rating of 3-3-6, which means, if I desire to fire 5 torps in total, then the separate attacks can be 1/3/1, or 1/2/2, or 2/3/0, or any other combination, each factor of which no more than 3, but has a total at 5?
In other words, we should designate for each mount the number of torps fired?
It's not allowed to resolve all the torps fired as a single attack right? Or can I resolve the torps one by one? (fire a torp in a mount, then fire another torp in the same mount)
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Apr 7, 2020 16:54:59 GMT -6
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Post by sandersan on Apr 7, 2020 16:54:59 GMT -6
Q6: Does spotted division in the last turn need to be spotted again in this turn? Or does it stay spotted in the following turns once it is spotted?
(BTW, there is no "spotted" marker among the counters.)
I understood now. The spotted division in the last turn should be spotted again in this turn, otherwise the smoke becomes useless. Correct? 😁
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Apr 7, 2020 17:12:40 GMT -6
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Post by sandersan on Apr 7, 2020 17:12:40 GMT -6
Q7: Is unit, which launched torpedoes but didn't fired its guns, also considered as "fired" in the next turn for spotting?
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Q&A
Apr 7, 2020 17:45:00 GMT -6
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Post by sandersan on Apr 7, 2020 17:45:00 GMT -6
Q8: If a division succeeded in closing to short range and some units in it attacked enemies in step 3 on p.11, are the units, which have already attacked, still able to execute another attack in step 4?
And what about the other units, which didn't attack in that division?
In other words, I think any unit is allowed to execute only one round of attack every turn?
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