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Post by oldpop2000 on Jul 15, 2020 17:26:05 GMT -6
I've taken a lot of my historical designs and made it into a standalone mod for AI designs Just BB,BC,CV, and CVL for now Download V1.0 As all ways, let me know any questions, concerns, suggestions, or problems -Seawolf The readme file says "Install the two folders from install into the RTW Directory". That a mistake? Do we just copy the whole list and paste into the folder?
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Post by seawolf on Jul 15, 2020 18:16:44 GMT -6
I've taken a lot of my historical designs and made it into a standalone mod for AI designs Just BB,BC,CV, and CVL for now Download V1.0 As all ways, let me know any questions, concerns, suggestions, or problems -Seawolf The readme file says "Install the two folders from install into the RTW Directory". That a mistake? Do we just copy the whole list and paste into the folder? You copy both the Data and IDes folders into the RTWII Directory
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Post by seawolf on Jul 17, 2020 12:51:57 GMT -6
It seems to help out the 1920 AI legacy fleets really well, I've added some pictures above
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Post by dia on Jul 30, 2020 0:34:11 GMT -6
Patiently waiting for this to come back up. Will this work with the other template mods?
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spacenerd4
Full Member
Appreciating our feline friends
Posts: 164
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Post by spacenerd4 on Jul 30, 2020 8:39:38 GMT -6
Why did this have to get taken down just when I wanted it?
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Post by seawolf on Jul 31, 2020 15:33:40 GMT -6
It was causing a bunch of bugs that I can't seem to fix. Until I can get it working without creating problems I'm not gonna release it.
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Post by generalvikus on Aug 26, 2020 23:18:17 GMT -6
I actually came here to suggest that something like this be done, so I'm glad I checked to see if you already had tried! It's a shame it hasn't worked out - I'd really like to see a working historical / paper designs mod that goes beyond adding big ships for the late game, as especially in the early period there are a lot of problems with the AI's usual offerings - poor designs, commonly enough, half - utilising the ahistorically advanced gun calibres the game allows (and so discouraging the player somewhat from implementing historical 'house rules' but not providing much of a challenge for a player who chooses not to) and thematically often quite incoherent, which further limits the effectiveness of the good designs. Most irritating of all is the sudden throwbacks to, for example, a first generation style battlecruiser with cross deck firing Q-2 13" guns in 1915.
Do you understand the cause of the bugs?
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Post by seawolf on Sept 7, 2020 15:33:26 GMT -6
I actually came here to suggest that something like this be done, so I'm glad I checked to see if you already had tried! It's a shame it hasn't worked out - I'd really like to see a working historical / paper designs mod that goes beyond adding big ships for the late game, as especially in the early period there are a lot of problems with the AI's usual offerings - poor designs, commonly enough, half - utilising the ahistorically advanced gun calibres the game allows (and so discouraging the player somewhat from implementing historical 'house rules' but not providing much of a challenge for a player who chooses not to) and thematically often quite incoherent, which further limits the effectiveness of the good designs. Most irritating of all is the sudden throwbacks to, for example, a first generation style battlecruiser with cross deck firing Q-2 13" guns in 1915. Do you understand the cause of the bugs? I think I've fixed the worst of the bugs that are causing crashes on startup The first generation battlecruiser thing is a problem due to how the AI selects designs, that I can't really fix. Basically, the AI seems to have a chance to select a design from the tier before the current era This mod basically replaces Tier 3-5 of AI Designs, which are 1910-1920, 1920-1940, and 1940 onwards
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Post by generalvikus on Sept 8, 2020 8:07:09 GMT -6
seawolfI freely admit that I'm biased with regards to this issue, and I don't know how many people feel the same way, but I feel that covering the period from 1900 - 1910 would be particularly beneficial because it would address what is probably the most historically inaccurate part of the game; the early proliferation of heavy guns. I think that the current technological paradigm is not only inaccurate but detrimental to the core gameplay mechanic of ship design, because while arguments could be made for a larger number of lighter main battery guns on capital ships otherwise, the limitation on the number of centerline turrets in this period makes choosing the largest possible gun calibre a no - brainer, and the fact that the AI itself uses these ahistorically heavy guns very early on (the first generation British dreadnoughts will often use 6x14" guns) discourages the player from restricting himself. While ideally I would of course like to see the underlying technological issues rectified, it would be really nice to have the option for a historical game in which the AI is limited (at least as far as possible) to historical designs with historical gun calibres, and the player can set a 'house rule' to do the same. There are a lot of designs in the 1920 start which might serve that purpose, and beyond that, creating additional historical built and un-built designs to fill out this period might be a worthy project.
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Post by seawolf on Sept 8, 2020 13:39:35 GMT -6
seawolf I freely admit that I'm biased with regards to this issue, and I don't know how many people feel the same way, but I feel that covering the period from 1900 - 1910 would be particularly beneficial because it would address what is probably the most historically inaccurate part of the game; the early proliferation of heavy guns. I think that the current technological paradigm is not only inaccurate but detrimental to the core gameplay mechanic of ship design, because while arguments could be made for a larger number of lighter main battery guns on capital ships otherwise, the limitation on the number of centerline turrets in this period makes choosing the largest possible gun calibre a no - brainer, and the fact that the AI itself uses these ahistorically heavy guns very early on (the first generation British dreadnoughts will often use 6x14" guns) discourages the player from restricting himself. While ideally I would of course like to see the underlying technological issues rectified, it would be really nice to have the option for a historical game in which the AI is limited (at least as far as possible) to historical designs with historical gun calibres, and the player can set a 'house rule' to do the same. There are a lot of designs in the 1920 start which might serve that purpose, and beyond that, creating additional historical built and un-built designs to fill out this period might be a worthy project. That's actually an issue with the game that I can't change. The AI takes existing layouts and then changes gun calibre based on docksize and availability. A few patches ago the devs made it so heavier guns are unlocked earlier than historical, but that's hardcoded. I am considering extending this mod to the earliest era of dreadnoughts, but it won't help with calibre
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Post by generalvikus on Sept 8, 2020 14:08:35 GMT -6
It's interesting you say the gun calibre problem is related to a recent patch - I found it to be the case from my first game playing RTW2, and also back in RTW1. When I made a post about the issue back in February there was general agreement on the issue, and agreement that it was caused by the way gun tech has always worked, rather than a bug - so I assume it was a general trend at least that far back. What changed a few patches ago? Did you not find early heavy guns to be a problem before that change?
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Post by seawolf on Sept 8, 2020 16:00:24 GMT -6
It's interesting you say the gun calibre problem is related to a recent patch - I found it to be the case from my first game playing RTW2, and also back in RTW1. When I made a post about the issue back in February there was general agreement on the issue, and agreement that it was caused by the way gun tech has always worked, rather than a bug - so I assume it was a general trend at least that far back. What changed a few patches ago? Did you not find early heavy guns to be a problem before that change? I'm pretty sure the current state is how it originally was. Then sometime after RTWII release it got changed to realistic values, then moved back a few patches ago. At least that's what I heard
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Post by generalvikus on Sept 9, 2020 1:57:07 GMT -6
Yeah, I heard the same, but couldn't find any mention of it in the changelogs.
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Post by generalvikus on Sept 10, 2020 17:31:06 GMT -6
I suppose that one potential solution would be to simply get rid of all the 3 centerline turret designs, leaving only pre-dreadnoughts, early dreadnoughts with wing turrets / cross deck firing, and 4 + centerline turret designs; these might push the AI over its displacement limit if it tried to use heavy guns for the second category, and thus force it to use lighter ones; by the time 4 centreline turret designs are available, it would be more historically justified for the heavier guns to be used. I suppose this might come in conjunction with reducing the size of dockyard expansions, in order to keep ship sizes from ballooning too quickly.
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Post by seawolf on Sept 10, 2020 19:16:25 GMT -6
I like that idea, and since its a historical design mod, it should have any of those anyways
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