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Post by polygon on Jun 19, 2020 20:20:09 GMT -6
Does this mean that, counterintuitively, if you want to maximize the protection of your ship, you should use >Sloped deck protection scheme – for extra belt toughness >Coal power – for protective coal bunkers >Uniform thickness D/DE, B/BE (although you could probably use 2" DE without critically compromising protection) >as many casemates as possible (to maximize both the extent and thickness of BE protection)
Because that's a thoroughly silly ship to be building in 1940, but it appears significantly superior in protecting against small and medium guns.
I suppose the logical conclusion of this silliness is 2 or 3" guns with 6" of casemate armor, and maxing out your secondary slots with them.
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Post by nobody on Jun 20, 2020 1:41:08 GMT -6
Does this mean that, counterintuitively, if you want to maximize the protection of your ship, you should use >Sloped deck protection scheme – for extra belt toughness >Coal power – for protective coal bunkers >Uniform thickness D/DE, B/BE (although you could probably use 2" DE without critically compromising protection) >as many casemates as possible (to maximize both the extent and thickness of BE protection) Because that's a thoroughly silly ship to be building in 1940, but it appears significantly superior in protecting against small and medium guns. I suppose the logical conclusion of this silliness is 2 or 3" guns with 6" of casemate armor, and maxing out your secondary slots with them. Yes, yes, maybe and yes. Maybe, because the effect of "all or nothing" is largely unknown to the player. "All or nothing" is only meant as a measure against big guns (shifting weight into plates that matter and remove it otherwise). It does leave your ends exposed. If you don't want to risked being seriously damaged by small guns, you shouldn't use it. As for the casemate secondary guns, remember that those cannot be used as AA guns. So they need to be 1" bigger than the AA/DP guns you want to use. And tertiary guns are unarmored.
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Post by christian on Aug 13, 2020 3:35:43 GMT -6
I don't think that it's out of the question that a 5" shell could do similar damage. the 16 inch shell (AP) has 18,55 kg explosive filler and quite a bit of shell wall the 5 inch has around 1kg explosive filler (AP) in short a 5 inch shell doing as much damage as the 16 inch shell is highly unlikely considering it has 18 times less explosive filler the 5 inch HE wouldnt be able to make it deep underwater neither would the 16 inch as they would explode with contact to the water also the whole progressive flooding sinking ships with unbreached citadels (no torpedo hits) is due to how AON is modeled in game aka AON does not prevent flooding into the citadel from external sections and is NOT watertight in game (imagine how useless it would be irl if it was not watertight or protected from spalling from the armor belt) this means all AON ships can sink from a singular torpedo bomb or shell hit regardless of hitlocation as long as it causes flooding what i believe would be the best decision is fix AON (which currently does not work as it did irl and has many problems which were outlined on the RTW discord i can list them if needed) an actual citadel needs to be introduced aka ship cant sink unless its breached and flooded this means the ship should be virtually unkillable to HE spam this would also fix one of the major problems of aircraft carriers which is dying due to progressive flooding from singular HE hit from a 4 inch shell or a near miss bomb flooding the ship since you have no control of the carrier ( fighter escorts make the AI take control and increase speed) this causes uncontrollable progressive flooding which the player has absolutely no control over or can prevent and cannot slow the carrier down this means a single progressive flooding to a carrier often means certain death i will be testing how easy/hard it is to sink a ship with progressive flooding
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Post by captaintrek on Aug 19, 2020 9:10:29 GMT -6
Though I don't have a screenshot, I've experienced the same bug before, with one of my 82K ton battlecruisers suffering over 1700 flooding damage from a single 5-inch BE gun hit during a late-game engagement with a Soviet carrier group (I was playing US). I wasn't running any mods at the time. It does seem to be very rare, as I've played four complete campaigns so far and only encountered it once. It was something like the third hit she'd taken the entire battle, as she was escorting my own carrier group, which then bumbled into the Russian one, thus she hadn't seen any surface action up to that point and also hadn't suffered an air attack.
EDIT: Oh, I was using magazine box capital ship designs that campaign, if it helps.
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