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Post by cleveland on Aug 14, 2015 7:21:24 GMT -6
Long range torpedoes should be inaccurate, but as it is now there is no warning that torpedoes are incoming which might make them more effective. Perhaps a warning, based on crew quality, that torpedoes are inbound. Judging from some of the actions that the AI takes - it sometimes "knows" that the player has fired torpedoes, either that or it is guessing.
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Post by julianbarker on Aug 14, 2015 15:36:53 GMT -6
I always find night engagements more interesting, precisely because the player has to be more careful and can't just stand off and hope his guns will hit more than the enemy. If it is night (or low visibility during the day) open the range, keep changing course, don't fight what you can't see. Yes it is dangerous, yes it can be random. Your job is to limit that danger and that randomness. If you have played SAI Campaign you will find lots of night encounters simply becasue you can't perform your missions without now and again encountering the enemy in disadvantageous (or advantageous if you are set up for it) situations. RTW gives the same flavour.
If you really hate night battles, then just turn away and keep the range open. It is rare (though not unknown) for ships to get into trouble before you can do anything, but that is very unusual, unless you fleets have no screening CLs or DDs.
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Post by gornik on Aug 14, 2015 16:11:20 GMT -6
I always find night engagements more interesting, precisely because the player has to be more careful and can't just stand off and hope his guns will hit more than the enemy. If it is night (or low visibility during the day) open the range, keep changing course, don't fight what you can't see. Yes it is dangerous, yes it can be random. Your job is to limit that danger and that randomness. If you have played SAI Campaign you will find lots of night encounters simply becasue you can't perform your missions without now and again encountering the enemy in disadvantageous (or advantageous if you are set up for it) situations. RTW gives the same flavour. If you really hate night battles, then just turn away and keep the range open. It is rare (though not unknown) for ships to get into trouble before you can do anything, but that is very unusual, unless you fleets have no screening CLs or DDs. Screen order is one I dream to give my DD before battle, as now I usually see CL at this duty even after DD screen invention (and CL in my navy are usually large and valuable). And I never saw any ships screening forward CA squadron which usually first to find trouble in Fleet battles. Despite this night battles are most "live" part of RTW, especially if you are not free in your actions (need to protect convoy or weak supporting force). In my CSA campaign I got real convoy battle with British separate BC and BB forces: they attacked me from different sides in the evening, were beaten, but returned just after midnight in rain... Lots of torpedoes were launched from both sides at point blanc range, but only "clear" hits were my CA (blown up), transport (sink in 5 minutes) my BB (stay in line with insufficient flooding) and British B (crippled away with engine damage). Some British ships also sunk from tinfishes overdose, but they all were badly damaged by artillery first. Fortunately my fleet was better trained in night battles...
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Post by Fredrik W on Aug 14, 2015 23:46:34 GMT -6
Long range torpedoes should be inaccurate, but as it is now there is no warning that torpedoes are incoming which might make them more effective. Perhaps a warning, based on crew quality, that torpedoes are inbound. Judging from some of the actions that the AI takes - it sometimes "knows" that the player has fired torpedoes, either that or it is guessing. The AI doesn't know that you have launched torps. It assumes a torpedo attack may have been launched if there are enemy DD:s in a good launching position, and then it usually, but not always, takes evasive action.
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jma286
Junior Member
Posts: 97
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Post by jma286 on Aug 15, 2015 14:51:16 GMT -6
I always find night engagements more interesting, precisely because the player has to be more careful and can't just stand off and hope his guns will hit more than the enemy. If it is night (or low visibility during the day) open the range, keep changing course, don't fight what you can't see. Yes it is dangerous, yes it can be random. Your job is to limit that danger and that randomness. If you have played SAI Campaign you will find lots of night encounters simply becasue you can't perform your missions without now and again encountering the enemy in disadvantageous (or advantageous if you are set up for it) situations. RTW gives the same flavour. If you really hate night battles, then just turn away and keep the range open. It is rare (though not unknown) for ships to get into trouble before you can do anything, but that is very unusual, unless you fleets have no screening CLs or DDs. I agree, there are no problems with how night battles are modeled in the game, IMO. Admirals in real life were terrified of night battles, precisely because of the difficulties of command and control in an age where signals and flags were used for communication and also because of the risk of destroyers slipping in undetected and launching large spreads of torpedoes before the capital ships have a chance to respond. I generally avoid night battles unless I know I have a large advantage, or if I know the enemy doesn't have many destroyers(i.e. it's a small engagement). In such cases I'll charge in with a few BBs, take a torp or two, but blow the enemy ships out of the water. Of course, even this strategy poses some risks, but quite a few of my biggest victories have come from successful night actions.
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