Doctrine and Training Expansion
Jun 4, 2020 19:35:57 GMT -6
cv10, generalvikus, and 4 more like this
Post by noshurviverse on Jun 4, 2020 19:35:57 GMT -6
I mentioned this in another thread that didn't go much of anywhere, so I figured it might be worth pitching it as it's own thread, but I'd like to suggest additional training doctrines that may be selected.
•Training Priorities
Rough Seas Gunnery
To my knowledge, the arrival of the US into WW1 was somewhat diminished at sea due to the fact that the US had largely trained it's ship crews in gunnery on calm, placid seas. The British on the other hand, regularly practiced in the rougher North Sea swells. Selecting Rough Seas Gunnery as a training priority would diminish the impact that sea state plays on accuracy. Perhaps the could be as great as eliminating up to a -20 accuracy penalty, to compensate for the fact that Gunnery training gives a +10 in all conditions (at least as far as I remember).
Damage Control
Every crew member is briefed on more advanced damage control procedures than normal, allowing the entire crew of a ship to act as a combined damage control team. Selecting Damage Control as a training priority would improve the effectiveness of all damage control.
•Doctrine
Recon in Force
When selected, the standard recon flights launched from carriers and other sources launch in pairs, with the heaviest bombload they can carry for the distance required to scout. Upon discovering an enemy force, they will initiate an attack, with target priority given to carriers. An alternative method of implementation could be to have this be a popup at the beginning of an scout launch such as: [Do you wish Carrier Division 3 scouts to perform Recon in Force?]
Generalized Pilot Training
Emulating the interwar-USN training programs, pilots are trained to fly multiple types of aircraft, yet specialize in none. When selected, losses in combat will result in much less experience being lost for the squadron(as it is assumed equivalently skilled pilots can be sourced easier), but squadrons will, unless gaining experience in combat, only rise to "fair" experience. Alternatively, the benefit could be that switching roles does not result in a loss of experience.
Ammunition Handling (may replace UK "Hidden Flaws")
This would be a doctrine that would require the player to select one of three options.
Rapid Fire Drill: Rate of fire is emphasized, with relaxed safety procedures. Grants a bonus to RoF, but also increases the chances of turret pens resulting in flash fires.
Standard: No bonus or penalty, default.
Safety Emphasis: Blast doors and ammunition securing is given highest priority, regardless of the delays it may cause. Imposes a slight penalty to RoF, but reduces the chance of catastrophic flash fires.
•Squadron Training
Night Flying
An option that may be selected at squadron creation or later, Night Flying would allow a squadron to operate effectively at night, but also increase maintenance costs for all aircraft associated with that unit. The squadron may also find itself suffering more losses in the "pre-battle" phase, as it is assumed even a trained squadron will suffer more operational losses operating at night.
These are the ideas that I think have the most merit, there are a few I thought of that I don't think are quite worthy of being included (such as "Ship Identification", which would improve spotting reports and ID'ing ships). Some of these might need to be locked behind technology to be utilized.
•Training Priorities
Rough Seas Gunnery
To my knowledge, the arrival of the US into WW1 was somewhat diminished at sea due to the fact that the US had largely trained it's ship crews in gunnery on calm, placid seas. The British on the other hand, regularly practiced in the rougher North Sea swells. Selecting Rough Seas Gunnery as a training priority would diminish the impact that sea state plays on accuracy. Perhaps the could be as great as eliminating up to a -20 accuracy penalty, to compensate for the fact that Gunnery training gives a +10 in all conditions (at least as far as I remember).
Damage Control
Every crew member is briefed on more advanced damage control procedures than normal, allowing the entire crew of a ship to act as a combined damage control team. Selecting Damage Control as a training priority would improve the effectiveness of all damage control.
•Doctrine
Recon in Force
When selected, the standard recon flights launched from carriers and other sources launch in pairs, with the heaviest bombload they can carry for the distance required to scout. Upon discovering an enemy force, they will initiate an attack, with target priority given to carriers. An alternative method of implementation could be to have this be a popup at the beginning of an scout launch such as: [Do you wish Carrier Division 3 scouts to perform Recon in Force?]
Generalized Pilot Training
Emulating the interwar-USN training programs, pilots are trained to fly multiple types of aircraft, yet specialize in none. When selected, losses in combat will result in much less experience being lost for the squadron(as it is assumed equivalently skilled pilots can be sourced easier), but squadrons will, unless gaining experience in combat, only rise to "fair" experience. Alternatively, the benefit could be that switching roles does not result in a loss of experience.
Ammunition Handling (may replace UK "Hidden Flaws")
This would be a doctrine that would require the player to select one of three options.
Rapid Fire Drill: Rate of fire is emphasized, with relaxed safety procedures. Grants a bonus to RoF, but also increases the chances of turret pens resulting in flash fires.
Standard: No bonus or penalty, default.
Safety Emphasis: Blast doors and ammunition securing is given highest priority, regardless of the delays it may cause. Imposes a slight penalty to RoF, but reduces the chance of catastrophic flash fires.
•Squadron Training
Night Flying
An option that may be selected at squadron creation or later, Night Flying would allow a squadron to operate effectively at night, but also increase maintenance costs for all aircraft associated with that unit. The squadron may also find itself suffering more losses in the "pre-battle" phase, as it is assumed even a trained squadron will suffer more operational losses operating at night.
These are the ideas that I think have the most merit, there are a few I thought of that I don't think are quite worthy of being included (such as "Ship Identification", which would improve spotting reports and ID'ing ships). Some of these might need to be locked behind technology to be utilized.