magnin
Junior Member
Posts: 77
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Post by magnin on Jun 22, 2020 6:56:45 GMT -6
In the "Costal fortifications" tab, it would be very nice to see where batteries are located. So, I could scrap those which I feel are not very useful, because they are not well located.
I cannot choose where I build them, which is a pity, since the computer seem to create them where I don't want them.
I want one in Nice on the frontline, but the computer chose to create it in Toulon. Bummer.
So, if I could choose where IU build them (as in the create airbase menu), this would be a nice improvement.
Thank you !
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Post by wlbjork on Jun 22, 2020 7:54:29 GMT -6
Coastal Fortifications are randomly positioned within the territory every time the map is created, so a battery at Toulon this time could well be at Nice next time.
There may also be an issue from the invasion/conquest effects of the batteries.
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magnin
Junior Member
Posts: 77
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Post by magnin on Jun 25, 2020 10:37:36 GMT -6
Coastal Fortifications are randomly positioned within the territory every time the map is created, so a battery at Toulon this time could well be at Nice next time. There may also be an issue from the invasion/conquest effects of the batteries. So the batteries move randomly from one action to the next ? Oh my, batteries with little feet !
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Post by buttons on Jun 29, 2020 9:34:29 GMT -6
In the "Costal fortifications" tab, it would be very nice to see where batteries are located. So, I could scrap those which I feel are not very useful, because they are not well located.
I cannot choose where I build them, which is a pity, since the computer seem to create them where I don't want them.
I want one in Nice on the frontline, but the computer chose to create it in Toulon. Bummer.
So, if I could choose where IU build them (as in the create airbase menu), this would be a nice improvement.
Thank you !
I would like to see greater use of land batteries in general, strategic positioning, and invasion combats needing the transports to actually land in areas that might be guarded by guns, plus perhaps permanent destruction of land fortifications or at least a down time for repairs if you completely destroy one.
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magnin
Junior Member
Posts: 77
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Post by magnin on Jun 30, 2020 18:04:05 GMT -6
I would like to see greater use of land batteries in general, strategic positioning, and invasion combats needing the transports to actually land in areas that might be guarded by guns, plus perhaps permanent destruction of land fortifications or at least a down time for repairs if you completely destroy one. I agree. Though I have only fought two wars and am a newbie in some ways, I can say my batteries have almost never been of any use. I am considering scrapping them all.
They seem to be much less cost-effective than airbases. I'd love to hear if experienced players agree.
Perhaps would they be more useful if the game included more actions near them ? Or be cheaper ? any ideas ?
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Post by wlbjork on Jul 1, 2020 0:04:21 GMT -6
Coastal batteries - as well as being able to damage any ship that comes within their arc of fire:
*Generate minefields *Delay invasions *Delay conquering territory
Whilst also being very cheap in terms of maintenance.
To me, the passive effects are quite valuable*, and are the reason I choose to have a minimum of 2 6" batteries per territory.
*When they work in my favour. Not so much when "invasion delayed due to coastal battery" or "conquest delayed due to enemy fortifications" pop-ups appear...
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Post by dorn on Jul 1, 2020 0:11:06 GMT -6
I would point out that coastal batteries were rarely used as they are static. You would not launch invasion into heavily protected area if this is not the only possibility. So they can have some value in areas as Gibraltar but otherwise they are more deterrent value than combat value.
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Post by buttons on Jul 2, 2020 10:30:19 GMT -6
I would point out that coastal batteries were rarely used as they are static. You would not launch invasion into heavily protected area if this is not the only possibility. So they can have some value in areas as Gibraltar but otherwise they are more deterrent value than combat value. The issue is though that coastal batteries are literally useless. I have never once even had coastal batteries hit a target even when I lure enemies towards them, and I actively target AI coastal batteries in coastal raids because they are so easy to locate, can’t flee and aren’t a threat at all. It is at the point that when a game starts I instantly scrap all my coastal batteries because even the tiny maintanance cost isn’t worth how little they do. Plus historically there was the battle of Oscarsborg Fortress where static naval defences sank a heavy cruiser.
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Post by aeson on Jul 2, 2020 10:46:12 GMT -6
I would point out that coastal batteries were rarely used as they are static. You would not launch invasion into heavily protected area if this is not the only possibility. So they can have some value in areas as Gibraltar but otherwise they are more deterrent value than combat value. The issue is though that coastal batteries are literally useless. I have never once even had coastal batteries hit a target even when I lure enemies towards them, and I actively target AI coastal batteries in coastal raids because they are so easy to locate, can’t flee and aren’t a threat at all. It is at the point that when a game starts I instantly scrap all my coastal batteries because even the tiny maintanance cost isn’t worth how little they do. Plus historically there was the battle of Oscarsborg Fortress where static naval defences sank a heavy cruiser. I've had coastal batteries hit enemy warships before; I have also once lost a cruiser to a coastal battery (6" hit on a lightly-protected 7" secondary gun triggered a flash fire). Occasionally, I see ships - mine and my enemies' - run into mines near coastal batteries. I have also noticed that the computer tends to be somewhat averse to coming into range of a coastal battery or cluster of coastal batteries with small forces of light ships, which can occasionally be useful.
As to the historical incident you're referring to, I would point out that the Germans had disregarded Oscarsborg Fortress. 11" guns, even if obsolete, will still hurt when they strike thinly-armored Treaty-era heavy cruisers at relatively short range.
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Post by buttons on Jul 2, 2020 12:33:04 GMT -6
The issue is though that coastal batteries are literally useless. I have never once even had coastal batteries hit a target even when I lure enemies towards them, and I actively target AI coastal batteries in coastal raids because they are so easy to locate, can’t flee and aren’t a threat at all. It is at the point that when a game starts I instantly scrap all my coastal batteries because even the tiny maintanance cost isn’t worth how little they do. Plus historically there was the battle of Oscarsborg Fortress where static naval defences sank a heavy cruiser. I've had coastal batteries hit enemy warships before; I have also once lost a cruiser to a coastal battery (6" hit on a lightly-protected 7" secondary gun triggered a flash fire). Occasionally, I see ships - mine and my enemies' - run into mines near coastal batteries. I have also noticed that the computer tends to be somewhat averse to coming into range of a coastal battery or cluster of coastal batteries with small forces of light ships, which can occasionally be useful.
As to the historical incident you're referring to, I would point out that the Germans had disregarded Oscarsborg Fortress. 11" guns, even if obsolete, will still hurt when they strike thinly-armored Treaty-era heavy cruisers at relatively short range.
Yes 11 inch guns are a threat, not in game unfortunately where I regularly park poorly protected heavy cruisers right next to enemy fortifications and bombard them because it is easier than hunting for enemy ships and less risky than possibly stumbling into half the enemy navy while searching for transports.
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Post by oldpop2000 on Jul 2, 2020 13:27:06 GMT -6
Just a note about the sinking of the heavy cruiser Blucher by the three old 11 inch guns at Oscarsborg . Unlike the game, that battery also had torpedoes, two of which hit the Blucher and did much of the damage. This and further shots, led to the fire, that could not be contained and she blew up. Personally, any captain or navy, that would allow a heavy cruiser to sail up a fjord, that is armed with batteries and torpedoes, deserves what they get. The 11 inch guns in the fortress had not been fired in a century and it was the gunnery officer of the fortress who decided not to go down without at least firing one shot. Talk about the golden BB. Interestingly, the same named ship was sunk at the Battle of Dogger Bank during WW1. When I was little, I heard ever Monday, the firing of the coastal batteries on Point Loma in San Diego. It was really cool. The batteries are gone but the battery caves are still in place.
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Post by oldpop2000 on Jul 2, 2020 13:58:53 GMT -6
On this issue, I suggest to the team that torpedo tubes be included on fortresses. I have a book on European fortress that does show that they were installed.
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Post by dorn on Jul 2, 2020 14:27:57 GMT -6
Just a note about the sinking of the heavy cruiser Blucher by the three old 11 inch guns at Oscarsborg . Unlike the game, that battery also had torpedoes, two of which hit the Blucher and did much of the damage. This and further shots, led to the fire, that could not be contained and she blew up. Personally, any captain or navy, that would allow a heavy cruiser to sail up a fjord, that is armed with batteries and torpedoes, deserves what they get. The 11 inch guns in the fortress had not been fired in a century and it was the gunnery officer of the fortress who decided not to go down without at least firing one shot. Talk about the golden BB. Interestingly, the same named ship was sunk at the Battle of Dogger Bank during WW1. When I was little, I heard ever Monday, the firing of the coastal batteries on Point Loma in San Diego. It was really cool. The batteries are gone but the battery caves are still in place. Kriegsmarine knew about the 280 mm guns however as they were quite old they did not consider them dangerous. But they were completely unaware about 40 years old installation of 6 torpedo firing positions.
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Post by oldpop2000 on Jul 2, 2020 15:21:08 GMT -6
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Post by thorthemighty on Jul 3, 2020 14:35:10 GMT -6
Just a note about the sinking of the heavy cruiser Blucher by the three old 11 inch guns at Oscarsborg . Unlike the game, that battery also had torpedoes, two of which hit the Blucher and did much of the damage. This and further shots, led to the fire, that could not be contained and she blew up. Personally, any captain or navy, that would allow a heavy cruiser to sail up a fjord, that is armed with batteries and torpedoes, deserves what they get. The 11 inch guns in the fortress had not been fired in a century and it was the gunnery officer of the fortress who decided not to go down without at least firing one shot. Talk about the golden BB. Interestingly, the same named ship was sunk at the Battle of Dogger Bank during WW1. When I was little, I heard ever Monday, the firing of the coastal batteries on Point Loma in San Diego. It was really cool. The batteries are gone but the battery caves are still in place. Kriegsmarine knew about the 280 mm guns however as they were quite old they did not consider them dangerous. But they were completely unaware about 40 years old installation of 6 torpedo firing positions. That's really funny that they didn't consider the guns a threat. A quick check of the penetration tables for those 280mm guns firing Armor Piercing shells at the range that they blew Blucher to pieces would have cleaved straight through the belt armor of Bismarck. If those guns could smash through Bismarck's belt, then they would have torn a Heavy Cruiser apart.
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