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Post by nobody on May 25, 2020 3:13:26 GMT -6
I thought about building a (colonial) gunboat aka a large corvette. I thought 2000 tons would be a good size. That gave me this lovely piece of information: Alright easy to understand. So did exactly that, but now it cannot identified anymore? Why? Maximum of 1800 tons - Check. Maximum of 2 inches of armor - Check. Guns smaller than 6 inches - Check. No torpedoes - Check.
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Post by dorn on May 25, 2020 3:21:13 GMT -6
Try to add 1" of deck armour. Ships are not allowed to have belt armour without deck armour.
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Post by nobody on May 25, 2020 5:30:33 GMT -6
Try to add 1" of deck armour. Ships are not allowed to have belt armour without deck armour. Really? That is kind of stupid imho. We should also be allowed to use half an inch of armor. Why is that option even there if it cannot be used? Anyway it does not help at all. Same message.
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Post by oldpop2000 on May 25, 2020 8:08:15 GMT -6
I thought about building a (colonial) gunboat aka a large corvette. I thought 2000 tons would be a good size. That gave me this lovely piece of information: Alright easy to understand. So did exactly that, but now it cannot identified anymore? Why? Maximum of 1800 tons - Check. Maximum of 2 inches of armor - Check. Guns smaller than 6 inches - Check. No torpedoes - Check. I duplicated your configuration problem. However, if I let the AI build the ship, it reduced the tonnage to 900 tons, used 4 inch guns and no armor. You can used 5 inch guns but the ROF will be reduced. Speed at 22 knots does not change anything. If I add 2 inch armor belt to the 900 ton model, it still works. It's your displacement. Drop the displacement to 1700 tons and it should work. Update: I experimented with the design. I used a 1700 ton basic ship, with 22 knot speed, but engine priority being speed since it is just a small destroyer, with 2 inch belt and extended belt and all the rest of the armor configuration. I used a sloped deck with 5 inch guns. 155 rounds per gun. The ship design ok'd the design, no problems. I still had about 1575 tons. I dropped the tonnage from 1700 tons to 1500 tons and it still went through the design process fine. Monthly cost dropped by reducing the displacement to 1500 tons. 1500 tons seems to be the optimal displacement for monthly cost. Hope this is useful.
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Post by oldpop2000 on May 25, 2020 8:51:20 GMT -6
I thought I would pass along a design that I use frequently. I save my designs in a folder on the desktop and classify them by country. Here it is: Notice the monthly cost difference between the design based on your specifications and this one. This one is 172 but yours is 251. It saves money, and I can build more of them. Performance wise, I generally, during a war, lose maybe one or two of these corvettes but with the difference in building costs, I can build a few spares. It works very well. Just my suggestion. Cost per performance is very important in building ships and in building aircraft which is what I am familiar with.
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Post by aeson on May 25, 2020 9:42:37 GMT -6
The in-game maximum for corvettes is 1,700 tons; the message box is in error.
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Post by oldpop2000 on May 25, 2020 10:09:42 GMT -6
The in-game maximum for corvettes is 1,700 tons; the message box is in error. Well, that makes sense. Corvette's should really only be about 900 tons which was the Flower Class British corvette tonnage. Speed was 16 knots with a 3500 mile range. The problem is mission. In the game, I use the corvette as a trade protection between ports so in fact, I doubt the range really has to be higher than short. So, I went through the manual and it does not give me a range figure. Here is the quote from the manual - "Ships with short range will be unsuitable as raiders and are less useful on foreign stations. They are also unable to move strategically during wartime, except between one home area and another." Now if the short ranged corvette is used exclusively for trade protection, it seems to me that short range is fine. en.wikipedia.org/wiki/Flower-class_corvette
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Post by cv10 on May 25, 2020 17:07:21 GMT -6
Try to add 1" of deck armour. Ships are not allowed to have belt armour without deck armour. I'm pretty sure that I've built corvettes with belt armor but no deck armor
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Post by williammiller on May 25, 2020 19:49:14 GMT -6
The in-game maximum for corvettes is 1,700 tons; the message box is in error. Well, that makes sense. Corvette's should really only be about 900 tons which was the Flower Class British corvette tonnage. Speed was 16 knots with a 3500 mile range. The problem is mission. In the game, I use the corvette as a trade protection between ports so in fact, I doubt the range really has to be higher than short. So, I went through the manual and it does not give me a range figure. Here is the quote from the manual - "Ships with short range will be unsuitable as raiders and are less useful on foreign stations. They are also unable to move strategically during wartime, except between one home area and another." Now if the short ranged corvette is used exclusively for trade protection, it seems to me that short range is fine. en.wikipedia.org/wiki/Flower-class_corvetteLater, more modern corvette designs were, by the 1960s, grossing 1200-1600 tons, hence the 1700 ton limit in the game...
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Post by oldpop2000 on May 25, 2020 20:29:19 GMT -6
Well, that makes sense. Corvette's should really only be about 900 tons which was the Flower Class British corvette tonnage. Speed was 16 knots with a 3500 mile range. The problem is mission. In the game, I use the corvette as a trade protection between ports so in fact, I doubt the range really has to be higher than short. So, I went through the manual and it does not give me a range figure. Here is the quote from the manual - "Ships with short range will be unsuitable as raiders and are less useful on foreign stations. They are also unable to move strategically during wartime, except between one home area and another." Now if the short ranged corvette is used exclusively for trade protection, it seems to me that short range is fine. en.wikipedia.org/wiki/Flower-class_corvetteLater, more modern corvette designs were, by the 1960s, grossing 1200-1600 tons, hence the 1700 ton limit in the game... Some of those would be the 1050 ton Castle class also the Australian Bathurst class of the same tonnage, There were others. Corvettes have displaced between 500 and 3000 tons over their history. However, most were below 1200 tons until the late 20th century and early 21st. My personal suggestion is to lower that tonnage limit to 1000 tons for all Corvettes, it appears looking at all of the classes built, that that limit is the most accurate. Thanks for clarifying it. en.wikipedia.org/wiki/List_of_corvette_classes
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Post by seawolf on May 25, 2020 21:33:38 GMT -6
Later, more modern corvette designs were, by the 1960s, grossing 1200-1600 tons, hence the 1700 ton limit in the game... Some of those would be the 1050 ton Castle class also the Australian Bathurst class of the same tonnage, There were others. Corvettes have displaced between 500 and 3000 tons over their history. However, most were below 1200 tons until the late 20th century and early 21st. My personal suggestion is to lower that tonnage limit to 1000 tons for all Corvettes, it appears looking at all of the classes built, that that limit is the most accurate. Thanks for clarifying it. en.wikipedia.org/wiki/List_of_corvette_classesIt also covers frigates, colonial sloops, and minesweepers, though.
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Post by oldpop2000 on May 25, 2020 22:21:41 GMT -6
Some of those would be the 1050 ton Castle class also the Australian Bathurst class of the same tonnage, There were others. Corvettes have displaced between 500 and 3000 tons over their history. However, most were below 1200 tons until the late 20th century and early 21st. My personal suggestion is to lower that tonnage limit to 1000 tons for all Corvettes, it appears looking at all of the classes built, that that limit is the most accurate. Thanks for clarifying it. en.wikipedia.org/wiki/List_of_corvette_classesIt also covers frigates, colonial sloops, and minesweepers, though. Actually, those are just different names for the same ship with the same missions. ASW, coastal patrol, trade protection, mine sweeping, etc. All the same but different names.
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Post by seawolf on May 25, 2020 23:07:17 GMT -6
It also covers frigates, colonial sloops, and minesweepers, though. Actually, those are just different names for the same ship with the same missions. ASW, coastal patrol, trade protection, mine sweeping, etc. All the same but different names. Yes, they were similar in everything but name and load-out, but frigates and colonial sloops sometimes went up to 3000 tons in this games era. I think 1700 is a good compromise
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Post by nobody on May 26, 2020 1:32:18 GMT -6
I agree that 1700 tons is sufficient to cover most ships that fall under corvette/frigate/sloop/gunboat classification including the Spanish 1930s "Calvo Sotelo", but I think 2000 would be a nicer round number. By the way, 1100 to 1200 tons is apparently enough to mount a 12 inch gun (https://de.wikipedia.org/wiki/Wespe-Klasse)!
Either way, to summarize 2 Bugs: - The error message is wrong (as confirmed by aeson) - the failure to detect the almost a corvette I consider a second bug
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Post by wlbjork on May 29, 2020 6:38:49 GMT -6
It also covers frigates, colonial sloops, and minesweepers, though. Actually, those are just different names for the same ship with the same missions. ASW, coastal patrol, trade protection, mine sweeping, etc. All the same but different names. Sort of, but sort of not. The difference is in the construction. Corvettes are converted civilian small ship designs (e.g. trawlers) with a single propeller Frigates were designation the British Navy resurrected to call larger, twin-propeller Corvette designs, then later applied to all smaller craft. A Sloop, however, is a full-up warship with redundancy, compartmentalisation etc.
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