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Post by gornik on Sept 8, 2015 16:45:51 GMT -6
New spotting of captured ships design bug, now more clear. I got ship from Italy with projected speed 25 knots. Strangely, her real speed was only 20. When I tried to replace machinery, design was treated as illegal as "Hull form will not allow higher speed than 24knots" Attachment DeletedHere is original design itself: Attachment Deleted
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Post by tmp on Sept 8, 2015 19:28:01 GMT -6
Hmmm... i fired up the game again and went thru different saves... and the type of FCS available to CLs never differs from others... Do you have a save which doesn't (yet) have "Secondary director" tech in Fire Control branch? That's what enables director as option in the designer dropdown for CLs, in my experience. In a game which has this tech I can select the director for CLs, in a game without it the option to install the director is not present when designing a CL (while it is present for other ship types)
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Post by namuras on Sept 9, 2015 0:35:31 GMT -6
Hmmm... i fired up the game again and went thru different saves... and the type of FCS available to CLs never differs from others... Do you have a save which doesn't (yet) have "Secondary director" tech in Fire Control branch? That's what enables director as option in the designer dropdown for CLs, in my experience. In a game which has this tech I can select the director for CLs, in a game without it the option to install the director is not present when designing a CL (while it is present for other ship types) Yes... i checked that aswell. One game in 1922 had Secondary Director the other in 1910 did not have it. But will re-check again after work.
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Post by gornik on Sept 9, 2015 12:23:58 GMT -6
Old good Greenwich problem from SAI CSA sailors didn't love sailing... So they decided to emigrate to somewhere without water. Sahara desert looks perfect place for them Attachment DeletedAlso more serious problem: player can't modernise ships with oil firing if he hasn't got access to oil, even if modernisation don't touch machinery.
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Post by tmp on Sept 9, 2015 20:01:36 GMT -6
The change in 1.21:
List of fixes from 1.20: * DDs now cannot have director friring before it is researched for CL.
I feel really bad bringing it up, given how fast you addressed the initial issue, but it seems that the change kind of broken things in opposite direction -- it'd appear that until the "director on CLs" option is researched the DDs can now be only equipped with "Local Only" controls, neither "Central rangefinger" or "Central firing" is available to them until you get the "directors on CLs" tech, which renders both options kinda obsolete. It's not a big issue but any means, and maybe just a result of loading old save game. I'll try to test it also with a new game in 1.21 when I find a moment.
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Post by trenton59 on Sept 9, 2015 22:38:26 GMT -6
Actually, it's always been that way, I've seen it in all versions.
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Post by Fredrik W on Sept 9, 2015 23:28:33 GMT -6
The change in 1.21: List of fixes from 1.20: * DDs now cannot have director friring before it is researched for CL. I feel really bad bringing it up, given how fast you addressed the initial issue, but it seems that the change kind of broken things in opposite direction -- it'd appear that until the "director on CLs" option is researched the DDs can now be only equipped with "Local Only" controls, neither "Central rangefinger" or "Central firing" is available to them until you get the "directors on CLs" tech, which renders both options kinda obsolete. It's not a big issue but any means, and maybe just a result of loading old save game. I'll try to test it also with a new game in 1.21 when I find a moment. That is the intention. Destroyers can only be equipped with directors if you have advanced director and have invented directors for CL. Historically, destroyers were not commonly equipped with fire control systems until well into the 20s.
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Post by tmp on Sept 10, 2015 9:18:26 GMT -6
That is the intention. Destroyers can only be equipped with directors if you have advanced director and have invented directors for CL. Historically, destroyers were not commonly equipped with fire control systems until well into the 20s. Do you mean the intention is destroyers can't be equipped with either central rangefinder, nor central firing, and are limited to "local only" controls until you invent the directors for CL? If so then it is working as intended now, just seemed bit pointless to give access to these two older options only together with the ability to use the director, which renders them both pretty obsolete.
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Post by Fredrik W on Sept 10, 2015 10:07:05 GMT -6
That is the intention. Destroyers can only be equipped with directors if you have advanced director and have invented directors for CL. Historically, destroyers were not commonly equipped with fire control systems until well into the 20s. Do you mean the intention is destroyers can't be equipped with either central rangefinder, nor central firing, and are limited to "local only" controls until you invent the directors for CL? If so then it is working as intended now, just seemed bit pointless to give access to these two older options only together with the ability to use the director, which renders them both pretty obsolete. Yes, that is the intention.
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Post by eisenengel on Sept 10, 2015 19:54:48 GMT -6
Hit a curious bug. For some reason, the patrol/foreign station requirement of Northeast Asia keeps going up, forcing me to put an increasing amount of ships there, despite not getting any new colonies in the area.
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Post by gornik on Sept 11, 2015 14:35:20 GMT -6
I spotted several times strange displacement of ships, now I seem find bug in it: Attachment DeletedAutomatically generated legacy ships may have larger displacement and heavier guns than allowed. I think, AI may build such ships during gametime too.
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Post by gornik on Sept 11, 2015 15:16:55 GMT -6
Addition to my previous posts: some of automatically built designs are painfully illegal and can't be upgraded at all. Here are some examples: Attachment DeletedOverweight? CSA Navy don't know such world! Attachment Deleted- How the hell you placed those turrets there?!?! - You know, Mr. Admiral, we had some bottles of very good whiskey with us... - You should now rebuild her into something useful!!! - Sorry, Mr. Admiral, we drank all when built her...
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Post by trenton59 on Sept 11, 2015 15:23:31 GMT -6
Is it possible that they were built in a foreign yard? That would allow them to be larger than the maximum size of your own yards.
Edit: Never mind, that looks like a semi-major bug.
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Post by gornik on Sept 11, 2015 18:09:16 GMT -6
Is it possible that they were built in a foreign yard? That would allow them to be larger than the maximum size of your own yards. Edit: Never mind, that looks like a semi-major bug. All ships were built at home yard. There are two parts of this problem: firstly, AI ships (including AI-created legacy ones) seem aren't checked by most of their parameters. At one hand, this allows AI countries to create some historical ships which are now illegal (French rhombic-armed "floating hotels"); on the other hand some ships are absolutely impossible. Second part of problem is that yet built ship is still checked by ship designer when is sent to rebuild. Thus ship you got as legacy/from reparations can't be upgraded as it is illegal. I suggest to check rebuilt ships more liberally, only those parts of them which is changed (if you don't change machinery, there is no need to check speed cap, if you upgrade only fire control, turrets may stay at their places without checking, etc)
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Post by gornik on Sept 14, 2015 13:24:24 GMT -6
New spotting: I sometimes saw ships detached because of flooding without seeing penetrative hits at them during last minutes, but thought it was my inattention. But now in small-size battle I saw strange thing: Attachment DeletedNo penetrations of anything except superstructures, but heavy flooding! It seem to be a bug of either hits display or ship damage.
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