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Post by gustavkuriga on Apr 23, 2020 6:37:13 GMT -6
So I keep getting this event which is driving me insane. I'm told to build X number of Battleships, I start up production of them, then a couple of turns later fail the mission, with no way in hell that I could have completed said Battleships in that amount of time. It's making the game almost unplayable. Would love to have this changed.
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Post by secondcomingofzeno on Apr 23, 2020 7:00:12 GMT -6
So I keep getting this event which is driving me insane. I'm told to build X number of Battleships, I start up production of them, then a couple of turns later fail the mission, with no way in hell that I could have completed said Battleships in that amount of time. It's making the game almost unplayable. Would love to have this changed. You don't need to complete X amount of ships, only have X number of ships in construction (And under work). The number is whatever you have already building, PLUS the new number. So if you have 1 already building and they ask for 4, you need FIVE under construction. Or if you're unlucky and have like...5 under construction and they ask for 4, you need NINE...A ludicrous number lategame and honestly should be nerfed.
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Post by dorn on Apr 23, 2020 7:04:28 GMT -6
Welcome here. In case of event you are requested to build x number of some type of ship, you only need to start their construction. In left down corner (see screenshot) you have information how many ships of which type you need to be in construction. It includes all ships you have already started to build. You have several months (not certain but I think 6 months), so enough time to create brand new design and order those ships. note: In this row it gives you information "OK" if you are building what was requested.
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Post by gustavkuriga on Apr 23, 2020 7:14:59 GMT -6
That's the thing, I had an event where they gave me 50,000,000 to build a new battleship, queued the new battleship, and then it said I failed the event for not building said battleship.
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Post by oldpop2000 on Apr 23, 2020 7:16:07 GMT -6
You start building them, wait for a few turns, put them on halt to save money, then scrap them. Works well for me.
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Post by stevethecat on Apr 23, 2020 8:00:05 GMT -6
I just take the money and never start anything, building BBs is pointless as the game never picks anything other than a lonely CL for missions.
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Post by rimbecano on Apr 23, 2020 18:03:11 GMT -6
That's the thing, I had an event where they gave me 50,000,000 to build a new battleship, queued the new battleship, and then it said I failed the event for not building said battleship. Note that if any of your existing constructing completes before the six turn time limit, you need to start another ship so that you have the requisite number of ships building. If I'm playing a high-budget power like the US, I generally find this event more punishing in the early game, when there aren't many options for *technically*, but not *actually* filling the requirement, and I haven't yet built up a nest egg to cushion the deficit. In the late game, I've often scrapped or converted my BCs and am using fast BBs in the BC role, so when I get a demand for for battleships, I can just take my latest CA design, scale it up to 11 or 12 inch guns (so it's *technically* a BC, by the game's classification), and build four of those. I get 4 ships that satisfy the build requirement, but whose actual role is to tangle with enemy 10" heavy cruisers, for the monthly build cost of approximately one and a half contemporary battleships (which at that point in the game tend to run about 5 or 6 million a month to build).
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Post by asdfzxc922 on Apr 23, 2020 23:57:59 GMT -6
If you want to play dirty, you can beat the system by building the cheapest possible design that still technically counts as a battleship: This is for RTW1 obviously, but the same basic design works just as well in RTW2 (remember to enable magazine box armor to save even more money). Just make sure to scrap it before it actually sees any combat.
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Post by gustavkuriga on Apr 24, 2020 1:34:28 GMT -6
Thanks for the advice everyone. I kind of wish they would change the event so that it's not so extreme and requiring a gamey strategy. I highly doubt any country built ships that weren't at least theoretically useful in combat.
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Post by rimbecano on Apr 24, 2020 4:49:28 GMT -6
Thanks for the advice everyone. I kind of wish they would change the event so that it's not so extreme and requiring a gamey strategy. I highly doubt any country built ships that weren't at least theoretically useful in combat. Keep in mind that the game is also political simulator, not just a battleship simulator. The devs are *trying* to get you to play games with the politicians, and the politicians are sure as heck playing games with you. For my "BCs", mislabeling ships to get what one needs despite political demands is a time honored naval tradition (I actually already had the class drawn up in my most recent game, and was wondering how I'd ever get funding). For the 7" "battleship" that asdfzxc922 posted, embezzlement is also a time honored political tradition. Take the money, build the ships, buy yourself a yacht. :-) That said, ones options when one gets a 4 BB demand in the early game are limited, and it would be nice to have a bit more balance in the event.
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Post by gustavkuriga on Apr 24, 2020 4:52:36 GMT -6
Yeah, I'm getting them within the first decade, which for a poorer nation such as Austria-Hungary is extremely difficult to deal with.
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Post by dorn on Apr 24, 2020 7:59:07 GMT -6
Another option is not blowing the budget.
I usually have around 25-50 % of yearly budget in cash for anytime use. If tension rise rapidly, I use that budget to finance rearmament quickly but otherwise this buffer allow me to build requested warships without issue.
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Post by Kriegsspieler on Apr 24, 2020 9:54:50 GMT -6
FWIW, I actually quite "like" this event. It mimics real-world political involvement in naval strategy, with the attendant consequences if you don't do what some politician wants. I agree that in the early game it's really burdensome to have it fire, but mostly I never try to respond to it in gamey ways. I either bend the knee and comply, or tell them to go screw themselves. Oddly, I rarely take the compromise option. It seems the worst of both worlds.
EDIT: Ok, having preached here about how much I like this event, I got it in April 1900 of the game I just began. And yes, I dealt with it by starting the required DDs (thankfully it was only DDs . . . .) waiting to be patted on the head, and then cancelling them!
So maybe this event could be blacked out until a player was X years into the game?
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Post by rob06waves2018 on Apr 24, 2020 14:21:32 GMT -6
I highly doubt any country built ships that weren't at least theoretically useful in combat. HMS New Zealand was probably the best example of this actually happening. She was of a design that was outclassed by contemporary German battle cruisers even as she was laid down. The Royal Navy didn't really want another Indefatigable but they wanted more battleships and New Zealand offered to pay for one. For some reason (penny pinching), the older design was selected. Even so, it took until 1944 for the Kiwis to pay off the loan they took to build her.
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Post by mobeer on May 5, 2020 16:35:12 GMT -6
I do feel this event goes wrong when existing constuction is completed during the event, ie: - BB 1 under construction - public raise 50 million to build new BB - new BB 2 laid down - BB 1 completed - Player gets the disappointed event because no new battleship under constuction
But the player did what the public wanted! Just the event requires 2 BBs to be under construction rather than a single new ship.
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