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Post by christian on May 16, 2020 3:11:36 GMT -6
yeah frigates would be kinda redundant as corvettes pretty much serve that purpose (though a bit slower lighter and less armed) though stuff like ASW rockets and asroc would be nice to see and airborne anti submarine torpedoes like the mk43 Corvettes though tend to be smaller and shorter range craft, at least in their WW 2 definition. Frigates would be an ASW focused craft. Assuming they go ahead with more detailled post war formations setting a ship as "frigate" could mean the game uses it for on map ASW vs a Destroyer being used for on-map ship fighting. thats what i meant that corvettes would be slower light and less armed version of frigates i can kinda see their use a general purpose small destroyer and would be usefull for patrolling and so on but i personally think giving corvettes a bit more leeway (double gun turrets and torpedoes and up to 25 knot speed and some 1000 ton limit) would make them basically like frigates currently the problem i have is my corvettes regardless of how big and heavily armed i make them still loose battles to submarines and if i want to make destroyers for TP or mine sweeping then they have the possibility of getting dragged into active combat where they will be sunk 99% of the time reason why a frigate would be nice is it would act like a corvette but at twice the tonnage and devoid of the limitations this means -i can keep frigates in active service for minesweeping without worrying about being pulled into surface engagements -i can keep them in TP for asw without worrying about being pulled into surface engagements -i can produce a ship better than corvettes at killing submarines and doing mostly what a DD does only at a slower speed and slightly less armed but without worrying about it being sent into battle basically its a slightly smaller DD which cant be sunk by submarines or pulled into battles against fleet capable vessels but can do everything the dd can it dosent really warrant a new class if they are willing to expand a bit on corvettes limits and make them less vulnerable to submarines
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berte
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Post by berte on May 16, 2020 5:34:40 GMT -6
Any initial DLC would focus on adding to the current game with new features/systems/tech/doctrine/much more detailed stuff/etc, and would only extend the timeline through roughly the 1960s - so VLS, stealth, and other 1980s+ tech would not be included. Thanks. Still really excited for the missile age, even with the 60 tech limitation - Soviet Kresta class cruisers come to mind, with their absolutely ridiculous Mach 0.9, 1000kg payload, 500km range plane-sized shipkillers. No, none of those are typos. See here. en.wikipedia.org/wiki/Kresta_I-class_cruiser en.wikipedia.org/wiki/SS-N-3_ShaddockSpeaking of which, that's the biggest thing I hope to see in the DLC: A missile procurement system similar to that of the aircraft procurement system we have in the base game. Nice suggestion! Put that in the suggestion forum! I’d love to see a missile development similar to aircraft! That is an amazing idea! Brilliant! To think I was excited over everyone having the same standard SSM or HSSM, lol, your idea is gold! Pure shiny gold! Devs, do this!
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Post by tordenskjold on Jun 14, 2020 9:58:13 GMT -6
I think that helicopters could actually be very, very easy to implement. Basically, they might just be rather slow and short-ranged "floatplanes" that can be launched without catapults and "recovered" without the respective ship having to slow down and are particularly effective for ASW. Consequently, I already like to think of late-game AVs as helicopter carriers, e.g. like this:
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berte
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Post by berte on Jun 14, 2020 10:46:11 GMT -6
I agree. Helicopters wouldnt have to be modeled as a unit like planes... They would be abstract, doing their ASW work and act as scouts for raiders without having to take a catapult slot. So that'd be good to have them at some point.
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Post by navalperson on Jun 14, 2020 12:04:56 GMT -6
Maybe it would be cool to add the ability to invade a country and that would end a war. But make it like how it was in ww2 like Japan and Germany you don’t keep that country I know someone else suggested that in another forum. Possibly nuclear bombs for aircraft but I think missiles would be more probable.Definitely nuclear power plant but make it only available for something that is 18.000 tons and above. I think their needs to be an addition to the submarines. But I agree helicopters should be an added feature with asw capabilities and conversion of carriers to helicopter carriers so new class of ship?
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ironduke666
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Post by ironduke666 on Jun 14, 2020 15:04:52 GMT -6
Having an improved sytem for submarine construction would open up an interesting mechanic. The Balance of Terror
By constructing a certain amount (missile tubes or maybe simply tonnage, modified by missile tech) of SSB(N)s you would generate a score for your nuclear capability. Having to high a score would increase tensions with the other powers. During a war you would score positive or negative prestige depending on the ratio of nuclear capabilities. By having enough ASW you could reduce the enemies boomers and tip the balance into an area where they take hits to their Unrest, representing the threat of nuclear war (or even limited strikes). But the higher the actual score is, the more likely it is to trigger Armageddon, reducing the value of the homelands of each belligerent to almost zero. In essence, this should urge the player to carefully manage a fleet of missile subs, assigning the player an additional workload during peacetime, by pacing the growth of their nuclear submarine fleet to that of their potential enemies.
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Post by tordenskjold on Jun 15, 2020 9:34:29 GMT -6
A really cool feature would be aerial refueling, i.e. having tanker aircraft that rendezvous with strike aircraft and thus extend their range drastically, possibly even allowing you to carry out some sort of Operation Black Buck.
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Post by jorlaan on Jun 16, 2020 2:11:47 GMT -6
I really want to see AI nations fight their own wars against each other and the snowballing of their budgets toned down. The ability to choose neutral invasion targets would be awesome too. Huge tension is fine but I hate relying 100% on random events to take over areas that border me.
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