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Post by polygon on Jun 28, 2020 15:15:30 GMT -6
I went with 17" guns on my design because they represented the best compromise of range and weight, and were the largest Q1 gun I had. Truthfully, my original design only had 8 17" guns in two quad turrets on 64,000 tons, but I was curious about a 90,000 ton design. I agree that past the mid 1940s, your battleships serve a much more "fleet support and escort" oriented role, and the most use they'll see is at night and in poor weather when carriers are less effective. That rather limits the maximum engagement range to your blind fire radar range.
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Post by oldpop2000 on Jun 28, 2020 16:33:36 GMT -6
I went with 17" guns on my design because they represented the best compromise of range and weight, and were the largest Q1 gun I had. Truthfully, my original design only had 8 17" guns in two quad turrets on 64,000 tons, but I was curious about a 90,000 ton design. I agree that past the mid 1940s, your battleships serve a much more "fleet support and escort" oriented role, and the most use they'll see is at night and in poor weather when carriers are less effective. That rather limits the maximum engagement range to your blind fire radar range. Ship designing and development is a matter of compromise as you have guessed. Here is my newest 1925 design for my Japan game. This BC goes with the idea that maybe more torpedoes will give it an advantage in the fleet wing location with its speed.
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Post by polygon on Jun 28, 2020 16:37:21 GMT -6
I went with 17" guns on my design because they represented the best compromise of range and weight, and were the largest Q1 gun I had. Truthfully, my original design only had 8 17" guns in two quad turrets on 64,000 tons, but I was curious about a 90,000 ton design. I agree that past the mid 1940s, your battleships serve a much more "fleet support and escort" oriented role, and the most use they'll see is at night and in poor weather when carriers are less effective. That rather limits the maximum engagement range to your blind fire radar range. Ship designing and development is a matter of compromise as you have guessed. Here is my newest 1925 design for my Japan game. This BC goes with the idea that maybe more torpedoes will give it an advantage in the fleet wing location with its speed. View AttachmentI would trade a knot of speed on that design for more armor. I get that it's a battlecruiser, but less than 10" of armor on a capital ship freaks me out. I like the idea of torpedoes on BCs, but you should switch them for deck mounted tubes as soon as that's available to you.
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Post by oldpop2000 on Jun 28, 2020 17:57:24 GMT -6
Ship designing and development is a matter of compromise as you have guessed. Here is my newest 1925 design for my Japan game. This BC goes with the idea that maybe more torpedoes will give it an advantage in the fleet wing location with its speed. I would trade a knot of speed on that design for more armor. I get that it's a battlecruiser, but less than 10" of armor on a capital ship freaks me out. I like the idea of torpedoes on BCs, but you should switch them for deck mounted tubes as soon as that's available to you. First, my technology will not allow for deck mounted tubes. Secondly, a 16 inch gun can penetrate the armor on this ship at 27,000 yards. If I increase the belt armor 4 inches, I only gain about 9000 yards. Sounds like a lot but I will lose over three possibly four knots. Speed is life. I have to sacrifice something. I have used all the game tricks to protect this ship from blowing up, that's all I can do. I have to use speed, tactics and torpedoes to keep this ship safe. I will also need aircraft support. I am not going to change the armor protection. It will not work well.
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Post by oldpop2000 on Jun 28, 2020 18:21:03 GMT -6
Currently, my Japanese torpedoes have a maximum range of 10,000 yards@27 knots or 4500 yards@37 knots. If my opponents have similar figures, my ship can, in fact, outrun their torpedoes and I have a torpedo defense system. Guns are not the only possible threat and in fact, there not the biggest threat. Torpedoes and bombs from dive bombers and other aircraft can be. Now, right now in the game, the bombs are light but that will not be true for ever. Here is Christian's bomb penetration data chart. If you examine this chart, some day I am going to have to upgrade the deck armor to over 5 inch because of the size of the bomb. I do my homework, trust me.
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lucur
Junior Member
Posts: 72
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Post by lucur on Jun 29, 2020 3:00:53 GMT -6
The issue i find is you'll have to slow to 25 knots (value from memory, might be off slightly) or slower to launch submerged torps, and as you said speed is life. Slowing down by that much within torpedorange of anything with a gun of 12in or more would propably mean your ship gets crippled with 9" belt or flashfire'd with the 11" turrets. In this case i'd really prefer to drop the torps until above deck tubes are available (unless you only plan to use them on crippled ships to guarantee the sinking, but that could be done by DDs or CLs just as well).
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Post by oldpop2000 on Jun 29, 2020 8:26:33 GMT -6
The issue i find is you'll have to slow to 25 knots (value from memory, might be off slightly) or slower to launch submerged torps, and as you said speed is life. Slowing down by that much within torpedorange of anything with a gun of 12in or more would propably mean your ship gets crippled with 9" belt or flashfire'd with the 11" turrets. In this case i'd really prefer to drop the torps until above deck tubes are available (unless you only plan to use them on crippled ships to guarantee the sinking, but that could be done by DDs or CLs just as well). I totally agree but if you haven't researched above deck torpedoes yet for the tonnage, you are stuck. Above deck torpedoes are dangerous. I wonder if maybe Hood had above deck torpedoes and they are what destroyed the ship. The British were concerned with this possibility in late 1920's.
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Post by oldpop2000 on Jun 29, 2020 8:27:42 GMT -6
Question for anyone: Is there a way of changing the ship picture when you convert a ship to a carrier? I really would prefer to have the light carrier picture instead of the original picture?
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Post by dohboy on Jun 29, 2020 9:35:08 GMT -6
Question for anyone: Is there a way of changing the ship picture when you convert a ship to a carrier? I really would prefer to have the light carrier picture instead of the original picture? Maybe copy and paste from the drawing section of a carrier data file over the drawing data for your rebuilt ship.
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Post by jwsmith26 on Jun 29, 2020 9:53:02 GMT -6
There is no automated way to do this. You would have to draw a new superstructure image or muck around with the ship file to copy a preexisting superstructure image from a different carrier ship file. The latter is not difficult but does require a Windows copy and paste process that takes you out of the game. However, you can perform the operation while the game remains open. There is an explanation of the process here: nws-online.proboards.com/post/59861/thread. In the same thread you can find a variety of carrier templates you can use.
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Post by polygon on Jul 3, 2020 17:22:15 GMT -6
I wonder what the battle generator would do if you built a navy of purely carriers and destroyers.
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Post by dia on Jul 3, 2020 17:44:17 GMT -6
Question for anyone: Is there a way of changing the ship picture when you convert a ship to a carrier? I really would prefer to have the light carrier picture instead of the original picture? Are you talking about the side-view picture or the top-down picture?
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Post by oldpop2000 on Jul 3, 2020 18:39:35 GMT -6
Question for anyone: Is there a way of changing the ship picture when you convert a ship to a carrier? I really would prefer to have the light carrier picture instead of the original picture? Are you talking about the side-view picture or the top-down picture? When I am converting a ship to a carrier, I would like the design screen to change the top down view to a light carrier. Nothing more. Right now, I have to try to put a flight deck on it, which I can do but it doesn't look as good as the ship pictures available.
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Post by polygon on Jul 5, 2020 14:29:36 GMT -6
Going into the late game, would you prefer 6 18" guns or 9 16" guns if the rest of the ship is similar? Is 6 shells sufficient?
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Post by oldpop2000 on Jul 5, 2020 14:47:44 GMT -6
Going into the late game, would you prefer 6 18" guns or 9 16" guns if the rest of the ship is similar? Is 6 shells sufficient? Well, personally, late in the game, aircraft are the biggest danger to ships including battleships. At least, its supposed to be that way in the game. So, my preference would be 9 x 16 inch guns in either two gun turrets or three. As to the secondary armament, 6 inch guns are ok, but secondary guns at this late date should be dual purpose and have a good rate of fire. So, I prefer 5 inch dual purpose with autoload if possible. Please understand that I am an amateur historian. I use history, actual history to guide my decisions. So far, it has worked well for me. But those are my ideas. I don't live in a fantasy world, I prefer historical examples to guide me. I could be totally wrong, but I am an old man and that is just my way of thinking.
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