Land-Based Airpower, Blockades, and Battle Generation.
May 4, 2020 15:18:35 GMT -6
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Post by dch96 on May 4, 2020 15:18:35 GMT -6
I don’t think this is a bug per se, so I am posting it here. If this is inappropriate, I will repost in the bug thread.
While I appreciate the changes brought by 1.19 and 1.20, it appears that some of them may have had unintended consequences. The following anecdote will explain.
The game was a 1900 start as Italy, with game budget, harsher peace deals and maximum fleet size and airbase size.
It was 1929-1930, and I had spent a great deal of time building up my land based air-power with sixty-plane airbases in every installation I owned. I hadn’t been in a proper war since 1905 or so and I was eager to see how the combination of modern dreadnoughts and air superiority would fare against the AI.
I found myself in a war with the alliance of Austria-Hungary and Russia, but I soon noticed a problem.
The Russian and Austrian fleets were somehow in a quantum state of being simultaneously unwilling to sortie in the face of devastating air power, (probably a smart decision, honestly) and being able to keep Italy under a crippling blockade and completely dominate the seas around certain regions in the Med, meaning I kept losing victory points and prestige. While I attempted to engage them in battle every time it was offered, they always refused, leaving me no way to contest a dominance that they logically would not have been able to gain in the first place. I gained victory points, but the blockade continued. I was in the situation of being tens of thousands of points in the lead, but I had extremely high unrest, and was hemorrhaging prestige. I was able to extricate myself from the war eventually as I was allied with France and Germany and they were able to stop the blockade, but while I technically ‘won’ the war, I ended up net losing prestige, and I never fought a single battle above destroyer actions.
My uneducated guess is that the AI is considering the number of planes in a region when it calculates if it will accept a battle, but not for whether a blockade can be implemented, or if a region can be dominated. I even got an attempted invasion of one of my holdings, but they were unwilling to engage my fleet. I understand not wanting to sortie, I would probably do the same, but the AI should not be able at act as if my planes aren’t bothering them outside of battle generation.
Either they should not sortie, and thus not be able to blockade, or they should sortie, and potentially blockade, but open themselves up to attack.
While I appreciate the changes brought by 1.19 and 1.20, it appears that some of them may have had unintended consequences. The following anecdote will explain.
The game was a 1900 start as Italy, with game budget, harsher peace deals and maximum fleet size and airbase size.
It was 1929-1930, and I had spent a great deal of time building up my land based air-power with sixty-plane airbases in every installation I owned. I hadn’t been in a proper war since 1905 or so and I was eager to see how the combination of modern dreadnoughts and air superiority would fare against the AI.
I found myself in a war with the alliance of Austria-Hungary and Russia, but I soon noticed a problem.
The Russian and Austrian fleets were somehow in a quantum state of being simultaneously unwilling to sortie in the face of devastating air power, (probably a smart decision, honestly) and being able to keep Italy under a crippling blockade and completely dominate the seas around certain regions in the Med, meaning I kept losing victory points and prestige. While I attempted to engage them in battle every time it was offered, they always refused, leaving me no way to contest a dominance that they logically would not have been able to gain in the first place. I gained victory points, but the blockade continued. I was in the situation of being tens of thousands of points in the lead, but I had extremely high unrest, and was hemorrhaging prestige. I was able to extricate myself from the war eventually as I was allied with France and Germany and they were able to stop the blockade, but while I technically ‘won’ the war, I ended up net losing prestige, and I never fought a single battle above destroyer actions.
My uneducated guess is that the AI is considering the number of planes in a region when it calculates if it will accept a battle, but not for whether a blockade can be implemented, or if a region can be dominated. I even got an attempted invasion of one of my holdings, but they were unwilling to engage my fleet. I understand not wanting to sortie, I would probably do the same, but the AI should not be able at act as if my planes aren’t bothering them outside of battle generation.
Either they should not sortie, and thus not be able to blockade, or they should sortie, and potentially blockade, but open themselves up to attack.