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Post by mowgli on Jun 27, 2020 5:24:06 GMT -6
Please don't think I ask this lightly...but...is it possible to manually edit the tension levels for a particular save? I'm playing Japan, at war with the USA and have ground out the significant lead seen below, of which I'm pretty proud. It's been a long and hard-fought war. Now I find I'm having to throw every battle in order to keep GB from joining in and wiping the slate clean, which does not feel fun. I know this mechanic has been discussed before, and I'm normally fine with it...but in this case it just makes the last few weeks of play feel pointless and I'd appreciate knowing if it was possible to give myself a pass, just this once... On a side note, I'm in this position because of the frequent sinkings of large passenger liners by my (brand new, only entering service an in-game year ago, in 1938) submarine fleet. In 'unrestricted' I could understand it, and I appreciate that 'fleet support' is the safe setting, but it just doesn't ring true that every couple of months my submarine skippers trigger yet another major international incident when following prize rules (which includes the checking of vessel identity, I thought...) Cheers Mowgli
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Post by aeson on Jun 27, 2020 8:00:15 GMT -6
Yes, it is possible to edit the tensions. Go to the Save directory, go into the folder for the save game you want, and open RTWGame#.bcs with a text editor, then look for the Tensions= lines - there will be one for each nation block, and it defines the tensions between that nation and the player nation.
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indy
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Post by indy on Jan 12, 2022 13:19:04 GMT -6
Yes, it is possible to edit the tensions. Go to the Save directory, go into the folder for the save game you want, and open RTWGame#.bcs with a text editor, then look for the Tensions= lines - there will be one for each nation block, and it defines the tensions between that nation and the player nation. I just noticed that the game, I don't think, recalculates manually edited tension levels in regards to budget changes. For example, if I increase tensions manually with another nation, my budget doesnt go up as it would if it happened naturally through game events. Can this be fixed in the DLC so the game will recognize a tension change and appropriately alter budgets accordingly? Thanks
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Post by dorn on Jan 12, 2022 13:50:06 GMT -6
Tension is no equal to any modifier to budget.
As tension rises, there can be events that increase budget, but they are not guaranteed. But it seems to me that they are more likely happen if your naval budget is low.
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indy
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Post by indy on Jan 13, 2022 13:49:49 GMT -6
Tension is no equal to any modifier to budget.
As tension rises, there can be events that increase budget, but they are not guaranteed. But it seems to me that they are more likely happen if your naval budget is low.
My observation is that whenever there is any naturally occurring tension change, there is also a corresponding change to budget. Is this not the case? Also, whenever I’ve manually edited tensions, the budget does not change even after an End Turn. This is what I’m asking is if the DLC can be made to check tension levels as they exist, rather than on how they naturally change to reflect budget issues. This allows all sorts of role-play to be manually available to a player. And if this is not the case, then how do we manipulate budget/tensions? Thanks
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Post by dorn on Jan 13, 2022 14:38:25 GMT -6
Tension is no equal to any modifier to budget.
As tension rises, there can be events that increase budget, but they are not guaranteed. But it seems to me that they are more likely happen if your naval budget is low.
My observation is that whenever there is any naturally occurring tension change, there is also a corresponding change to budget. Is this not the case? Also, whenever I’ve manually edited tensions, the budget does not change even after an End Turn. This is what I’m asking is if the DLC can be made to check tension levels as they exist, rather than on how they naturally change to reflect budget issues. This allows all sorts of role-play to be manually available to a player. And if this is not the case, then how do we manipulate budget/tensions? Thanks No, it is not the case. Tension and budget is independent directly however higher tension can push naval budget up and low tension down.
Just as in real life, when there is risk of war, politics usually increase the budget to arm nation.
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Post by JagdFlanker on Jan 14, 2022 8:14:58 GMT -6
editing your tension from low to high shouldn't instantly increase your budget, it's benefit of doing so (besides trying to force a war) is that you lower the chance of budget reduction events and increase the chance of budget increase events
if you want only budget increases then set your tension with a target nation at perhaps 8 or 9 (11 is one event away from war, 12 is war), and micro it so it it doesn't go much lower or higher for a while - i often set tension at 11 to try to force wars, but i'v never tried this method to manipulate my budget so i'm assuming it works
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indy
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Post by indy on Jan 14, 2022 12:22:01 GMT -6
Manually changing tension levels from 0 to 11 doesnt work to modify the budget. Going to war, however, changes tension levels naturally and that changes the budget. Apparently setting a threshold of tension to 13 causes war and then the tension levels are reset naturally, something to around 50. That's why I was asking if the DLC can be made to check tension levels to adjust budgets accordingly. There would be a budget change from 0 to 11 tension if naturally occurring but doing it manually there isnt.
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Post by seawolf on Jan 14, 2022 17:47:02 GMT -6
Manually changing tension levels from 0 to 11 doesnt work to modify the budget. Going to war, however, changes tension levels naturally and that changes the budget. Apparently setting a threshold of tension to 13 causes war and then the tension levels are reset naturally, something to around 50. That's why I was asking if the DLC can be made to check tension levels to adjust budgets accordingly. There would be a budget change from 0 to 11 tension if naturally occurring but doing it manually there isnt. Just modify the budget yourself? Its right next to it? I don't see why the devs should spend time to add shortcuts for save editing
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indy
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Post by indy on Jan 14, 2022 18:40:02 GMT -6
Manually changing tension levels from 0 to 11 doesnt work to modify the budget. Going to war, however, changes tension levels naturally and that changes the budget. Apparently setting a threshold of tension to 13 causes war and then the tension levels are reset naturally, something to around 50. That's why I was asking if the DLC can be made to check tension levels to adjust budgets accordingly. There would be a budget change from 0 to 11 tension if naturally occurring but doing it manually there isnt. Just modify the budget yourself? Its right next to it? I don't see why the devs should spend time to add shortcuts for save editing Because the wizard of oz curtain would need to be pulled back to know what sort of budget adjustment to make for a particular tension level change. Then there are all sorts of unknowns for what happens when the budget is altered that way. Tension levels are more understood and less esoteric in function. Don’t make me go Donald H. Rumsfeld on ya... 😜
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Post by seawolf on Jan 16, 2022 14:20:09 GMT -6
Just modify the budget yourself? Its right next to it? I don't see why the devs should spend time to add shortcuts for save editing Because the wizard of oz curtain would need to be pulled back to know what sort of budget adjustment to make for a particular tension level change. Then there are all sorts of unknowns for what happens when the budget is altered that way. Tension levels are more understood and less esoteric in function. Don’t make me go Donald H. Rumsfeld on ya... 😜 Its pretty easy considering it consists of a single linear budget modifier
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indy
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Post by indy on Jan 16, 2022 15:31:25 GMT -6
Are you sure editing budget values do not change or involve other mechanics related to the budget?
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Post by seawolf on Jan 16, 2022 19:18:04 GMT -6
Are you sure editing budget values do not change or involve other mechanics related to the budget? Yes
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indy
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Post by indy on Jan 17, 2022 21:09:57 GMT -6
There are no unknowns? What about any known unknowns, are there any of those? And what about the unknown unknowns? I think it's the latter you are not factoring in here, seawolf...
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Post by seawolf on Jan 18, 2022 11:41:28 GMT -6
There are no unknowns? What about any known unknowns, are there any of those? And what about the unknown unknowns? I think it's the latter you are not factoring in here, seawolf ... I build save files from scratch and use the mathematical formulas to calculate the budget modifier for a wanted in game budget. Its a linear modifier. If you want the actual details nws-online.proboards.com/post/65606Additionally, 18 is the "normal" budget, and budgets above or below will naturally drift back to this level. Above 18 budget you also start to get unrest and "high military spending" events, at higher frequency depending on how high the budget is. Separately, When at low tensions the budget will steadily decrease. When at high tensions the budget will steadily increase.
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